Results for ' Imitation Game'

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  1. The Imitation Game: Interstate Alliances and the Failure of Theban Hegemony in Greece.D. CrossCorresponding authorQueens College Nicholas, Asian Languages Middle Eastern, – Kissena Boulevard Cultures & N. Y. -United States of Americaemailother Articles by This Author:De Gruyter Onlinegoogle Scholar Cultures– Kissena Boulevardqueens - 2017 - Journal of Ancient History 5 (2).
    Name der Zeitschrift: Journal of Ancient History Jahrgang: 5 Heft: 2 Seiten: 280-303.
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  2.  32
    Imitation Game: Threshold or Watershed?Eric Neufeld & Sonje Finnestad - 2020 - Minds and Machines 30 (4):637-657.
    Showing remarkable insight into the relationship between language and thought, Alan Turing in 1950 proposed the Imitation Game as a proxy for the question “Can machines think?” and its meaning and practicality have been debated hotly ever since. The Imitation Game has come under criticism within the Computer Science and Artificial Intelligence communities with leading scientists proposing alternatives, revisions, or even that the Game be abandoned entirely. Yet Turing’s imagined conversational fragments between human and machine (...)
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  3. The imitation game.Keith Gunderson - 1964 - Mind 73 (April):234-45.
  4. The Imitation Game.John Mark Bishop - 2010 - Kybernetes 39 (3):398-402.
    This issue of the Kybernetes journal is concerned with the philosophical question- Can a Machine Think? Famously, in his 1950 paper `Computing Machinery andIntelligence' [9], the British mathematician Alan Turing suggested replacing this question - which he found \too meaningless to deserve discussion" - with a simple -behavioural - test based on an imagined `Victorianesque' pastime he entitled the`imitation game'. In this special issue of Kybernetes a selection of authors with a special interest in Turing's work (including those (...)
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  5.  23
    The Potential of the Imitation Game Method in Exploring Healthcare Professionals’ Understanding of the Lived Experiences and Practical Challenges of Chronically Ill Patients.Rik Wehrens - 2015 - Health Care Analysis 23 (3):253-271.
    This paper explores the potential and relevance of an innovative sociological research method known as the Imitation Game for research in health care. Whilst this method and its potential have until recently only been explored within sociology, there are many interesting and promising facets that may render this approach fruitful within the health care field, most notably to questions about the experiential knowledge or ‘expertise’ of chronically ill patients. The Imitation Game can be especially useful because (...)
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  6.  8
    The Imitation Game: Interstate Alliances and the Failure of Theban Hegemony in Greece.Nicholas D. Cross - 2017 - Journal of Ancient History 5 (2):280-303.
    Name der Zeitschrift: Journal of Ancient History Jahrgang: 5 Heft: 2 Seiten: 280-303.
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  7.  30
    The imitation Game and the nature of science.Harry Collins & Robert Evans - 2019 - Studies in History and Philosophy of Science Part A 76:86-90.
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    The Imitation Game: Response to Collins and Evans.Rik Wehrens - 2019 - Studies in History and Philosophy of Science Part A 76:91-93.
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  9.  12
    The imitation game, the “child machine,” and the fathers of AI.Teresa Heffernan - forthcoming - AI and Society:1-5.
    Alan Turing’s “Computing Machinery and Intelligence,” published in 1950, is one of the founding texts in the field of artificial intelligence, although the term was not coined until 1958, 4 years after his death. From the treatment of human intelligence as computational and the brain as mechanical to the comparison of animals to machines to the disregard for the materiality of computers to programming as a stand-in for procreation to fiction-inspired science, many of the core tenets that have shaped the (...)
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  10. Undecidability in the imitation game.Y. Sato & T. Ikegami - 2004 - Minds and Machines 14 (2):133-43.
    This paper considers undecidability in the imitation game, the so-called Turing Test. In the Turing Test, a human, a machine, and an interrogator are the players of the game. In our model of the Turing Test, the machine and the interrogator are formalized as Turing machines, allowing us to derive several impossibility results concerning the capabilities of the interrogator. The key issue is that the validity of the Turing test is not attributed to the capability of human (...)
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  11.  54
    Beating the imitation game.R. Purthill - 1971 - Mind 80 (April):290-94.
  12.  55
    Imitation games: Turing, menard, Van meegeren. [REVIEW]Brian P. Bloomfield & Theo Vurdubakis - 2003 - Ethics and Information Technology 5 (1):27-38.
