Results for 'Computer art'

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  1. Sefer ʻIdan ha-maḥshev u-leḳaḥaṿ: teʼur ha-teḳufah ha-ḥadashah otah pataḥ ha-maḥshev bi-fene ha-enoshut uvi-fene ʻam Yiśraʼel bi-feraṭ bi-reʼi ha-Yahadut.Yoʼel ben Aharon Shṿarts - 2004 - Yerushalayim: Hotsaʼat Devar Yerushalayim--Zikhron Tsevi.
     
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  2.  2
    Understanding Texts.Art Graesser & Pam Tipping - 2017 - In William Bechtel & George Graham (eds.), A Companion to Cognitive Science. Oxford, UK: Blackwell. pp. 324–330.
    Adults spend most of their conscious life speaking, comprehending, writing, and reading discourse. It is entirely appropriate for cognitive science to investigate discourse especially as transmitted texts or printed media, such as books, newspapers, magazines, and computers. However, there is another reason why text understanding has been one of the prototypical areas of study in cognitive science: Interdisciplinary work is absolutely essential. As cognitive scientists have unraveled the puzzles of text comprehension, they have embraced the insights and methodologies from several (...)
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  3.  67
    A software agent model of consciousness.Stan Franklin & Art Graesser - 1999 - Consciousness and Cognition 8 (3):285-301.
    Baars (1988, 1997) has proposed a psychological theory of consciousness, called global workspace theory. The present study describes a software agent implementation of that theory, called ''Conscious'' Mattie (CMattie). CMattie operates in a clerical domain from within a UNIX operating system, sending messages and interpreting messages in natural language that organize seminars at a university. CMattie fleshes out global workspace theory with a detailed computational model that integrates contemporary architectures in cognitive science and artificial intelligence. Baars (1997) lists the psychological (...)
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  4.  7
    Computer Science Logic: 11th International Workshop, CSL'97, Annual Conference of the EACSL, Aarhus, Denmark, August 23-29, 1997, Selected Papers.M. Nielsen, Wolfgang Thomas & European Association for Computer Science Logic - 1998 - Springer Verlag.
    This book constitutes the strictly refereed post-workshop proceedings of the 11th International Workshop on Computer Science Logic, CSL '97, held as the 1997 Annual Conference of the European Association on Computer Science Logic, EACSL, in Aarhus, Denmark, in August 1997. The volume presents 26 revised full papers selected after two rounds of refereeing from initially 92 submissions; also included are four invited papers. The book addresses all current aspects of computer science logics and its applications and thus (...)
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  5.  69
    Computer Art, Technology, and the Medium.Christopher Bartel - 2022 - Being and Value in Technology.
    Technological advancements often lead to revolutions in the creation of art; but, what is unclear is whether such advancements always correspond to revolutions regarding the artistic medium. The notion of an artistic medium is central to our thinking about, engagement with, and appreciation of art. Accounts of the interpretation, understanding, and experience of art must at some point grapple with the role of the artistic medium against such endeavors. Moreover, artists do not choose their medium by accident, but presumably do (...)
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  6.  17
    Making sense: cognition, computing, art, and embodiment.Simon Penny - 2017 - Cambridge, Massachusetts: The MIT Press.
    Minds, Brains and Biology -- A Body of Knowledge -- Towards an Aesthetics of Behavior.
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  7. A Philosophy of Computer Art.Dominic Lopes - 2009 - New York: Routledge.
    What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? _A Philosophy of Computer Art_ is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and (...)
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  8.  14
    Unconventional Computing, Arts, Philosophy.Andrew Adamatzky (ed.) - 2022 - World Scientific Publishing Company.
    The unique compendium re-assesses the value of future and emergent computing technologies via artistic and philosophical means. The book encourages scientists to adopt inspiring thinking of artists and philosophers to reuse scientific concepts in their works.The useful reference text consists of non-typical topics, where artistic and philosophical concepts encourage readers to adopt unconventional approaches towards computing and immerse themselves into discoveries of future emerging landscape.
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  9.  36
    Is Computer Art Really Art?Clifford A. Pickover - 1993 - Idealistic Studies 23 (1):75-85.
