Corporeality in Virtual Spaces: An exploration through AR/VR technologies
Abstract
The integration of AR/VR in architectural space is reshaping our interaction with the built
environment [Milgram, Kishino 1994]. This study delves into the transformative role of
augmented reality (AR) and virtual reality (VR) in architectural spaces, revolutionizing how we
interact with the built environment. It explores the intersection of AR and VR technologies with
corporeal experiences, fundamentally altering architectural design and user engagement.
Utilizing Milgram and Kishino’s virtuality continuum and Heim’s virtual realism, the research
examines the blend of real and virtual worlds [Heim 1998; Milgram & Kishino 1994]. Gibson’s
theory of affordances in virtual environments underpins the analysis of user interactions
[Gibson 1977]. the study highlights AR/VR’s potential in redefining architectural practice and
calls for integrating these technologies with sustainable design principles [Achten, 2017]. This
research contributes to a deeper understanding of how AR/VR technologies can be harnessed
to create more adaptive, inclusive, and responsive urban environments.