Ethics and Information Technology 12 (2):127-138 (2010)
The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
|Keywords||Aristotle Computer game Kant Utilitarianism Video game Violence Virtual world|
|Categories||categorize this paper)|
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Citations of this work BETA
Enacting Taboos as a Means to an End; but What End? On the Morality of Motivations for Child Murder and Paedophilia Within Gamespace.Garry Young - 2013 - Ethics and Information Technology 15 (1):13-23.
Getting 'Virtual' Wrongs Right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.
A Meta-Ethical Approach to Single-Player Gamespace: Introducing Constructive Ecumenical Expressivism as a Means of Explaining Why Moral Consensus is Not Forthcoming.Garry Young - 2014 - Ethics and Information Technology 16 (2):91-102.
Value, Violence, and the Ethics of Gaming.Goerger Michael - forthcoming - Ethics and Information Technology.
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