Results for ' virtual communities'

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  1.  6
    Virtual Communities: Chinatowns Made in America.Gary Y. Okihiro - 2004-01-01 - In Philip Alperson (ed.), Diversity and Community. Blackwell. pp. 289–302.
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  2.  33
    How May Virtual Communication Shape Cooperation in a Work Team?: A Formal Model Based on Social Exchange Theory.Andreas Flache - 2004 - Analyse & Kritik 26 (1):258-278.
    This paper addresses theoretically the question how virtual communication may affect cooperation in work teams. The degree of team virtualization, i.e. the extent to which interaction between team members occurs online, is related to parameters of the exchange. First, it is assumed that in online interaction task uncertainties are higher than in face-to-face contacts. Second, the gratifying value of peer rewards is assumed to be lower in online contacts. Thirdly, it is assumed that teams are different in the extent (...)
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  3. Real wrongs in virtual communities.Thomas M. Powers - 2003 - Ethics and Information Technology 5 (4):191-198.
    Beginning with the well-knowncyber-rape in LambdaMOO, I argue that it ispossible to have real moral wrongs in virtualcommunities. I then generalize the account toshow how it applies to interactions in gamingand discussion communities. My account issupported by a view of moral realism thatacknowledges entities like intentions andcausal properties of actions. Austin's speechact theory is used to show that real people canact in virtual communities in ways that bothestablish practices and moral expectations, andwarrant strong identifications betweenthemselves and their (...)
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  4.  81
    Virtual Communities.Andrew Ward - 2010 - Techné: Research in Philosophy and Technology 14 (3):237-251.
    The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which (...)
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  5.  18
    Virtual Communities.Andrew Ward - 2010 - Techné: Research in Philosophy and Technology 14 (3):237-251.
    The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which (...)
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  6.  84
    The nature of virtual communities.Daniel Memmi - 2006 - AI and Society 20 (3):288-300.
    The impressive development of electronic communication techniques has given rise to virtual communities. The nature of these computer-mediated communities has been the subject of much recent debate. Are they ordinary social groups in electronic form, or are they fundamentally different from traditional communities? Understanding virtual communities seems a prerequisite for the design of better communication systems. To clarify this debate, we will resort to the classical sociological distinction between small traditional communities (based on (...)
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  7.  75
    Pernicious virtual communities: Identity, polarisation and the web 2. [REVIEW]Mitch Parsell - 2008 - Ethics and Information Technology 10 (1):41-56.
    The importance of online social spaces is growing. New Web 2.0 resources allow the creation of social networks by any netizen with minimal technical skills. These communities can be extremely narrowly focussed. In this paper, I identify two potential costs of membership in narrowly focussed virtual communities. First, that narrowly focussed communities can polarise attitudes and prejudices leading to increased social cleavage and division. Second, that they can lead sick individuals to revel in their illness, deliberately (...)
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  8. The Impact of Virtual Communities on Cultural Identity.Radoslav Baltezarevic, Borivoje Baltezarevic, Piotr Kwiatek & Vesna Baltezarevic - 2019 - Symposion: Theoretical and Applied Inquiries in Philosophy and Social Sciences 6 (1):1-22.
    The emergence of the Internet and various forms of virtual communities has led to the impact of a new social space on individuals who frequently replace the real world with alternative forms of socializing. In virtual communities, new ‘friendships’ are easily accepted;however,how this acceptance influences cultural identity has not been investigated. Based on the data collected from 443 respondents in the Republic of Serbia, authors analyzethisconnexion,as well as how the absorption of others’ cultural values is reflected (...)
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  9.  36
    Against virtual community for a politics of distance.Kevin Robins - 1999 - Angelaki 4 (2):163 – 170.
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  10.  17
    The Impact of Virtual Communities on Cultural Identity.Radoslav Baltezarevic, Borivoje Baltezarevic, Piotr Kwiatek & Vesna Baltezarevic - forthcoming - Symposion. Theoretical and Applied Inquiries in Philosophy and Social Sciences.
