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  1. The virtual brain: 30 years of video-game play and cognitive abilities.Andrew J. Latham, Lucy L. M. Patston & Lynette J. Tippett - 2013 - Frontiers in Psychology 4.
    Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief and extensive exposure to video-game play can result in a broad range of enhancements to various cognitive faculties that generalize beyond the original context. (...)
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  • Enumeration versus multiple object tracking: the case of action video game players.C. Green & D. Bavelier - 2006 - Cognition 101 (1):217-245.
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  • The effectiveness of working memory training with individuals with intellectual disabilities – a meta-analytic review.Henrik Danielsson, Valentina Zottarel, Lisa Palmqvist & Silvia Lanfranchi - 2015 - Frontiers in Psychology 6.
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  • Flow: The Psychology of Optimal Experience.Mihaly Csikszentmihalyi - 1990 - Harper & Row.