Teaching Philosophy through a Role-Immersion Game

Teaching Philosophy 41 (2):175-98 (2018)

Authors
Andy Lamey
University of California, San Diego
Noel B. Martin
University of California, San Diego
Kathryn E. Joyce
University of California, San Diego
Abstract
A growing body of research suggests that students achieve learning outcomes at higher rates when instructors use active-learning methods rather than standard modes of instruction. To investigate how one such method might be used to teach philosophy, we observed two classes that employed Reacting to the Past, an educational role-immersion game. We chose to investigate Reacting because role-immersion games are considered a particularly effective active-learning strategy. Professors who have used Reacting to teach history, interdisciplinary humanities, and political theory agree that it engages students and teaches general skills like collaboration and communication. We investigated whether it can be effective for teaching philosophical content and skills like analyzing, evaluating, crafting, and communicating arguments in addition to bringing the more general benefits of active learning to philosophy classrooms. Overall, we find Reacting to be a useful tool for achieving these ends. While we do not argue that Reacting is uniquely useful for teaching philosophy, we conclude that it is worthy of consideration by philosophers interested in creative active-learning strategies, especially given that it offers a prepackaged set of flexible, user-friendly tools for motivating and engaging students.
Keywords Teaching Philosophy
Categories (categorize this paper)
Reprint years 2018
ISBN(s) 0145-5788  
DOI 10.5840/teachphil201851487
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

Our Archive
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

No references found.

Add more references

Citations of this work BETA

No citations found.

Add more citations

Similar books and articles

The Cooperation Game.Sinclair A. MacRae - 2014 - Teaching Philosophy 37 (2):153-170.
Another Rawls Game.Gregg Lubritz - 1999 - Teaching Philosophy 22 (3):275-280.
An Analysis of "The Hobbes Game".Lee C. Archie - 1995 - Teaching Philosophy 18 (3):257-268.
The Nozick Game.Galen Barry - 2017 - Teaching Philosophy 40 (1):1-10.
An Analysis Of.Lee C. Archie - 1995 - Teaching Philosophy 18 (3):257-268.
Evaluating the State of Nature Through Gameplay.Ryan Pollock - 2014 - Teaching Philosophy 37 (1):57-72.
Presence and Flow.Richard Bartle - 2007 - Techne 10 (3):39-54.
Presence and Flow: Ill-Fitting Clothes for Virtual Worlds.Richard Bartle - 2007 - Techné: Research in Philosophy and Technology 10 (3):39-54.

Analytics

Added to PP index
2018-05-19

Total views
128 ( #63,914 of 2,280,399 )

Recent downloads (6 months)
76 ( #9,231 of 2,280,399 )

How can I increase my downloads?

Downloads

My notes

Sign in to use this feature