    Radoslav Baltezarevic, Borivoje Baltezarevic, Piotr Kwiatek and Vesna Baltezarevic ABSTRACT: The emergence of the Internet and various forms of virtual communities has led to the impact of a new social space on individuals who frequently replace the real world with alternative forms of socializing. In virtual communities, new ‘friendships’ are easily accepted; however, how this...
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  11.  2
    Effect of introducing virtual community and community group buying on customer’s perceived value and loyalty behavior: A convenience store-based perspective.Xiaoyu Xu & Zhineng Hu - 2022 - Frontiers in Psychology 13.
    Customers’ declining receptivity to conventional marketing tools has been a challenge for convenience stores. To overcome this, retailers are turning to social media as a new, potent marketing tool for creating business prospects and encouraging direct customer interaction. However, it is still unknown how social media marketing affects the shifts in customer behavior. This paper expands on the relationship of “loyalty program + virtual community experience → perceived value → customer loyalty” in the traditional convenience store scenario, refining the (...)
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  12.  16
    Moving from Geographic to Virtual Communities: Global Corporate Citizenship in a Dot.com World.James E. Post - 2000 - Business and Society Review 105 (1):26-46.
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  13.  24
    The language games of virtual communities: The case of a Romanian expatriate forum.Camelia Gradinaru - 2019 - Empedocles: European Journal for the Philosophy of Communication 10 (1):35-53.
    This article assesses the relevance of Wittgenstein’s late philosophy for the study of online forms of communication. In particular, the article deals with the appropriateness of using the concept of language game for the purpose of describing what happens in a virtual community. Testing Wittgenstein’s concept of language game in online context, we also analyse the language practices of one specific virtual community (patterns of communication, style, roles of members, internal organization of this ‘form of life’).
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  14.  54
    The Agent of Virtual Communications.Maxim Lebedev - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:129-135.
    It will be argued that the virtual agent (VA) can be characterized using phenomenological descriptive tools and other conceptual means within related paradigms of the analysis of subjectivity. From such a point of view, the main features of VA are: •VA is constituted by its communicative valencies; •VA is intentionally active in perception, and it is the case also at the intersubjective level; •VA establishes and supports the truth of its statements, which come out as a creative boundary, an (...)
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  15. E-learning in virtual communities.L. Rothkrantz - 2009 - Communication and Cognition: An Interdisciplinary Quarterly Journal 42 (1):35.
     
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  16.  6
    The Axiological Paradigm of Virtual Community Multivector Nature as a Threat to Information Culture and National Security.Svitlana Khrypko - forthcoming - Beytulhikme An International Journal of Philosophy.
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  17.  9
    The Question Concerning Virtual Community.David Koukal - 2001 - Glimpse 3 (1):33-37.
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  18.  6
    Research on the Impact of Customer Participation in Virtual Community on Service Innovation Performance— The Role of Knowledge Transfer.Jianhua Wang - 2022 - Frontiers in Psychology 13.
    Internet technology has given birth to continuous changes in business model and format innovation. With increasingly critical consumers, blowout development model and format innovation, enterprises are increasingly aware of the importance of customer participation in service innovation. At the same time, the development of information technology provides convenient conditions for communication between enterprises and customers, and online virtual community also provides a platform for customers to participate in the process of enterprise service innovation in an instant. Based on the (...)
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  19.  48
    Deliberative Democratic Theory for Building Global Civil Society: Designing a Virtual Community of Activists.Brooke A. Ackerly - 2006 - Contemporary Political Theory 5 (2):113-141.
    The questions of this article are: what can we learn from deliberative democratic theory, its critics, the practices of local deliberative communities, the needs of potential participants, and the experiences of virtual communities that would be useful in designing a technology-facilitated institution for global civil society that is deliberative and democratic in its values? And what is the appropriate design of such an online institution so that it will be attentive to the undemocratic forces enabled by power (...)
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  20.  9
    The Spread of Information in Virtual Communities.Zhen Zhang, Jin Du, Qingchun Meng, Xiaoxia Rong & Xiaodan Fan - 2020 - Complexity 2020:1-15.