    For many, the very idea of an artificialintelligence has always been ethicallytroublesome. The putative ability of machinesto mimic human intelligence appears to callinto question the stability of taken forgranted boundaries between subject/object,identity/similarity, free will/determinism,reality/simulation, etc. The artificiallyintelligent object thus appears to threaten thehuman subject with displacement and redundancy.This article takes as its starting point AlanTuring''s famous ''imitation game,'' (the socalled ''Turing Test''), here treated as aparable of the encounter between human originaland machine copy – the born and the (...)
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  13. Turing’s imitation game: still an impossible challenge for all machines and some judges.Luciano Floridi, Mariarosaria Taddeo & Matteo Turilli - 2009 - Minds and Machines 19 (1):145–150.
    An Evaluation of the 2008 Loebner Contest.
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  14.  5
    Return of the Imitation Game : 1. Commercial Requirements and a Prototype.Donald Michie - 2001 - Linköping Electronic Articles in Computer and Information Science 6.
    Recently there has been an unexpected rebirth of Turing's imitation game in the context of commercial demand. To meet the new requirements the following is a minimal list of what must be simulated. Real chat utterances are concerned with associative exchange of mental images. They are constrained by contextual relevance rather than by logical or linguistic laws. Time-bounds do not allow real-time construction of reasoned arguments, but only the retrieval of stock lines and rebuttals, assembled Lego-like on the (...)
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  15. An Empathy Imitation Game: Empathy Turing Test for Care- and Chat-bots.Jeremy Howick, Jessica Morley & Luciano Floridi - 2021 - Minds and Machines 31 (3):1–⁠5.
    AI, in the form of artificial carers, provides a possible solution to the problem of a growing elderly population Yet, concerns remain that artificial carers ( such as care-or chat-bots) could not emphathize with patients to the extent that humans can. Utilising the concept of empathy perception,we propose a Turing-type test that could check whether artificial carers could do many of the menial tasks human carers currently undertake, and in the process, free up more time for doctors to offer empathy. (...)
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  16.  58
    On the imitation game.John G. Stevenson - 1976 - Philosophia 6 (1):131-33.
  17.  27
    Anthropomorphism and AI: Turingʼs much misunderstood imitation game.Diane Proudfoot - 2011 - Artificial Intelligence 175 (5-6):950-957.
    The widespread tendency, even within AI, to anthropomorphize machines makes it easier to convince us of their intelligence. How can any putative demonstration of intelligence in machines be trusted if the AI researcher readily succumbs to make-believe? This is (what I shall call) the forensic problem of anthropomorphism. I argue that the Turing test provides a solution. This paper illustrates the phenomenon of misplaced anthropomorphism and presents a new perspective on Turingʼs imitation game. It also examines the role (...)
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  18. 1. the imitation game.Alan M. Turing - 2006 - In Maureen Eckert (ed.), Theories of Mind: An Introductory Reader. Rowman & Littlefield. pp. 51.
     
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  19. Passing "The imitation game": ex machina, the ethical, and mimetic theory.Sandor Goodhart - 2019 - In Paolo Diego Bubbio & Chris Fleming (eds.), Mimetic theory and film. New York: Bloomsbury Academic.
     
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  20. Turing’s imitation game: still an impossible challenge for all machines and some judges––an evaluation of the 2008 Loebner contest. [REVIEW]Luciano Floridi & Mariarosaria Taddeo - 2009 - Minds and Machines 19 (1):145-150.
    An evaluation of the 2008 Loebner contest.
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  21. What Turing Himself Said About the Imitation Game.Diane Proudfoot - 2015 - IEEE Spectrum 52 (7):42-47.
    The imitation game, the recent biopic about Alan Turing's efforts to decipher Nazi naval codes, was showered with award nominations. It even won the 2015 Academy Award for Best Adapted Screenplay. One thing it won't win any awards for, though, is its portrayal of the "imitation game" itself-Turing's proposed test of machine thinking, which hinges on whether a computer can convincingly imitate a person. The Turing test, as it is now called, doesn't really feature in the (...)
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  22. Turing's rules for the imitation game.Gualtiero Piccinini - 2000 - Minds and Machines 10 (4):573-582.
