Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments [Book Review]

Philosophy and Technology 27 (2):251-265 (2014)
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Abstract

This essay proposes an alternative way of studying video games: as thought experiments akin to the narrative thought experiments that are frequently used in philosophy. This perspective incorporates insights from the narratological and ludological perspectives in game studies and highlights the philosophical significance of games. Video game thought experiments are similar to narrative thought experiments in many respects and can perform the same functions. They also have distinctive advantages over narrative thought experiments, as they situate counterfactuals in more complex, developed contexts and present them to players who are participants in game worlds, rather than simply observers

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Citations of this work

Thought Experiments.Yiftach J. H. Fehige & James R. Brown - 2010 - Stanford Encyclopedia of Philosophy 25 (1):135-142.
Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.Martin Ricksand - 2020 - Journal of Aesthetics and Art Criticism 78 (1):101-105.
Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.Martin Ricksand - 2020 - Journal of Aesthetics and Art Criticism 78 (1):101-105.
Videogame Cognitivism.Alexandre Declos - 2021 - Journal of the Philosophy of Games 1:1-31.

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References found in this work

A Theory of Justice: Revised Edition.John Rawls - 1999 - Harvard University Press.
The logic of scientific discovery.Karl Raimund Popper - 1934 - New York: Routledge. Edited by Hutchinson Publishing Group.
Fact, Fiction, and Forecast.Nelson Goodman - 1965 - Cambridge, Mass.: Harvard University Press.
Minds, brains, and programs.John Searle - 1980 - Behavioral and Brain Sciences 3 (3):417-57.

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