    With the growth of online commerce, companies have created virtual communities where users can create posts and reply to posts about the company’s products. VCs can be represented as networks, with users as nodes and relationships between users as edges. Information propagates through edges. In VC studies, it is important to know how the number of topics concerning the product grows over time and what network features make a user more influential than others in the information-spreading process. The (...)
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  21.  19
    Linguistic Marketing in a marketplace of ideas: Language choice and intertextuality in a Nigerian virtual community.Presley Ifukor - 2011 - Pragmatics and Society 2 (1):110-147.
    The virtual community under consideration is called theNigerian Village Square, ‘…a marketplace of ideas’. As an online discussion forum, NVS combines the features of listservs and newsgroups with a more elegant and user-friendly interface. While computer-mediated communication technologies augment political discourse in established democracies, new media and mobile technologies create avenues for a virtual sphere among Nigerians. Therefore, the ideal virtual sphere guarantees equal access to all connected netizens, equal right for all languages in netizens’ linguistic repertoire, (...)
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  22. Psychological Antecedents and Consequences of Social Integration Based on Self-Disclosure in Virtual Communities: Empirical Evidence From Sina Microblog.Yixin Zhang, Zhichao Cheng, Yue Pan & Yiwen Xu - 2022 - Frontiers in Psychology 13.
    IntroductionWith the normalization of COVID-19 prevention and control, a large number of intergenerational audiences with different cognition preferences and value orientations have started to pour into non-acquaintance virtual communities to address their social needs by disclosing their own thoughts, feelings and experiences toward certain topics. To avoid the negative impacts of self-disclosure, this study introduced the concept of social integration into cyber society among non-acquaintance VCs, such as the topic-based VCs. Our theoretical model considers both the psychological antecedents (...)
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  23.  26
    Utopias: A Brief History from Ancient Writings to Virtual Communities by Howard P. Segal.Nicole Pohl - 2015 - Utopian Studies 26 (2):402-404.
    Howard P. Segal is well known to the utopian scholarly community, particularly with his excellent work on technology and utopianism in publications such as Technological Utopianism in American Culture, Future Imperfect: The Mixed Blessings of Technology in America, Technology in America: A Brief History, and Recasting the Machine Age: Henry Ford’s Village Industries. His most recent book, Utopias: A Brief History from Ancient Writings to Virtual Communities, is part of the Wiley-Blackwell Brief Histories of Religion Series and serves (...)
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  24.  5
    Politeness in the interactions of selected Nigerian news-based virtual communities.Olushola Oyadiji - 2020 - Discourse and Communication 14 (2):175-201.
    While the vital impacts of linguistic and discursive politeness on the sustenance of talk and the possibility of community-building have enjoyed a lot of attention in linguistic scholarship, attention is shifting to virtual communities with studies interrogating their language use and interactional patterns. This study seeks to further that line of inquiry by investigating politeness in Nigerian news-based virtual communities. Taking an etic interpretive analytical approach which relies on the facework and relational-work paradigms, it studies (...) communities generated by four Nigerian online newspapers purposively sampled to represent the Nigerian geo-political zones and political ideologies between 2015 and 2018. Given the relative newness of the virtual community in Africa as well as its significant impacts on socio-political activities and attitudes to democracy and governance, the research will contribute significantly to the exploration of online communicative behaviour in the African humanities. (shrink)
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  25.  10
    Evaluating the individual, situational, and technological drivers for creative ideas generation in virtual communities: A systematic literature review.Xin Zhao, Chunzhen Wang & Jianzhong Hong - 2022 - Frontiers in Psychology 13.
    The setting in which people generate ideas and work collaboratively to solve problems is gradually shifting from traditional face-to-face communities to virtual communities. Virtual communities are, therefore, becoming a new source of creative ideas. Nevertheless, online creativity is not without challenges. The main obstacle seems to be a lack of active engagement from participants within these virtual communities, resulting in a low quality and quantity of creative content when compared to traditional methods of (...)
