Stepping into Fictional Worlds

In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 61–85 (2009-09-21)
  Copy   BIBTEX

Abstract

This chapter contains sections titled: Welcome to Rapture Meet Niko Bellic Experiencing Game Worlds Acting in Game Worlds.

Other Versions

No versions found

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 98,169

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
Videogames and Fiction.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 34–60.
Emotion in Videogaming.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 130–149.
Glossary.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 197–208.
Fiction and Fictional Worlds in Videogames.Aaron Meskin & Jon Robson - 2012 - In J. R. Sageng, T. M. Larsen & H. Fossheim (eds.), The Philosophy of Computer Games. Springer. pp. 201-18.
Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
Games through Fiction.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 86–109.
How Fictional Worlds Are Created.Deena Skolnick Weisberg - 2016 - Philosophy Compass 11 (8):462-470.
Video Game Fictions: A Dual-Work View.Karim Nader - 2022 - Journal of the Philosophy of Games 4 (1).

Analytics

Added to PP
2023-06-15

Downloads
11 (#1,339,667)

6 months
6 (#743,766)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Grant Tavinor
Lincoln University

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references