Technoetic Arts 17 (1):5-23 (2019)

Within the context of exploring new electronic arts' aesthetic regions and unexampled connections between generative art, games and mythology, my practical artistic research was led to focus on labyrinthine structures as exquisite legendary spatial gaming devices and as possible pathways to gain deeper humane insights, resulting into discoveries of original methods of labyrinth formation by means other than human. Labyrinths and mazes are inextricable paths, human made millennial structures that provide spatial challenges often connected with feedback, compression, entanglement and hyper complexification of goal oriented displacement. They are perhaps the most ancient example of structure for spatial and serious games. Novel methods for labyrinth creation ‐ non-human methods ‐ are introduced and exemplified through artistic constructs. These new methods utilize non-human bioelectronic techniques and are initially grouped into three distinct sub-categories: the 'open' method, the 'mathematical flower' method, the 'animal' method. Four case examples of artistic non-human labyrinths resorting to the introduced novel methods are explored: k. video games, Wolfanddotcom video game, 8-bit Maze Gardens vegetable paintings, Ant Ennae Labyrinths bio-electronic apparatus.
Keywords No keywords specified (fix it)
Categories No categories specified
(categorize this paper)
DOI 10.1386/tear_00002_1
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

Our Archive

Upload a copy of this paper     Check publisher's policy     Papers currently archived: 50,488
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

No references found.

Add more references

Citations of this work BETA

No citations found.

Add more citations

Similar books and articles

Methodology of Pedagogical Research.Cristina Ispas - 2018 - Science and Philosophy 6 (2):27-36.
The Method of Language-Games as a Method of Logic.Oskari Kuusela - 2014 - Philosophical Topics 42 (2):129-160.
Qualitative Research Methods in Human Geography.Iain Hay (ed.) - 2000 - Oxford University Press.


Added to PP index

Total views
2 ( #1,328,379 of 2,326,559 )

Recent downloads (6 months)
2 ( #431,580 of 2,326,559 )

How can I increase my downloads?


Sorry, there are not enough data points to plot this chart.

My notes