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  26.  13
    A study on how public policies affect legitimacy in virtual communities.Magda David Hercheui - 2010 - Journal of Information, Communication and Ethics in Society 8 (1):7-21.
    PurposeThe purpose of this paper is to investigate how public policies may influence the way members of virtual communities linked with social movements perceive the legitimacy of their leaders and governance structures.Design/methodology/approachThis paper is based on qualitative research with three Brazilian environmental education virtual communities. It adopts an interpretive approach, grounding the analysis in institutional theory.FindingsThe paper shows that a public policy of funding the studied communities has reinforced the legitimacy of some leaders and legitimated (...)
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  27.  7
    Inhabiting Or Occupying the Web?: Virtual Communities and Feminist Cyberactivism in Online Spanish Feminist Theory and Praxis.Antonio García Jiménez & Sonia Núñez Puente - 2011 - Feminist Review 99 (1):39-54.
    This article examines the relationships between gender and technology in Spanish feminist praxis online and argues that different perspectives on online feminist community-building offer distinct responses to cyberactivism, which is considered central to sustaining efforts for social change. To ascertain whether Spanish virtual communities and cyberactivism have the potential to address the challenges posed by the relations between gender and technology, we analyse feminist scholar Remedios Zafra's theoretical proposals, and the different ways in which this theory intersects with (...)
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  28.  83
    I–Thou dialogical encounters in adolescents’ WhatsApp virtual communities.Arie Kizel - 2019 - AI and Society 34 (1):19-27.
    The use of WhatsApp as a means of communication is widespread amongst today‘s youth, many of whom spend hours in virtual space, in particular during the evenings and nighttime in the privacy of their own homes. This article seeks to contribute to the discussion of the dialogical language and ―conversations‖ conducted in virtual-space encounters and the way in which young people perceive this space, its affect on them, and their interrelations within it. It presents the findings of a (...)
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  29.  14
    Does Use of Different Platforms Influence the Relationship between Cocreation Value-in-Use and Participants’ Cocreation Behaviors? An Application in Third-Party Managed Virtual Communities.Natalia Rubio, Nieves Villaseñor & Maria Jesús Yague - 2019 - Complexity 2019:1-15.
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  30.  73
    Understanding the effect of organizational innovation environment and customer participation in virtual communities on customer creativity: A study of mediating and moderating influences.Mina Ge, Jamal Khan & Yuan Li - 2022 - Frontiers in Psychology 13.
    The importance of enterprises significantly improving their innovation performance by working closely with customers throughout the innovation process has been emphasized in recent literature. However, the role of organizational innovation environment in customer creativity and the impact of customer knowledge matching on the innovation environment are not sufficiently explored. Based on the Social cognitive theory and Flow theory, his investigate the factors that influence enterprise innovation performance in the context of customer participation in innovation, as well as how businesses can (...)
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  31.  7
    Experimental Sound Creation, Cyberfeminism and Virtual Communities in Latin America.Libertad Figueroa - 2021 - Feminist Review 127 (1):114-118.
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  32.  4
    Value Co-creation in Third-Party Managed Virtual Communities and Brand Equity.Natalia Rubio, Nieves Villaseñor & MªJesús Yagüe - 2020 - Frontiers in Psychology 11.
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  33. Translators as networkers: The role of virtual communities.Hanna Risku & Angela Dickinson - 2009 - Hermes: Journal of Language and Communication Studies 42:49-70.
     
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  34. I-Thou Dialogical Encounters in Adolescents’ WhatsApp Virtual Communities.Arie Kizel - 2019 - Ai and Society: Journal of Knowledge, Culture and Communication 34 (1):19-27.
     
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  35.  7
    Our Virtual Tribe: Sustaining and Enhancing Community via Online Music Improvisation.Raymond MacDonald, Robert Burke, Tia De Nora, Maria Sappho Donohue & Ross Birrell - 2021 - Frontiers in Psychology 11:623640.