    We live in an age where there is increasing interplay between scientific and artistic disciplines. By the end of the decade I believe that almost all advances in science and art will rely partly on the computer and advanced technology. Moreover, humans will not be able to rely on any one single field of knowledge to make significant advances.
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  10. Computer Art.Timothy Binkley - 1998 - In Encyclopedia of Aesthetics.
     
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  11.  71
    A Philosophy of Computer Art by lopes, dominic mciver.Timothy Binkley - 2010 - Journal of Aesthetics and Art Criticism 68 (4):409-411.
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  12.  22
    'Programming the Beautiful': Informatic Color and Aesthetic Transformations in Early Computer Art.Carolyn L. Kane - 2010 - Theory, Culture and Society 27 (1):73-93.
    Color has long been at home in the domains of classical art and aesthetics. However, with the introduction of computer art in Germany in the early 1960s, a new ‘rational theory’ of art, media and color emerged. Many believed this new ‘science’ of art would generate computer algorithms which would enable new media aesthetic ‘principles to be formulated mathematically’ — thus ending the lofty mystifications that have, for too long, been associated with Romantic notions about artwork and art-making. (...)
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  13.  44
    A philosophical inquiry into the nature of computer art.Holle Humphries - 2003 - Journal of Aesthetic Education 37 (1):13-31.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.1 (2003) 13-31 [Access article in PDF] A Philosophical Inquiry into the Nature of Computer Art Holle Humphries Before the computer is accepted unquestioningly as a legitimate artistic medium, some of the challenging aesthetic and philosophical issues raised by [computer art] must be solved. The most haunting questions concern the impact of the technology on the artist, the creative process, and (...)
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  14.  18
    A Philosophical Inquiry into the Nature of Computer Art.Holle Humphries - 2003 - Journal of Aesthetic Education 37 (1):13.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.1 (2003) 13-31 [Access article in PDF] A Philosophical Inquiry into the Nature of Computer Art Holle Humphries Before the computer is accepted unquestioningly as a legitimate artistic medium, some of the challenging aesthetic and philosophical issues raised by [computer art] must be solved. The most haunting questions concern the impact of the technology on the artist, the creative process, and (...)
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  15. A Philosophy of Computer Art. [REVIEW]Greg Trotter - 2013 - American Society for Aesthetics Graduate E-Journal 5 (1).
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  16.  16
    Creativity through Autonomy: The Real Challenge of the Computer Art Today.Nikoleta Kerinska - 2023 - Balkan Journal of Philosophy 15 (1):69-76.
    This paper questions the notion of creativity found in certain artworks produced with A.I. technologies. The artistic examples concerned are: The Giver of names by David Rokeby, Oscar by Catherine Ikam and Louis Fléri, and Emotion Vending Machine by Maurice Benayoun. These artworks were selected because they stand out for their autonomous behavior in front of the human public. In this context, creativity is revealed as a consequence of the functional autonomy, which is very typical of these pieces of art. (...)
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  17.  4
    Measuring Art, Counting Pixels? The Collaboration of Art History and Computer Vision Oscillates Between Quantitative and Hermeneutic Methods.Peter Bell & Björn Ommer - 2022 - In Marcel Schweiker, Joachim Hass, Anna Novokhatko & Roxana Halbleib (eds.), Measurement and Understanding in Science and Humanities: Interdisciplinary Approaches. Springer Fachmedien Wiesbaden. pp. 191-200.
    The project “Artificial and Artistic Vision. Computer Vision and Art History in Practical-Methodical Cooperation” is interdisciplinary by definition and also in its personnel composition and combines the humanities, engineering, and natural sciences. Together, prototypes and methodological approaches to an automatic vision that assists art history are being developed in the form of basic research.
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  18. Emergent Aesthetics-Aesthetic Issues in Computer Arts.Mihai Nadin - 1989 - Leonardo 2.
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  19.  36
    Simon Penny : Making sense: cognition, computing, art and embodiment.Karamjit S. Gill - 2019 - AI and Society 34 (4):947-949.
  20.  21
    Simon Penny : Making sense: cognition, computing, art and embodiment.Karamjit S. Gill - 2019 - AI and Society 34 (4):947-949.
