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  1.  73
    Spatial poetics, place, non-place and storyworlds: Intimate spaces for metaverse avatars.Elif Ayiter - 2019 - Technoetic Arts 17 (1):155-169.
    This article will ask questions that connect the conceptions of Marc Augé's 'place/non-place' and Gaston Bachelard's 'poetic space' to the avatar of real-time, perpetual, online, three-dimensional virtual builder's worlds, also known as the metaverse. Are metaverses 'places' or 'non-places'? Do we actually live in the metaverse or do we just traverse these worlds very much in the sense that Marc Augé defines them as transitional loci that are assigned only to circumscribed and specific positions? The question following from this is (...)
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  2.  28
    Alpha. Tribe.Elif Ayiter - 2010 - Journal of Consciousness Studies 17 (7-8):7-8.
    This paper takes a first-hand look at the creation of multiple identities through multiple avatars by a single user in Second Life®. This phenomenon, together with its non-virtual predecessors such as the literary nom de plume, challenges the validity of the notion of the undivided 'self', particularly in the context of creative practices. 'alpha.tribe' is an experimental group of avatars who have founded a virtual fashion business in Second Life®. The creative output of this enterprise provides the visual context through (...)
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  3.  17
    Building a (virtual) Aleph: The visual transformation of a tiny cosmogony.Elif Ayiter - 2017 - Technoetic Arts 15 (1):3-13.
    This article discusses the transformation of a tiny three-dimensional artwork created in the metaverse that takes its inspiration from Jorge Luis Borges’s story of ‘the Aleph’ – a tale that revolves around a minute artefact that is ‘one of the points in space that contains all other points’. The visualization of a concept as complex as ‘the Aleph’ led the author of the project through a process that started from Cartesian precepts, from where it transformed itself into an investigation of (...)
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  4.  32
    Deconstruction, legibility and space: Four experimental typographic practices.Elif Ayiter, Onur Yazıcıgil, Sina Cem Çetin & Doruk Türkmen - 2013 - Technoetic Arts 11 (3):209-220.
    In this article we wish to present the typographic experimentations of four designers, each of whom looks at typography and its implementations from different viewpoints; however with similar goals – namely to investigate how typographic systems can be implemented, their attributes as carriers of semantic meaning be redefined, and/or their functions be improved upon within the digital medium that presents challenges as well as opportunities that enable graphic designers to reach well beyond the traditional medium of typographic work; i.e., printed (...)
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  5.  68
    Embodied in a metaverse: Anatomia and body parts.Elif Ayiter - 2010 - Technoetic Arts 8 (2):181-188.
    In this article, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life, both of which are meant to be accessed with site-specific avatars, will provide the creative platform whereby this investigation is undertaken. While the installation Anatomia aims to propel the visitor towards reflections of an introverted nature, involving the fragility of the physical self, body parts seeks (...)
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  6.  42
    Integrative art education in a metaverse: ground.Elif Ayiter - 2008 - Technoetic Arts 6 (1):41-53.
    Virtual learning environments (VLEs) present us with unprecedented opportunities in bringing together students and educators from widely disparate geographical locations, as well as diverse cultures and backgrounds to participate in a learning experience that should take into cognizance the affordances of these novel arenas in the design of both content and the environment(s) in which this content is to be implemented/enacted. While VLEs do seem to address the requirements of well-structured learning endeavours, the boundaries of which are clearly defined, they (...)
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  7.  38
    ‘Thought/visual processing’: Ctrl+x, y, z, v.Elif Ayiter - 2012 - Technoetic Arts 9 (2-3):239-245.
    With this text I wish to revisit a long-standing preoccupation of mine which addresses the extent to which the digital medium may have brought about a paradigm shift in creative process; one which has been effectuated through a conversion of the creative medium itself – from atoms to bits. As a visual practitioner, what is particularly significant to my enquiry is that this change in medium is deemed to have brought about a change in language that affects the very nature (...)
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  8.  34
    ‘The Tower and the Quest’: A storytelling space for avatars.Elif Ayiter & Heidi Dahslveen - 2013 - Technoetic Arts 11 (1):15-25.
    In this article, we discuss a project that was co-authored by a storyteller and a visual artist in the metaverse of Second Life in 2009. The aim of the project was to create a storytelling space that would be used by its visitors to create their own unique narratives, as well as their own original performances, all of which would take their trajectories by being immersed in a virtual architecture/landscape, through avatar costumes and a substantial library of dramatic poses and (...)
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