Interaction Studies 8 (3):501-517 (2007)

The first generation of children to grow up with electronic toys and games saw computers as our “nearest neighbors.” They spoke of computers as rational machines and of people as emotional machines, a fragile formulation destined to be challenged. By the mid-1990s, computational creatures, including robots, were presenting themselves as “relational artifacts,” beings with feelings and needs. One consequence of this development is a crisis in authenticity in many quarters. In an increasing number of situations, people behave as though they no longer place value on living things and authentic emotion. This paper examines watershed moments in the history of human–machine interaction, focusing on the pertinence of relational artifacts to our collective perception of aliveness, life’s purposes, and the implications of relational artifacts for relationships. For now, the exploration of human–robot encounters leads us to questions about the morality of creating believable digital companions that are evocative but not authentic.
Keywords No keywords specified (fix it)
Categories (categorize this paper)
DOI 10.1075/is.8.3.11tur
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

Upload a copy of this paper     Check publisher's policy     Papers currently archived: 60,842
Through your library

References found in this work BETA

No references found.

Add more references

Citations of this work BETA

Robot Betrayal: A Guide to the Ethics of Robotic Deception.John Danaher - 2020 - Ethics and Information Technology 22 (2):117-128.

View all 19 citations / Add more citations

Similar books and articles


Added to PP index

Total views
59 ( #176,090 of 60,800 )

Recent downloads (6 months)
2 ( #283,058 of 60,800 )

How can I increase my downloads?


My notes