New York: Oxford University Press (2020)
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Abstract |
Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing.
And the fact that we play games shows something remarkable about us. Our agency is more fluid than we might have thought. In playing a game, we take on temporary ends; we submerge ourselves temporarily in an alternate agency. Games turn out to be a vessel for communicating different modes of agency, for writing them down and storing them. Games create an archive of agencies. And playing games is how we familiarize ourselves with different modes of agency, which helps us develop our capacity to fluidly change our own style of agency.
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Keywords | Games Aesthetics Philosophy of games Sports Achievement Aesthetics of games Agency Autonomy Art |
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Reprint years | 2020 |
Buy this book | $32.19 new (13% off) $35.00 from Amazon (5% off) Amazon page |
ISBN(s) | 9780190052089 0190052082 |
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Citations of this work BETA
The Opacity of Play: A Reply to Commentators. [REVIEW]C. Thi Nguyen - 2021 - Journal of the Philosophy of Sport 48 (3):448-475.
The Motivational Structure of Appreciation.Servaas van der Berg - 2019 - Philosophical Quarterly 69 (276):445-466.
Aesthetic Agency.Keren Gorodeisky - forthcoming - In Luca Ferrero (ed.), Routledge Handbook for the Philosophy of Agency. pp. 456-466.
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