Erick Ramirez
Santa Clara University
Miles Elliott
Santa Clara University
This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and a VR capable computer. To open the files, uncompress the downloaded .zip folder and run the executable (.exe) file. **This module is made possible due to an APA Small Grant and a grant from Oculus Education.
Keywords virtual reality  free  download  metaphysics  moral psychology  experimental philosophy
Categories (categorize this paper)
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

Upload a copy of this paper     Check publisher's policy     Papers currently archived: 54,740
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

No references found.

Add more references

Citations of this work BETA

No citations found.

Add more citations

Similar books and articles

Hello Avatar.Beth Coleman - 2011 - MIT Press.
The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
Virtual Reality, Ontology, and Value.Norman Mooradian - 2006 - Metaphilosophy 37 (5):673-690.
Aesthetics of the Virtual.Roberto Diodato - 2012 - State University of New York Press.
Virtual Reality: Fictional All the Way Down.Jesper Juul - 2019 - Disputatio 11 (55):333-343.
Génesis de Una Estética de la Realidad Virtual.Margarita Ramírez González - 2012 - Instituto Nacional de Bellas Artes y Literatura.
Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.


Added to PP index

Total views
32 ( #315,100 of 2,386,875 )

Recent downloads (6 months)
4 ( #202,295 of 2,386,875 )

How can I increase my downloads?


My notes