In Grant Tavinor & Jon Robson (eds.), The Aesthetics of Videogames. Routledge (forthcoming)

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Richard Woodward
Universität Hamburg
Abstract This article has no associated abstract. (fix it)
Keywords interactivity  interactive fictions  fictional incompleteness  Walton, Kendall  make-believe  video games
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References found in this work BETA

Fiction and Narrative.Derek Matravers - 2014 - Oxford University Press.
Fearing Fictions.Kendall L. Walton - 1978 - Journal of Philosophy 75 (1):5-27.
Fiction as a Genre.Stacie Friend - 2012 - Proceedings of the Aristotelian Society 112 (2pt2):179--209.
Fiction Unlimited.Nathan Wildman & Christian Folde - 2017 - Journal of Aesthetics and Art Criticism 75 (1):73-80.
Truth in Fiction.Richard Woodward - 2011 - Philosophy Compass 6 (3):158-167.

View all 16 references / Add more references

Citations of this work BETA

Only a Game? Player Misery Across Game Boundaries.Nele Van de Mosselaer - 2019 - Journal of the Philosophy of Sport 46 (2):191-207.
Self-Location in Interactive Fiction.Paal Fjeldvig Antonsen - 2021 - British Journal of Aesthetics 61 (1):41-52.
Don’T Stop Make-Believing.Nathan Wildman - 2019 - Journal of the Philosophy of Sport 46 (2):261-275.

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