Authors
Andrew Kania
Trinity University
Abstract
I argue that even if video games are interactive artworks, typical video games are not works for performance and players of video games do not perform these games in the sense in which a musician performs a musical composition (or actors a play, dancers a ballet, and so on). Even expert playings of video games for an audience fail to qualify as performances of those works. Some exemplary playings may qualify as independent “performance-works,” but this tells us nothing about the ontology of video games or playings of them. The argument proceeds by clarifying the concepts of interactivity and work-performance, drawing particularly on recent work by Dominic Lopes, Berys Gaut, and David Davies.
Keywords videogames  performance  ontology of art
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DOI 10.1111/jaac.12451
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References found in this work BETA

Philosophy of Games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
Art as Performance.David Davies - 2005 - Philosophical Quarterly 55 (221):694-696.
All Play and No Work: An Ontology of Jazz.Andrew Kania - 2011 - Journal of Aesthetics and Art Criticism 69 (4):391-403.
Performing Works of Music Authentically.Julian Dodd - 2015 - European Journal of Philosophy 23 (3):485-508.

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Citations of this work BETA

On Experiencing Installation Art.Elisa Caldarola - 2020 - Journal of Aesthetics and Art Criticism 78 (3):339-344.
What Does the Gamer Do?Rebecca Davnall - forthcoming - Ethics and Information Technology.

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