Ethics and Information Technology 11 (3):191-202 (2009)
This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why computer games present ethical challenges, and to exploit the informational nature of games to suggest how to develop games with ethics at the core of their gameplay.
|Keywords||Information ethics Computer game design Level of abstraction Game design Methodologies Ethics Simulation Gaming|
|Categories||categorize this paper)|
References found in this work BETA
Information Ethics: On the Philosophical Foundation of Computer Ethics. [REVIEW]Luciano Floridi - 1999 - Ethics and Information Technology 1 (1):33-52.
On the Intrinsic Value of Information Objects and the Infosphere.Luciano Floridi - 2002 - Ethics and Information Technology 4 (4):287-304.
Citations of this work BETA
Code, Nintendo’s Super Mario and Digital Legality.Ashley Pearson & Kieran Tranter - 2015 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 28 (4):825-842.
Getting 'Virtual' Wrongs Right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.
Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW]Marcus Schulzke - 2014 - Philosophy and Technology 27 (2):251-265.
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