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  21.  12
    Postdigital aesthetics: art, computation and design.David M. Berry & Michael Dieter (eds.) - 2015 - New York, NY: Palgrave-Macmillan.
    David Berry and Michael Dieter: Introduction -- Florian Cramer: What is post-digital? -- Malcolm Levy and Christine Paul: Genealogies of the new aesthetic -- David Berry: The post-digital constellation -- Lukacs Mirocha: Communication models, aesthetics and ontology of the computational age revealed -- Katja Kwastek: How to be theorized: a f*** academic essay on the new aesthetic -- Daniel Pinkas: A hyperbolic new aesthetic -- Stamatia Portanova: The genius and the algorithm: reflections on the new aesthetic as a computer's (...)
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  22.  4
    Computational Analysis Problem of Aesthetic Content in Fine-Art Paintings.Ольга Алексеевна Журавлева, Наталья Борисовна Савхалова, Андрей Владимирович Комаров, Денис Алексеевич Жердев, Анна Ивановна Демина, Эккарт Михаэльсен, Артем Владимирович Никоноров & Александр Юрьевич Нестеров - 2022 - Russian Journal of Philosophical Sciences 65 (2):120-140.
    The article discusses the possibilities of the formal analysis of the fine-art painting composition on the basis of the classical definitions of beauty and computational aesthetics’ approaches of the second half of the 20th century he authors define the problem and consider solutions for the formalization of aesthetic perception in the context of aesthetic text, i.e., as part of the fine arts composition – a formal sequence of signs simply ordered in accordance with the syntactic rules’ system. The methodology of (...)
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  23. Art, emergence, and the computational sublime.Jon McCormack & Alan Dorin - unknown
     
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  24.  23
    Computer vision, human senses, and language of art.Lev Manovich - 2021 - AI and Society 36 (4):1145-1152.
    What is the most important reason for using Computer Vision methods in humanities research? In this article, I argue that the use of numerical representation and data analysis methods offers a new language for describing cultural artifacts, experiences and dynamics. The human languages such as English or Russian that developed rather recently in human evolution are not good at capturing analog properties of human sensorial and cultural experiences. These limitations become particularly worrying if we want to compare thousands, millions (...)
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  25.  90
    Between Art and Gameness: Critical Theory and Computer Game Aesthetics.Graeme Kirkpatrick - 2007 - Thesis Eleven 89 (1):74-93.
    This article argues that the computer game can be a locus of aesthetic form in contemporary culture. The context for understanding this claim is the decline of the artwork as bearer of form in the late 20th century, as this was understood by Adorno. Form is the enigmatic other of instrumental reason that emerges spontaneously in creative works and, in the modern era, is defined as that which makes them captivating and enigmatic yet resistant to analytic understanding. Clarification of (...)
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  26.  7
    The art of molecular computing: Whence and whither.Sahana Gangadharan & Karthik Raman - 2021 - Bioessays 43 (8):2100051.
    An astonishingly diverse biomolecular circuitry orchestrates the functioning machinery underlying every living cell. These biomolecules and their circuits have been engineered not only for various industrial applications but also to perform other atypical functions that they were not evolved for—including computation. Various kinds of computational challenges, such as solving NP‐complete problems with many variables, logical computation, neural network operations, and cryptography, have all been attempted through this unconventional computing paradigm. In this review, we highlight key experiments across three different ‘‘eras’’ (...)
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  27.  32
    Have computation, animatronics, and robotic art anything to say about emotion, compassion, and how to model them?: Thesurvivorproject.Ephraim Nissan, Ricardo Cassinis & Laura Maria Morelli - 2008 - Pragmatics and Cognition 16 (1):3-36.
    We discuss robotic art, emotion in robotic art, and compassion in the philosophy of art. We discuss a particular animated artwork, survivor, the walking chair, symbolising survivors of landmine blasts, learning to use crutches, and maimed emotionally as well as physically. Its control incorporates mutual relations between very rudimentary representations of distinct emotions. This artwork is intended for sensitising viewers to the horror experienced by those who survive, and those who don’t. We can only give a small sample, here, of (...)
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  28.  93
    The art of interaction: Interactivity, performativity, and computers.David Z. Saltz - 1997 - Journal of Aesthetics and Art Criticism 55 (2):117-127.
