Sport, Ethics and Philosophy 10 (1):14-27 (2016)

Electronic sports and other variants of ‘digital sports’ have increased in popularity all over the world and may even come to challenge hegemonic concepts of sport. More relevant than the apparent opposition between ‘physical’ and ‘non-physical’ is the question what kind of embodiment is manifested within virtual environments. In this paper, we argue that eSports do require the learning and performance of motor skills and that embodiment within a virtual environment may be considered playful or even athletic. The type of skills that might be tested can even be considered fundamental movement skills. Under appropriate educational supervision, with knowledge of the game, eSports can be utilized for the development of specific elements of digital literacy. Although motor skills are a defining characteristic of eSports, we do not argue that eSports should be integrated within PE. These arguments have not so much to do with the status of physicality present, but with differences in t...
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DOI 10.1080/17511321.2016.1159246
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References found in this work BETA

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Citations of this work BETA

E-Sports Are Not Sports.Jim Parry - 2018 - Sport, Ethics and Philosophy 13 (1):3-18.
eSport Gaming: The Rise of a New Sports Practice.Llorens Mariona Rosell - 2017 - Sport, Ethics and Philosophy 11 (4):464-476.
Institutionalisation in E-Sports.Cem Abanazir - 2019 - Sport, Ethics and Philosophy 13 (2):117-131.

View all 6 citations / Add more citations

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