Intertextualités : jeu vidéo, littérature, cinéma, bande dessinée

Hermès: La Revue Cognition, communication, politique 62 (1):, [ p.] (2012)
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Abstract

L’évolution de la littérature, du cinéma, de la bande dessinée et des jeux vidéo tend de plus en plus vers une convergence, aussi bien sur le plan économique que sur le plan artistique . Nous proposons ici d’étudier cette convergence, autour de mondes imaginaires , et selon trois approches : le système de production, les représentations véhiculées et l’esthétique.Changing trends in literature, film, comics and video games are tending towards convergence, both in economic terms and artistically . Here we discuss these converging trends through an exploration of imaginary worlds from science fiction to heroic fantasy, from three different angles: the production system, the representations conveyed and aesthetic aspects

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