    In the 1950s, Alan Turing proposed his influential test for machine intelligence, which involved a teletyped dialogue between a human player, a machine, and an interrogator. Two readings of Turing's rules for the test have been given. According to the standard reading of Turing's words, the goal of the interrogator was to discover which was the human being and which was the machine, while the goal of the machine was to be indistinguishable from a human being. According to the literal (...)
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  23.  27
    On the criteria of the imitation for the artificial intelligent systems in the moral imitation game.Jolly Thomas - 2023 - Theoria 89 (6):872-890.
    To assess the intelligence of machines, Alan Turing proposed a test of imitation known as the imitation game, famously known as the Turing test. To assess whether artificial intelligent (AI) systems could be moral or not, Colin Allen et al. developed a test of imitation in the context of morality, a test known as the Moral Turing Test (MTT), which I will, in this paper, call the moral imitation game. There are arguments against developing (...)
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  24.  3
    A Close Reading of the Imitation Game.Anıl Ünal - 2023 - Kilikya Felsefe Dergisi / Cilicia Journal of Philosophy 10 (2):53-64.
    This essay delves into Alan Turing's "Computing Machinery and Intelligence", examining the entrenched the binary opposition between human and machine. Through deconstruction, the essay seeks to reveal and analyze the deeper insights inherent in Turing's work. Of particular significance is Turing's equivalence between language and thought, particularly in the context of the imitation game. Within the grammatological realm of Turing's text, writing and mechanism are nearly interchangeable, representing the intersection of humans and machines. By adopting a deconstructive perspective, (...)
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  25.  63
    On the point of the imitation game.P. Millar - 1973 - Mind 82 (October):595-97.
  26.  44
    The Genius of the 'Original Imitation Game' Test.S. G. Sterrett - 2020 - Minds and Machines 30 (4):469-486.
    Twenty years ago in "Turing's Two Tests for Intelligence" I distinguished two distinct tests to be found in Alan Turing's 1950 paper "Computing Machinery and Intelligence": one by then very well-known, the other neglected. I also explained the significance of the neglected test. This paper revisits some of the points in that paper and explains why they are even more relevant today. It also discusses the value of tests for machine intelligence based on games humans play, giving an analysis of (...)
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  27. The intentional stance and the imitation game.Ajit Narayanan - 1996 - In Peter Millican & A. Clark (eds.), Machines and Thought. Oxford University Press.
  28.  51
    Nested Algorithms and "The Original Imitation Game Test": A Reply to James Moor.Susan G. Sterrett - 2002 - Minds and Machines 12 (1):131-136.
    In "The Status and Future of the Turing Test" (Moor, 2001), which appeared in an earlier issue of this journal, James Moor remarks on my paper "Turing's Two Tests for Intelligence." In my paper I had claimed that, whatever Turing may or may not have thought, the test described in the opening section of Turing's now legendary 1950 paper "Computing Machinery and Intelligence" is not equivalent to, and in fact is superior to, the test described in a passage that occurs (...)
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  29.  18
    Experimentation in the sociology of science: Representational and generative registers in the imitation game.Rik Wehrens - 2019 - Studies in History and Philosophy of Science Part A 76 (C):76-85.
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  30.  18
    Coordination games, anti-coordination games, and imitative learning.Roger A. McCain & Richard Hamilton - 2014 - Behavioral and Brain Sciences 37 (1):90-91.
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  31.  69
    Modelling imitation with sequential games.Andrew M. Colman - 1998 - Behavioral and Brain Sciences 21 (5):686-687.
    A significant increase in the probability of an action resulting from observing that action performed by another agent cannot, on its own, provide persuasive evidence of imitation. Simple models of social influence based on two-person sequential games suggest that both imitation and pseudo-imitation can be explained by a process more fundamental than priming, namely, subjective utility maximization.
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  32.  41
    Vagueness and Imprecise Imitation in Signalling Games.Michael Franke & José Pedro Correia - 2018 - British Journal for the Philosophy of Science 69 (4):1037-1067.
    Signalling games are popular models for studying the evolution of meaning, but typical approaches do not incorporate vagueness as a feature of successful signalling. Complementing recent like-minded models, we describe an aggregate population-level dynamic that describes a process of imitation of successful behaviour under imprecise perception and realization of similar stimuli. Applying this new dynamic to a generalization of Lewis’s signalling games, we show that stochastic imprecision leads to vague, yet by-and-large efficient signal use, and, moreover, that it unifies (...)
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  33.  14
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X of (...)
