Ethics and Information Technology 11 (1):71-79 (2009)
In this article I explore ways to argue about punishment of personal representations in virtual reality. I will defend the idea that such punishing might sometimes be morally required. I offer four different lines of argument: one consequentialistic, one appealing to an idea of appropriateness, one using the notion of organic wholes, and one starting from a supposed inability to determine the limits of the extension of the moral agent. I conclude that all four approaches could, in some cases, justify punishing a virtual reality representation; an avatar. As a consequence of my conclusion, I suggest that our institutionalized criminal justice system must be broadened in scope and punitive measures, in order to cover the new and difficult cases arising in virtual reality.
|Keywords||Avatars Ethics in virtual reality Extended agents Punishment Retributive justice Virtual reality|
|Categories||categorize this paper)|
References found in this work BETA
My Avatar, My Self: Virtual Harm and Attachment. [REVIEW]Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
Citations of this work BETA
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Virtual Worlds and Moral Evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy.Fiachra O’Brolcháin, Tim Jacquemard, David Monaghan, Noel O’Connor, Peter Novitzky & Bert Gordijn - 2016 - Science and Engineering Ethics 22 (1):1-29.
On Crimes and Punishments in Virtual Worlds: Bots, the Failure of Punishment and Players as Moral Entrepreneurs.Stefano De Paoli & Aphra Kerr - 2012 - Ethics and Information Technology 14 (2):73-87.
On Crimes and Punishments in Virtual Worlds: Bots, the Failure of Punishment and Players as Moral Entrepreneurs. [REVIEW]Stefano Paoli & Aphra Kerr - 2012 - Ethics and Information Technology 14 (2):73-87.
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