In J. E. Katz & J. Floyd (eds.), Philosophy of Emerging Media: Understanding, Appreciation and Application. Oxford University Press. pp. 29-48 (2015)

Authors
Barry Smith
State University of New York, Buffalo
Abstract
If media studies are to become established as a genuine science, then it needs to be determined what the subject matter of this science is to be. I propose a specification of this subject matter as consisting in: 1. the new sorts of digital entities that have been added to social reality through the invention of the digital computer, and 2. the new sorts of interactions involving human beings which such entities make possible. I support this proposal by examining examples of some of the ways in which the digital products of emerging media differ from entities of other sorts. I then draw consequences from this examination to demonstrate how these products mark out a new realm within the larger domain of social ontology.
Keywords social media  war games  video games  digital entities  reputation
Categories (categorize this paper)
Options
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

 PhilArchive page | Other versions
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

Document Acts.Barry Smith - 2014 - In Anita Konzelmann-Ziv & Hans Bernhard Schmid (eds.), Institutions, Emotions, and Group Agents: Contributions to Social Ontology. Springer. pp. 19-31.
How to Do Things with Documents.Barry Smith - 2012 - Rivista di Estetica 50:179-198.
Diagrams, Documents, and the Meshing of Plans.Barry Smith - 2013 - In Andras Benedek & Kristof Nyiri (eds.), How To Do Things With Pictures: Skill, Practice, Performance. Peter Lang Edition. pp. 165--179.

View all 12 references / Add more references

Citations of this work BETA

Add more citations

Similar books and articles

Making Games for Social Change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Code, Nintendo’s Super Mario and Digital Legality.Ashley Pearson & Kieran Tranter - 2015 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 28 (4):825-842.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Digitalizing Historical Consciousness.Claudio Fogu - 2009 - History and Theory 48 (2):103-121.
Media.A. Mulder - 2006 - Theory, Culture and Society 23 (2-3):289-296.

Analytics

Added to PP index
2015-11-22

Total views
121 ( #76,611 of 2,348,975 )

Recent downloads (6 months)
21 ( #32,901 of 2,348,975 )

How can I increase my downloads?

Downloads

My notes