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  34.  9
    Psychophysics may be the game-changer for deep neural networks (DNNs) to imitate the human vision.Keerthi S. Chandran, Amrita Mukherjee Paul, Avijit Paul & Kuntal Ghosh - 2023 - Behavioral and Brain Sciences 46:e388.
    Psychologically faithful deep neural networks (DNNs) could be constructed by training with psychophysics data. Moreover, conventional DNNs are mostly monocular vision based, whereas the human brain relies mainly on binocular vision. DNNs developed as smaller vision agent networks associated with fundamental and less intelligent visual activities, can be combined to simulate more intelligent visual activities done by the biological brain.
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  35. Imitation versus communication: Testing for human-like intelligence.Jamie Cullen - 2009 - Minds and Machines 19 (2):237-254.
    Turing’s Imitation Game is often viewed as a test for theorised machines that could ‘think’ and/or demonstrate ‘intelligence’. However, contrary to Turing’s apparent intent, it can be shown that Turing’s Test is essentially a test for humans only. Such a test does not provide for theorised artificial intellects with human-like, but not human-exact, intellectual capabilities. As an attempt to bypass this limitation, I explore the notion of shifting the goal posts of the Turing Test, and related tests such (...)
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  36. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  37.  82
    Simulating convesations: The communion game[REVIEW]Stephen J. Cowley & Karl MacDorman - 1995 - AI and Society 9 (2-3):116-137.
    In their enthusiasm for programming, computational linguists have tended to lose sight of what humansdo. They have conceived of conversations as independent of sound and the bodies that produce it. Thus, implicit in their simulations is the assumption that the text is the essence of talk. In fact, unlike electronic mail, conversations are acoustic events. During everyday talk, human understanding depends both on the words spoken and on fine interpersonal vocal coordination. When utterances are analysed into sequences of word-based forms, (...)
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  38.  25
    The identification game: deepfakes and the epistemic limits of identity.Carl Öhman - 2022 - Synthese 200 (4):1-19.
    The fast development of synthetic media, commonly known as deepfakes, has cast new light on an old problem, namely—to what extent do people have a moral claim to their likeness, including personally distinguishing features such as their voice or face? That people have at least some such claim seems uncontroversial. In fact, several jurisdictions already combat deepfakes by appealing to a “right to identity.” Yet, an individual’s disapproval of appearing in a piece of synthetic media is sensible only insofar as (...)
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  39.  5
    Evolutionary Game Analysis of Firms’ Technological Strategic Choices: A Perspective of the Behavioral Biases.Yingqing Zhang, Ruguo Fan, Ming Luo, Mingman Chen & Jiaqin Sun - 2021 - Complexity 2021:1-17.
    To reveal the mechanisms of firms’ technological strategic choices between innovation and imitation, an evolutionary game model is proposed from the perspective of the behavioral biases. First, behavioral biases such as reference point dependence, loss aversion, and probability weighting can be defined and modeled based on the prospect theory. Second, according to the firm theory, a Cournot or Stackelberg game modeled with a technology spillover effect and intellectual property protection is applied to portray the interaction between firms. (...)
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  40.  54
    From grasping to complex imitation: mirror systems on the path to language.Michael A. Arbib & James Bonaiuto - 2007 - Mind and Society 7 (1):43-64.
    We focus on the evolution of action capabilities which set the stage for language, rather than analyzing how further brain evolution built on these capabilities to yield a language-ready brain. Our framework is given by the Mirror System Hypothesis, which charts a progression from a monkey-like mirror neuron system (MNS) to a chimpanzee-like mirror system that supports simple imitation and thence to a human-like mirror system that supports complex imitation and language. We present the MNS2 model, a new (...)
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  41.  50
    Plato, Aristotle, and the imitation of reason.Bo Earle - 2003 - Philosophy and Literature 27 (2):382-401.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Literature 27.2 (2003) 382-401 [Access article in PDF] Symposium:the Ancients Now Bo Earle Plato, Aristotle, and the Imitation of Reason THE DEBATE BETWEEN the philosophers and the poets was already "ancient" when Plato made his contribution. 1 Yet, as an ostensibly analytical "debate," there is a sense in which this dispute was always rigged in the philosophers' favor. This is due to the fact that an (...)
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  42.  17
    Asymmetric guessing games.Zafer Akin - 2023 - Theory and Decision 94 (4):637-676.
