Abstract
By adopting Habermas’ communicative theory, this paper categorizes players’ actions into four elements. The strategic action involves players manipulating each other within the framework of a gameFootnote1; normative action is manifested in following the rules and the underlying ethos; dramaturgical action emerges through the players’ deliberate presentation of themselves to both participants and spectators; and communicative action reveals the purpose of a game as a way of being. The conceptualization of game actions leads to a qualitative redefinition of the perfect game, which enables a greater understanding of the game, its participants, and human excellence. As such, this paper’s significance lies in the proposal that the Habermasian perfect game is a potential solution to Suits’ puzzle about what type of games can be played in his Utopia.