    This article documents experiences of Glasgow Improvisers Orchestra’s virtual, synchronous improvisation sessions during COVID-19 pandemic via interviews with 29 participants. Sessions included an international, gender balanced, and cross generational group of over 70 musicians all of whom were living under conditions of social distancing. All sessions were recorded using Zoom software. After 3 months of twice weekly improvisation sessions, 29 interviews with participants were undertaken, recorded, transcribed, and analyzed. Key themes include how the sessions provided opportunities for artistic development, (...)
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  36.  18
    African Ethics and Online Communities: An Argument for a Virtual Communitarianism.Stephen Nkansah Morgan & Beatrice Okyere-Manu - 2021 - Filosofia Theoretica: Journal of African Philosophy, Culture and Religions 10 (3):103-118.
    A virtual community is generally described as a group of people with shared interests, ideas, and goals in a particular digital group or virtual platform. Virtual communities have become ubiquitous in recent times, and almost everyone belongs to one or multiple virtual communities. The onset of the COVID-19 pandemic, with its associated national lockdowns, has made virtual communities more essential and a necessary part of our daily lives, whether for work and business, (...)
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  37.  63
    Online communities as virtual cognitive niches.Selene Arfini, Tommaso Bertolotti & Lorenzo Magnani - 2019 - Synthese 196 (1):377-397.
    In this paper we aim at discussing cognitive and epistemic features of online communities, by the use of cognitive niche constructions theories, presenting them as virtual cognitive niches. Virtual cognitive niches can be considered as digitally-encoded collaborative distributions of diverse types of information into an environment performed by agents to aid thinking and reasoning about some target domain. Discussing this definition, we will also consider how online communities, as networks displaying a social bias, can both foster (...)
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  38.  9
    Howard P. Segal. Utopias: A Brief History from Ancient Writings to Virtual Communities. xiii + 290 pp., illus., index. Malden, Mass.: Wiley-Blackwell, 2012. $34.95. [REVIEW]Brandon Konoval - 2015 - Isis 106 (1):157-158.
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  39.  6
    CSR Communication and Environmental Issue Networks in Virtual Space: A Cross-National Study.Wenlin Liu & Aimei Yang - 2020 - Business and Society 59 (6):1079-1109.
    Nowadays, a significant portion of corporate social responsibility (CSR) communication takes place online. The current article attends to an essential, yet often overlooked element of online CSR communication: cross-sectoral hyperlink networks. The article argues that corporations build cross-sectoral hyperlink networks with nongovernmental organizations (NGOs) as a form of CSR communication to manage social issues. Using social network analysis, this article analyzes the hyperlink network data between 136 corporations and 94 international NGOs. Findings show that corporations’ cross-sectoral ties serve as a (...)
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  40.  7
    Virtual attractors, actual assemblages: How Luhmann’s theory of communication complements actor-network theory.Ignacio Farías - 2014 - European Journal of Social Theory 17 (1):24-41.
    This article proposes complementing actor-network theory (ANT) with Niklas Luhmann’s communication theory, in order to overcome one of ANT’s major shortcomings, namely, the lack of a conceptual repertoire to describe virtual processes such as sense-making. A highly problematic consequence of ANT’s actualism is that it cannot explain the differentiation of economic, legal, scientific, touristic, religious, medical, artistic, political and other qualities of actual entities, assemblages and relationships. By recasting Luhmann’s theory of functionally differentiated communication forms and sense-making as dealing (...)
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  41.  11
    A Virtual Net Locks Me In: How and When Information and Communication Technology Use Intensity Leads to Knowledge Hiding.Zhe Zhang & Xintong Ji - 2022 - Journal of Business Ethics 187 (3):611-626.
    The research explores a novel phenomenon in which information and communication technology (ICT), which is originally designed for knowledge transferring, may result in employees’ knowledge hiding due to increasing use intensity. Specifically, drawing upon the appraisal theory of empathy, we develop a moderated mediation model of empathy linking ICT use intensity and knowledge hiding. The hypothesized model is tested by conducting a scenario-based experimental study (Study 1, N = 194) and a multi-wave field study (Study 2, N = 350). Results (...)
