In this project, I explore the ethics of interactive role-playing video games. After explicating a wide range of issues contained in these games, I argue that they belong in the realm of fiction. Using the theory of Response Moralism, I argue that the emotions we feel in response to fictions, which includes role-playing games, are real and morally assessable. I then present an attack on escapism, which I challenge by arguing that evincing virtues and vices is possible within a video game or virtual reality. I end my project with a discussion of the ways in which race and gender are represented in video games, alongside an applied case of response moralism. I make the conclusion that role-playing video games are morally significant works, which are worthy of philosophical attention
|Keywords||No keywords specified (fix it)|
No categories specified
(categorize this paper)
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
Locating the Wrongness in Ultra-Violent Video Games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
A Humean Approach to Assessing the Moral Significance of Ultra-Violent Video Games.Monique Wonderly - 2008 - Ethics and Information Technology 10 (1):1-10.
Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW]Marcus Schulzke - 2014 - Philosophy and Technology 27 (2):251-265.
Getting 'Virtual' Wrongs Right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.
Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW]Aaron Smuts - 2003 - Film-Philosophy 7 (54).
Resolving the Gamer's Dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
Violent Computer Games, Empathy, and Cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
Added to index2010-09-09
Total downloads41 ( #124,916 of 2,158,679 )
Recent downloads (6 months)2 ( #193,668 of 2,158,679 )
How can I increase my downloads?