Synthese 183 (S1):87-109 (2011)

I present a game-theoretical multi-agent system to simulate the evolutionary process responsible for the pragmatic phenomenon division of pragmatic labour (DOPL), a linguistic convention emerging from evolutionary forces. Each agent is positioned on a toroid lattice and communicates via signaling games , where the choice of an interlocutor depends on the Manhattan distance between them. In this framework I compare two learning dynamics: reinforcement learning (RL) and belief learning (BL). An agent’s experiences from previous plays influence his communication behaviour, and RL agents act in a non-rational way whereas BL agents display a small degree of rationality by using best response dynamics . The complete system simulates an evolutionary process of communication strategies, which agents can learn in a structured spatial society. The significant questions are: what circumstances could lead to an evolutionary process that doesn’t result in the expected DOPL convention; and to what extent is interlocutor rationality necessary for the emergence of a society-wide convention à la DOPL?
Keywords Multi-agent system  Division of pragmatic labour  Signaling games  Learning dynamics  Communication strategies  Simulation of an evolutionary process
Categories (categorize this paper)
DOI 10.1007/s11229-011-9980-y
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

Upload a copy of this paper     Check publisher's policy     Papers currently archived: 59,848
Through your library

References found in this work BETA

View all 10 references / Add more references

Citations of this work BETA

The Evolution of Compositionality in Signaling Games.Michael Franke - 2016 - Journal of Logic, Language and Information 25 (3-4):355-377.
Bidirectional Optimization From Reasoning and Learning in Games.Michael Franke & Gerhard Jäger - 2012 - Journal of Logic, Language and Information 21 (1):117-139.
Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.

View all 7 citations / Add more citations

Similar books and articles

A Single-Process Learning Theory.Marion Blute - 2001 - Behavioral and Brain Sciences 24 (3):529-531.
Evolution, Learning, Games, and Simple Heuristics.Peter Hammerstein - 2000 - Behavioral and Brain Sciences 23 (5):752-753.


Added to PP index

Total views
60 ( #171,832 of 2,433,036 )

Recent downloads (6 months)
2 ( #294,010 of 2,433,036 )

How can I increase my downloads?


My notes