The banality of simulated evil: Designing ethical gameplay [Book Review]

Ethics and Information Technology 11 (3):191-202 (2009)
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Abstract

This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why computer games present ethical challenges, and to exploit the informational nature of games to suggest how to develop games with ethics at the core of their gameplay.

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Citations of this work

Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
Four Lenses for Designing Morally Engaging Games.Malcolm Ryan, Dan Staines & Paul Formosa - 2016 - Proceedings of 1st International Joint Conference of DiGRA and FDG.
Getting 'virtual' wrongs right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.

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References found in this work

Truth and method.Hans-Georg Gadamer - 1975 - New York: Continuum. Edited by Joel Weinsheimer & Donald G. Marshall.
Truth and Method.H. G. Gadamer - 1975 - Journal of Aesthetics and Art Criticism 36 (4):487-490.
Truth and method.Hans Georg Gadamer, Joel Weinsheimer & Donald G. Marshall - 2004 - New York: Continuum. Edited by Joel Weinsheimer & Donald G. Marshall.
The method of levels of abstraction.Luciano Floridi - 2008 - Minds and Machines 18 (3):303–329.
Information ethics: on the philosophical foundation of computer ethics.Luciano Floridi - 1999 - Ethics and Information Technology 1 (1):33–52.

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