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  1.  59
    A Situated Cognition Perspective on Presence.Antonella Carassa, Francesca Morganti & Maurizio Tirassa - unknown
    During interaction with computer-based 3-D simulations like virtual reality, users may experience a sense of involvement called presence. Presence is commonly defined as the subjective feeling of "being there". We discuss the state of the art in this inno vative research area and introduce a situated cognition perspective on presence. We argue that presence depends on the proper integration of aspects relevant to an agent's movement and perception, to her actions, and to her conception of the overall situ a tion (...)
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  2. Movement, Action, and Situation: Presence in Virtual Environments.Antonella Carassa, Francesca Morganti & Maurizio Tirassa - unknown
    Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceived of as deriving from immersion, interaction, and social and narrative involvement with suitable technology. We argue that presence depends on a suitable integration of aspects relevant to an agent's movement and perception, to her actions, and to her conception of the overall situation in which she finds herself, as well as on how these aspects mesh with the possibilities for action afforded in the interaction (...)
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  3.  7
    Visual Exploration Patterns of Human Figures in Action: An Eye Tracker Study with Art Paintings.Daniela Villani, Francesca Morganti, Pietro Cipresso, Simona Ruggi, Giuseppe Riva & Gabriella Gilli - 2015 - Frontiers in Psychology 6.
  4.  15
    The Role of Baseline Vagal Tone in Dealing with a Stressor During Face to Face and Computer-Based Social Interactions.Daniele Rigoni, Francesca Morganti & Paride Braibanti - 2017 - Frontiers in Psychology 8.
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  5. Enacting Intersubjectivity: Paving the Way for a Dialogue Between Cognitive Science, Social Cognition, and Neuroscience.Antonella Carassa, Francesca Morganti & Guiseppa Riva (eds.) - 2009 - Universita della Svizzera Italiana.
  6.  2
    Enacting Space in Virtual Reality: A Comparison Between Money’s Road Map Test and Its Virtual Version.Francesca Morganti - 2018 - Frontiers in Psychology 9.
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  7.  2
    Take the First-Person Perspective to Become Dementia-Friendly: The Use of 360° Video for Experiencing Everyday-Life Challenges With Cognitive Decline.Francesca Morganti, Nicola Palena, Paola Savoldelli & Andrea Greco - 2020 - Frontiers in Psychology 11.
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