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  29.  25
    Have computation, animatronics, and robotic art anything to say about emotion, compassion, and how to model them? The survivor project.Ephraim Nissan, Ricardo Cassinis & Laura Maria Morelli - 2008 - Pragmatics and Cognition 16 (1):3-36.
    We discuss robotic art, emotion in robotic art, and compassion in the philosophy of art. We discuss a particular animated artwork, survivor, the walking chair, symbolising survivors of landmine blasts, learning to use crutches, and maimed emotionally as well as physically. Its control incorporates mutual relations between very rudimentary representations of distinct emotions. This artwork is intended for sensitising viewers to the horror experienced by those who survive, and those who don't. We can only give a small sample, here, of (...)
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  30.  53
    Can you make a computer understand and produce art?Roberto Maiocchi - 1991 - AI and Society 5 (3):183-201.
    Although artificial intelligence techniques have been successfully applied to reproduce many rational features of human behaviour, a great barrier has been encountered in simulating human activities where intuition and emotion are involved. Art making and viewing are processes where typically rational and mechanical aspects interact with aesthetic and cognitive criteria. Can you make a computer understand and autonomously produce art?The main purpose of this paper is to present the most relevant approaches in the study of art perception and creation (...)
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  31.  27
    Complexism: Art+architecture+biology+computation, a new axis in critical theory?Charissa N. Terranova - 2016 - Technoetic Arts 14 (1-2):3-7.
    This article is about the power of critical thinking through embryos and embryology in bioart. In this instance, critical thinking does not promise revolution or a takedown of bioengineering, but basic empowerment through scientific knowledge. I argue that the use of embryos in Jill Scott’s Somabook (2011) and Adam Zaretsky’s DIY Embryology (2015) constitutes an instance of what Philip Galanter identifies as complexism. In turn, the complexism of embryology reveals two modes of critical thinking. First, embryology distils the awe and (...)
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  32.  14
    Computational Paradigm to Elucidate the Effects of Arts-Based Approaches: Art and Music Studies and Implications for Research and Therapy.Billie Sandak, Avi Gilboa & David Harel - 2020 - Frontiers in Psychology 11.
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  33. Categories of Art and Computers: A Question of Artistic Style.William Seeley - 2017 - American Society for Aesthetics Newsletter 37 (3):9-11.
    Recent interdisciplinary research in visual stylometry employs digital image analysis algorithms to study the image features and statistics that underwrite our experience of artworks. This research brings psychologists, computer scientists, and art historians together to explore the formal image qualities that define artistic style. We introduce the field of visual stylometry, discuss it's implications for our understanding of both the nature of categories of art and the role artistic style plays in our engagement with artworks. We then discuss the (...)
     
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  34. Art, artists, and computers.Mihai Nadin - 1988 - Arts and Artists 17 (5):5-6.
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  35. Computer Programming and the Death of Constructivist Art.Richard Wright - 2009 - Philosophy of Mathematics Education Journal 24.
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  36.  8
    Computational simulation and risk analysis: An introduction of state of the art research.Desheng Dash wu & David L. Olson - 2013 - Mathematical and Computer Modeling 58:1581-1587.
    In recent years, risk management and analysis has attracted a great deal of attention from both researchers and practitioners. Enterprise risk management has become an important topic in today’s more complex, interrelated global business environment, replete with threats from natural, political, economic, and technical sources. This survey and introductory article addresses computerized tools used for risk management and analysis. Risks are studied from perspectives of different disciplines, with a discussion of how various methods and tools are used to optimize risk (...)
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  37.  41
    Computer-Generated Art, Music, and Literature: Philosophical Conundrums.Joseph S. Fulda - 1993 - SIGART Bulletin 4 (1):6-7.
    Considers the question of the authorship of the works in the title from a /philosophical/, as opposed to legal, standpoint, using the sense-reference dichotomy, intension-extension dichotomy, and procedural knowledge-declarative knowledge dichotomy. Reaches no conclusion.
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  38.  3
    Computer Literacy for Liberal Arts Students: an Applications Approach.David L. Ferguson & Thomas T. Liao - 1987 - Bulletin of Science, Technology and Society 7 (1-2):78-87.
