Basingstoke, UK: Palgrave (
2014)
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Abstract
What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing?
Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively textual, its contents encapsulate the interdisciplinary work of a digital humanist and, as such, are characterized by a degree of practical involvement in the creation and repurposing of digital technology and digitally mediated contents. More specifically, this book emerges from the engagement “in design and development processes that give rise to richer, multidirectional models, genres, iterations of scholarly communication and practice” ( Digital Humanities Manifesto 2.0)