À travers une série d’entretiens avec une quarantaine de joueurs intensifs de jeux en ligne massivement multijoueurs , nous analysons pourquoi World of Warcraft est si attractif. On peut formuler l’hypothèse que cela tient à la structure même du jeu, à la fascination et au plaisir que celui-ci procure et aux importants intérêts commerciaux qu’en retirent les entreprises exploitantes.Through a series of interviews with about forty game players devoting more than fifteen hours a week to MMO , we analyse the reasons for the attraction exerted by World of Warcraft. We put forward the hypothesis that the attraction stems from the structure of the game itself, the fascination and pleasure derived from it and the substantial commercial benefits for the companies operating the game
Keywords jeux en ligne massivement multijoueurs (MMO), fascination, addiction, World of Warcraft, joueurs   massively multiplayer online games (MMO), fascination, addiction, World of Warcraft, players   Article
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DOI 10.4267/2042/48279
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