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  1.  27
    Why Research-Oriented Design Isn’T Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline.Daniel Fallman - 2007 - Knowledge, Technology & Policy 20 (3):193-200.
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  2.  46
    A Different Way of Seeing: Albert Borgmann’s Philosophy of Technology and Human–Computer Interaction. [REVIEW]Daniel Fallman - 2010 - AI and Society 25 (1):53-60.
    Traditional human–computer interaction (HCI) allowed researchers and practitioners to share and rely on the ‘five E’s’ of usability, the principle that interactive systems should be designed to be effective, efficient, engaging, error tolerant, and easy to learn. A recent trend in HCI, however, is that academic researchers as well as practitioners are becoming increasingly interested in user experiences, i.e., understanding and designing for relationships between users and artifacts that are for instance affective, engaging, fun, playable, sociable, creative, involving, meaningful, exciting, (...)
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  3.  44
    Mobility as Involvement: On the Role of Involvement in the Design of Mobile Support Systems for Industrial Application. [REVIEW]Daniel Fallman - 2010 - AI and Society 25 (1):43-52.
    In this article, the concept of mobility is examined theoretically, from a phenomenological perspective, as well as empirically, through two design case studies. First, a background to how the notion of mobility is generally conceptualized and used in academia as well as within industry is provided. From a phenomenological analysis, it becomes necessary to question the currently dominating understanding of mobility as first and foremost a provider of freedom from a number of constraints. Rather, it is argued, mobility needs to (...)
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