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  42.  16
    Lost in communication: The relationship between hikikomori and virtual reality in Japanese anime.Mariapaola Della Chiara - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):85-93.
    Nowadays virtual reality has gained extreme popularity among adolescents around the world, thanks to the possibility they offer to create a new life for their users. Especially for teenagers affected by the hikikomori syndrome, who experience struggles in establishing communication with others, virtual reality has become a tool to forsake their “adverse” reality, shaping fictitious safe environments and creating relationships with similar-minded users. This issue of virtual reality has been depicted in recent Japanese animation, whose country is (...)
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  43.  34
    Virtual Clinical Ethics Committee, case 6: fear of investigation affects patient care (the Shipman effect on the administration of opiates in the community).Heather Draper, Adam MacDiarmaid-Gordon, Laura Strumidlo, Bea Teuten & Eleanor Updale - 2007 - Clinical Ethics 2 (2):59-65.
  44.  74
    Virtual Reality and the Metaphysics of Self, Community and Nature.Wes Cooper - 1995 - International Journal of Applied Philosophy 9 (2):1-14.
  45.  29
    Facebook and virtual nationhood: social media and the Arab Canadians community.Ahmed Al-Rawi - 2019 - AI and Society 34 (3):559-571.
    This article focuses on the study of online communities and introduces an empirical study of social media production involving an online group called “Arab Canadians”. The study builds on Anderson’s concept of ‘imagined communities’ and argues that Facebook provides the platform for an online nation in which users, whether Canadians or prospective immigrants, interact and exchange ideas about a country whose imagined concept varies from one user to another. Facebook here is a virtual nation that offers the (...)
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  46.  21
    Grasping, communicating, understanding: Connecting reality and virtuality. [REVIEW]Willi Bruns - 1996 - AI and Society 10 (1):6-14.
    Several simulation projects in the area of production and logistics indicated that, although we have sophisticated input and output devices for computer supported modelling, physical models still play an important role for cognition and communication. We therefore introduce the concept of a Graspable User Interface that aims at combining two model worlds, the one inside the computer and a corresponding physical one in the outside world. Sensored user hands will couple physical objects of the real world with virtual objects, (...)
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  47.  8
    Modeling the Impact of Virtual Contact Network with Community Structure on the Epidemic Spreading.Jianlin Zhou & Haiyan Liu - 2022 - Complexity 2022:1-13.
    The epidemic spreading is closely related to the spread of information, and it will coevolve with the information transmission. Considering that the network structure has a significant impact on network dynamics and the virtual contact networks have obvious community structures in reality, in this article, we built a multiplex network, which contains a community structure to explore the interplay of the coupled spread dynamics. We first use a microscopic Markov chain approach to characterize the coupled disease-awareness dynamics and then (...)
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  48.  6
    Instantaneous systems of communicative conventions through virtual bargaining.Jennifer Misyak & Nick Chater - 2022 - Cognition 225 (C):105097.
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  49.  2
    Religion on the Internet: Community and Virtual Existence.Frederick Foltz & Franz Foltz - 2003 - Bulletin of Science, Technology and Society 23 (4):321-330.
    There is considerable controversy concerning the ability of the Internet to provide communal experiences. This article looks at the ability of the World Wide Web to foster religious community, particularly from a Christian perspective. It looks at the nature of religion and community and shows to what extent the Internet has and has not been successful in recreating religious community. It looks at the reaction of two particular groups of users and categorizes Web sites into five types: research sites, extensions (...)
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  50. Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW. [REVIEW]Lorna Heaton - 1999 - AI and Society 13 (4):357-376.
    The past decade has seen the development of a perspective holding that technology is socially constructed. This paper examines the social construction of one group of technologies: systems for computer-supported cooperative work (CSCW). It describes the design of CSCW in Japan, with particular attention to the influence of culture on the design process. Two case studies are presented to illustrate the argument that culture is an important factor in technology design, despite commonly held assumptions about the neutrality and objectivity of (...)
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