Leuven: Acco Academic (
2011)
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Abstract
In this book we explore the wide range of moral issues that apply to digital game play from a multidisciplinary perspective. The book features contributions from scholars who evaluate the debate on violent games from a cultural, philosophical and theological point of view. From the perspective of media psychology, the attraction of virtual violence is examined, in addition to the cognitive process underlying amoral gaming activities, such as taboo violation and cheating. Case studies include analyses of survival horror grames and World War II games, and focus on specific titles, such as "Fallout 3", "Heavy Rain", "Grand Theft Auto IV" and "America's army".