Logic for dialogue games

Synthese 99 (3):377 - 415 (1994)
The purpose of this paper is to work toward an explicit logic and semantics for a game theoretically inspired theory of action. The purpose of the logic is to explicate the conceptual machinery implicit in the dialogue-game model of rational discourse developed in Carlson (1983).A variety of ideas and techniques of modal and philosophical logic are used to define a model structure that generalizes the game theoretical notion of a game in extensive form (von Neumann and Morgenstern, 1944). Relative to this model structure, semantic characterizations are given to the action-theoretic notions oftime, possibility, belief, preference, ability, intention, action, andrationality. The unification of these characterizations under the game-theoretical paradigm leads to insights about the logical interdependences between these concepts.
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DOI 10.1007/BF01063995
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References found in this work BETA
Jaakko Hintikka (1962). Knowledge and Belief. Ithaca: Cornell University Press.
Nicholas Rescher (1971). Temporal Logic. New York: Springer Verlag.

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