The gamer's dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia

Ethics and Information Technology 11 (1):31-36 (2009)
Abstract
Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the same abandon we do virtual murder? In this paper I shall outline several arguments which attempt to permit virtual murder, whilst prohibiting virtual paedophilia
Keywords computer games   virtual murder   virtual paedophilia
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DOI 10.1007/s10676-008-9168-4
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References found in this work BETA
Virtual Child Pornography: The Eroticization of Inequality.Neil Levy - 2002 - Ethics and Information Technology 4 (4):319-323.
Real Wrongs in Virtual Communities.Thomas M. Powers - 2004 - Ethics and Information Technology 5 (4):191-198.
Should Vegetarians Play Video Games?Matthew Elton - 2000 - Philosophical Papers 29 (1):21-42.
Fictional Spaces.Sarah E. Worth - 2004 - Philosophical Forum 35 (4):439–455.

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Citations of this work BETA
Resolving the Gamer's Dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
Pornography, Ethics, and Video Games.Stephanie L. Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
A New Solution to the Gamer’s Dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
The Incorrigible Social Meaning of Video Game Imagery.Stephanie Patridge - 2011 - Ethics and Information Technology 13 (4):303-312.
Free Will and Moral Responsibility in Video Games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.

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