Philosophy Compass 5 (8):624-634 (2010)

Abstract
Videogames are one of the most striking developments in recent popular arts. Many of the issues traditional to philosophical aesthetics find a new setting in videogames, and often take on a dramatic new form. Little has been written specifically on videogames in the philosophy of the arts, although they are often discussed in non-philosophical disciplines, such as media studies. A number of issues seem prominent, particularly those following from the interactive nature of videogames. This article is a survey of the issues concerning videogames most likely to interest philosophers of the arts.
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DOI 10.1111/j.1747-9991.2010.00317.x
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References found in this work BETA

Art and Its Objects.Jeffrey Wieand - 1981 - Journal of Aesthetics and Art Criticism 40 (1):91-93.
A Philosophy of Mass Art.Noel Carroll - 1997 - Clarendon Press.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.

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Citations of this work BETA

Games and the Art of Agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
Philosophy of Games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.

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Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
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The Art of Videogames by Tavinor, Grant.Luke Cuddy - 2011 - Journal of Aesthetics and Art Criticism 69 (4):430-433.
The Philosophy of the Visual Arts.Philip Alperson (ed.) - 1992 - Oxford University Press.
The Art of Videogames.Grant Tavinor - 2009 - Wiley-Blackwell.

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