    This paper theoretically and experimentally investigates the behavior of asymmetric players in guessing games. The asymmetry is created by introducing r>1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$r>1$$\end{document} replicas of one of the players. Two-player and restricted N-player cases are examined in detail. Based on the model parameters, the equilibrium is either unique in which all players choose zero or mixed in which the weak player (r=1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$r=1$$\end{document}) imitates the strong (...)
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  43.  18
    Apprendre à l’'ge adulte : entre imitation et émancipationLearning: between imitation and emancipation'.Henri Vieille-Grosjean & Gabriel Di Patrizio - 2015 - Revue Phronesis 4 (1):40-50.
    The process learning for adults training joins in a space/time which can be considered as « communicative action ». Learning is for us a part of a space of sense referred to the notion of passage and thus process. It is well known today that one of its modalities, for adults as for children, leans on the imitation. On the other hand, the game of the interactions makes that the learnings are not passed on without an autonomous and (...)
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  44.  23
    The Action Game: A computational model for learning repertoires of goals and vocabularies to express them in a population of agents.Bart Jansen & Jan Cornelis - 2012 - Interaction Studies 13 (2):285-313.
    This article introduces a computational model which illustrates how a population of agents can coordinate a vocabulary for goal oriented behavior through repeated local interactions, called “Action Games”. Using principles of self organization and specific assumptions on their behavior, the agents learn the goals and a vocabulary for them. It is shown that the proposed model can be used to investigate the coordination of vocabularies for goal oriented behavior both in a vertical and in a horizontal transmission scheme. Furthermore, it (...)
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  45.  16
    The Action Game: A computational model for learning repertoires of goals and vocabularies to express them in a population of agents.Bart Jansen & Jan Cornelis - 2012 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 13 (2):285-313.
    This article introduces a computational model which illustrates how a population of agents can coordinate a vocabulary for goal oriented behavior through repeated local interactions, called “Action Games”. Using principles of self organization and specific assumptions on their behavior, the agents learn the goals and a vocabulary for them. It is shown that the proposed model can be used to investigate the coordination of vocabularies for goal oriented behavior both in a vertical and in a horizontal transmission scheme. Furthermore, it (...)
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  46.  3
    The Action Game.Bart Jansen & Jan Cornelis - 2012 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 13 (2):285-313.
    This article introduces a computational model which illustrates how a population of agents can coordinate a vocabulary for goal oriented behavior through repeated local interactions, called “Action Games”. Using principles of self organization and specific assumptions on their behavior, the agents learn the goals and a vocabulary for them. It is shown that the proposed model can be used to investigate the coordination of vocabularies for goal oriented behavior both in a vertical and in a horizontal transmission scheme. Furthermore, it (...)
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  47.  55
    Conventional Semantic Meaning in Signalling Games with Conflicting Interests.Elliott O. Wagner - 2015 - British Journal for the Philosophy of Science 66 (4):751-773.
    Lewis signalling games are often used to explain how it is possible for simple agents to develop systems of conventional semantic meaning. In these games, all players obtain identical payoffs in every outcome. This is an unrealistic payoff structure, but it is often employed because it is thought that semantic meaning will not emerge if interests conflict. Here it is shown that not only is conventional meaning possible when interests conflict, but it is the most likely outcome in a finite (...)
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  48. A stochastic behavioral model and a?Microscopic? foundation of evolutionary game theory.Dirk Helbing - 1996 - Theory and Decision 40 (2):149-179.
  49.  33
    The dynamic stability of coalitionist behaviour for two-strategy bimatrix games.Ross Cressman, József Garay, Antonino Scarelli & Zoltán Varga - 2004 - Theory and Decision 56 (1-2):141-152.
  50. Simulating Grice: Emergent Pragmatics in Spatialized Game Theory.Patrick Grim - 2011 - In Anton Benz, Christian Ebert & Robert van Rooij (eds.), Language, Games, and Evolution. Springer-Verlag.
    How do conventions of communication emerge? How do sounds or gestures take on a semantic meaning, and how do pragmatic conventions emerge regarding the passing of adequate, reliable, and relevant information? My colleagues and I have attempted in earlier work to extend spatialized game theory to questions of semantics. Agent-based simulations indicate that simple signaling systems emerge fairly naturally on the basis of individual information maximization in environments of wandering food sources and predators. Simple signaling emerges by means of (...)
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