The gamer’s dilemma: An analysis of the argumentsfor the moral distinction between virtual murder and virtualpaedophilia

Ethics and Information Technology 11 (1):31-36 (2009)
Authors
Morgan Luck
Charles Sturt University
Abstract
Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the same abandon we do virtual murder? In this paper I shall outline several arguments which attempt to permit virtual murder, whilst prohibiting virtual paedophilia
Keywords computer games   virtual murder   virtual paedophilia
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DOI 10.1007/s10676-008-9168-4
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References found in this work BETA

Is It Wrong to Play Violent Video Games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.
The Ethics of Representation and Action in Virtual Reality.Brey Philip - 1999 - Ethics and Information Technology 1 (1):5-14.
Virtual Child Pornography: The Eroticization of Inequality.Neil Levy - 2002 - Ethics and Information Technology 4 (4):319-323.
Real Wrongs in Virtual Communities.Thomas M. Powers - 2004 - Ethics and Information Technology 5 (4):191-198.
Should Vegetarians Play Video Games?Matthew Elton - 2000 - Philosophical Papers 29 (1):21-42.

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Citations of this work BETA

Resolving the Gamers Dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
A New Solution to the Gamer’s Dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
Pornography, Ethics, and Video Games.Stephanie L. Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
Is It Distinctively Wrong to Simulate Doing Wrong?John Tillson - 2018 - Ethics and Information Technology 20 (3):205-217.
The Incorrigible Social Meaning of Video Game Imagery.Stephanie Patridge - 2011 - Ethics and Information Technology 13 (4):303-312.

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