Ethics and Information Technology 11 (1):31-36 (2009)

Authors
Morgan Luck
Charles Sturt University
Abstract
Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the same abandon we do virtual murder? In this paper I shall outline several arguments which attempt to permit virtual murder, whilst prohibiting virtual paedophilia
Keywords computer games   virtual murder   virtual paedophilia
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DOI 10.1007/s10676-008-9168-4
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References found in this work BETA

Morals in Fiction and Fictional Morality.Kendall L. Walton & Michael Tanner - 1994 - Aristotelian Society Supplementary Volume 68 (1):27-66.
The Ethics of Representation and Action in Virtual Reality.Philip Brey - 1999 - Ethics and Information Technology 1 (1):5-14.
Is It Wrong to Play Violent Video Games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.
Real Wrongs in Virtual Communities.Thomas M. Powers - 2003 - Ethics and Information Technology 5 (4):191-198.
Virtual Child Pornography: The Eroticization of Inequality.Neil Levy - 2002 - Ethics and Information Technology 4 (4):319-323.

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Citations of this work BETA

Robots, Rape, and Representation.Robert Sparrow - 2017 - International Journal of Social Robotics 9 (4):465-477.
A New Solution to the Gamer’s Dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
Philosophy of Games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
Resolving the Gamer’s Dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
How to (Dis)Solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.

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