Corporeality in Virtual Spaces: An exploration through AR/VR technologies

In Marco Bovati, Anna Moro & Daniele Villa (eds.), In-Presence/The Body and The Space: The role of corporality in the era of virtualization. Alghero, Italy: PUBLICA. pp. 739-743 (2024)
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Abstract

The integration of AR/VR in architectural space is reshaping our interaction with the built environment [Milgram, Kishino 1994]. This study delves into the transformative role of augmented reality (AR) and virtual reality (VR) in architectural spaces, revolutionizing how we interact with the built environment. It explores the intersection of AR and VR technologies with corporeal experiences, fundamentally altering architectural design and user engagement. Utilizing Milgram and Kishino’s virtuality continuum and Heim’s virtual realism, the research examines the blend of real and virtual worlds [Heim 1998; Milgram & Kishino 1994]. Gibson’s theory of affordances in virtual environments underpins the analysis of user interactions [Gibson 1977]. the study highlights AR/VR’s potential in redefining architectural practice and calls for integrating these technologies with sustainable design principles [Achten, 2017]. This research contributes to a deeper understanding of how AR/VR technologies can be harnessed to create more adaptive, inclusive, and responsive urban environments.

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Asma Mehan
Texas Tech University

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