Helpless Spectators: Suspense in Videogames and Film

Text Technology 1 (1):13-34 (2004)
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Abstract

The most surprising conclusion of our analysis is that videogames can be most effective in generating suspense not by highlighting their unique ability to be interactive, but, to the contrary, limiting interactivity at key points, thereby turning players into helpless spectators like those that watch films. Discovering this technique in video games allows us to turn our attention back to film, where we are able to highlight a previously ignored feature of viewer film interaction, namely, helplessness.

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Aaron Smuts
Rhode Island College

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Narration in the fiction film.David Bordwell - 1985 - Madison, Wis.: University of Wisconsin Press.

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