Craft, Creativity, Computer Games: the Fusion of Play and Material Consciousness

Philosophy and Technology 26 (3):273-282 (2013)
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Abstract

In a historical perspective, what is novel about computer games is that they are not pure games but cultural objects which allow the playful desires identified by Caillois to be fused with craftsmanship, the desire to do a job well for its own sake (Sennett). Play is often defined in opposition to work, for example by Huizinga and Caillois, but craftsmanship has two qualities which can be found in both. Firstly, craftsmanship entails creative attention to the material at hand pleasurably and patiently built up through rehearsal (cf. Sennett on “material consciousness”)—“creative” is used in a sense read from Bergson which is almost synonymous with “possibility-widening”. Secondly, craftsmanship entails the satisfaction of seeing the end result of one's labours. Both qualities are essential to human well-being (Marx, Sennett, Smith)

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References found in this work

The Wealth of Nations.Adam Smith - 1976 - Hackett Publishing Company.
The human condition [selections].Hannah Arendt - 2013 - In Timothy C. Campbell & Adam Sitze (eds.), Biopolitics: A Reader. Durham: Duke University Press.
Creative evolution.Henri Bergson - 1911 - New York: Palgrave-Macmillan. Edited by Keith Ansell-Pearson, Michael Kolkman & Michael Vaughan.
Creative evolution.Henri Bergson (ed.) - 1911 - New York,: The Modern library.

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