Leslie A. Howe
University of Saskatchewan
This paper explores ludonarrative dissonance as it occurs in sport, primarily as the conflict experienced by participants between dominant narratives and self-generated interpretations of embodied experience. Taking self-narrative as a social rather than isolated production, the interaction with three basic categories of dominant narrative is explored: transformative, representing a spectrum from revelatory to distorting, bullying and colonising. These forms of dominant narrative prescribe interpretations of the player’s experience of play and of self that displace their own, with the end result of dissonance and self-alienation.
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DOI 10.1080/00948705.2016.1275972
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References found in this work BETA

The Post-Modern Condition: A Report on Knowledge.J. F. Lyotard - 1985 - Australasian Journal of Philosophy 63:520.
The Ethics of Ambiguity.Simone de Beauvoir - 1948 - New York: Philosophical Library.

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Elite Women Athletes and Feminist Narrative in Sport.Colleen English - 2020 - Sport, Ethics and Philosophy 14 (4):537-550.

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