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  39.  67
    Computer Ethics and Professional Responsibility.Terrell Ward Bynum & Simon Rogerson (eds.) - 1998 - Wiley-Blackwell.
    This clear and accessible textbook and its associated website offer a state of the art introduction to the burgeoning field of computer ethics and professional responsibility. Includes discussion of hot topics such as the history of computing; the social context of computing; methods of ethical analysis; professional responsibility and codes of ethics; computer security, risks and liabilities; computer crime, viruses and hacking; data protection and privacy; intellectual property and the “open source” movement; global ethics and the internet (...)
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  40.  4
    The Art of Traveling Across Burning Bridges. Book Review: Kockelman P. (2017). The Art of Interpretation in the Age of Computation. Oxford University Press. [REVIEW]Alexey V. Voronkov - 2023 - Sociology of Power 35 (2):242-251.
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  41. The significance of the computer in art.E. R. Pope - 1988 - In Frank H. Farley & Ronald W. Neperud (eds.), The Foundations of Aesthetics, Art & Art Education. Praeger. pp. 321--336.
  42.  12
    Have computation, animatronics, and robotic art anything to say about emotion, compassion, and how to model them? The survivor project. [REVIEW]Ephraim Nissan, Riccardo Cassinis & Laura Maria Morelli - 2008 - Pragmatics and Cognition 16 (1):3-36.
  43. The State-of-the-Art in Natural-Language Understanding David L. Waltz Research in computer understanding of natural language has led to the construc-tion of programs which can handle a number of different types of language, including questions about the contents of data bases, stories and news articles.Christopher Riesbeck - 1982 - In W. Lehnert (ed.), Strategies for Natural Language Processing. Lawrence Erlbaum.
     
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  44.  4
    Computational Creativity Research: Towards Creative Machines.Tarek R. Besold, Marco Schorlemmer & Alan Smaill (eds.) - 2014 - Springer, Atlantis Thinking Machines (Book 7), Atlantis.
    Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being (...)
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  45.  11
    The Folklore of Computers and the True Art of Thinking.Theodore Roszak - 1988 - Thinking: The Journal of Philosophy for Children 7 (3):8-12.
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  46.  9
    Sampling the Image: Computers in Arts Education.Joseph Walters - 1988 - The Journal of Aesthetic Education 22 (1):99.
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  47. Ars combinatoria: mystical systems, procedural art, and the computer.Janet Zweig - 2018 - In Armador Vega & Peter Weibel (eds.), Dia-logos: Ramon Llull's method of thought and artistic practice. Minneapolis, MN: University Of Minnesota Press.
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  48.  93
    A Computable Universe: Understanding and Exploring Nature as Computation.Hector Zenil - unknown
    A Computable Universe is a collection of papers discussing computation in nature and the nature of computation, a compilation of the views of the pioneers in the contemporary area of intellectual inquiry focused on computational and informational theories of the world. This volume is the definitive source of informational/computational views of the world, and of cutting-edge models of the universe, both digital and quantum, discussed from a philosophical perspective as well as in the greatest technical detail. The book discusses the (...)
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  49.  5
    Art and artificial intelligence.Göran Hermerén - 2024 - [New York]: Cambridge University Press.
    The overriding question discussed in this Element can be stated simply as: Can computers create art? This Element presents an overview of the controversies raised by various answers to this question. A major difficulty is that the technology is developing rapidly, and there are still many uncertainties and knowledge gaps as to what is possible today and in the near future. But a number of controversial issues are identified and discussed. The position taken on controversial issues will depend on assumptions (...)
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  50.  17
    The Philosophy of Quantum Computing.Michael E. Cuffaro - 2022 - In Eduardo Reck Miranda (ed.), Quantum Computing in the Arts and Humanities: An Introduction to Core Concepts, Theory and Applications. Springer. pp. 107-152.
    From the philosopher’s perspective, the interest in quantum computation stems primarily from the way that it combines fundamental concepts from two distinct sciences: Physics, in particular Quantum Mechanics, and Computer Science, each long a subject of philosophical speculation and analysis in its own right. Quantum computing combines both of these more traditional areas of inquiry into one wholly new, if not quite independent, science. Over the course of this chapter we will be discussing some of the most important philosophical (...)
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