Frontiers in Psychology 7 (2016)
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DOI | 10.3389/fpsyg.2016.00907 |
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References found in this work BETA
Training and Plasticity of Working Memory.Torkel Klingberg - 2010 - Trends in Cognitive Sciences 14 (7):317-324.
The Virtual Brain: 30 Years of Video-Game Play and Cognitive Abilities.Andrew James Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
Enumeration Versus Multiple Object Tracking: The Case of Action Video Game Players.C. Green & D. Bavelier - 2006 - Cognition 101 (1):217-245.
The Effectiveness of Working Memory Training with Individuals with Intellectual Disabilities – a Meta-Analytic Review.Henrik Danielsson, Valentina Zottarel, Lisa Palmqvist & Silvia Lanfranchi - 2015 - Frontiers in Psychology 6.
Citations of this work BETA
Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.Nan Qiu, Weiyi Ma, Xin Fan, Youjin Zhang, Yi Li, Yuening Yan, Zhongliang Zhou, Fali Li, Diankun Gong & Dezhong Yao - 2018 - Frontiers in Human Neuroscience 12.
Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.Xianyang Gan, Yutong Yao, Hui Liu, Xin Zong, Ruifang Cui, Nan Qiu, Jiaxin Xie, Dong Jiang, Shaofei Ying, Xingfeng Tang, Li Dong, Diankun Gong, Weiyi Ma & Tiejun Liu - 2020 - Frontiers in Human Neuroscience 14.
A Large-Scale, Cross-Sectional Investigation Into the Efficacy of Brain Training.Adam Hampshire, Stefano Sandrone & Peter John Hellyer - 2019 - Frontiers in Human Neuroscience 13.
Evidence of an Effect of Gaming Experience on Visuospatial Attention in Deaf but Not in Hearing Individuals.Emil Holmer, Mary Rudner, Krister Schönström & Josefine Andin - 2020 - Frontiers in Psychology 11.
Reduced Lateralization of Attention in Action Video Game Players.Yu Li, Xiaohong Jin, Yuanyuan Wang & Dun Niu - 2019 - Frontiers in Psychology 10.
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