Defending the morality of violent video games

Ethics and Information Technology 12 (2):127-138 (2010)

Abstract
The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
Keywords Aristotle   Computer game   Kant   Utilitarianism   Video game   Violence   Virtual world
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DOI 10.1007/s10676-010-9222-x
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References found in this work BETA

Nicomachean Ethics. Aristotle - 1999 - Courier Dover Publications.
The Extended Mind.Andy Clark & David J. Chalmers - 1998 - Analysis 58 (1):7-19.
Practical Philosophy.Immanuel Kant - 1996 - Cambridge University Press.
Is It Wrong to Play Violent Video Games?McCormick Matt - 2001 - Ethics and Information Technology 3 (4):277–287.

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Citations of this work BETA

Value, Violence, and the Ethics of Gaming.Michael Goerger - 2017 - Ethics and Information Technology 19 (2):95-105.
Is It Distinctively Wrong to Simulate Doing Wrong?John Tillson - 2018 - Ethics and Information Technology 20 (3):205-217.
Getting 'Virtual' Wrongs Right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.

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