Results for 'Interaction design'

1000+ found
Order:
  1.  28
    Ethical Issues in Interaction Design.Toni Robertson - 2006 - Ethics and Information Technology 8 (2):49-59.
    When we design information technology we risk building specific metaphors and models of human activities into the technology itself and into the embodied activities, work practices, organisational cultures and social identities of those who use it. This paper is motivated by the recognition that the assumptions about human activity used to guide the design of particular technology are made active, in use, by the interaction design of that technology. A fragment of shared design work is (...)
    Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  2.  13
    Interaction Design in Italy: Where We Are.Francesca Rizzo - 2009 - Knowledge, Technology & Policy 22 (1):3-5.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  3.  5
    Itsme: Interaction Design Innovating Workstations.Giorgio De Michelis, Marco Loregian & Claudio Moderini - 2009 - Knowledge, Technology & Policy 22 (1):71-78.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  4. Embodied Cognition and the Magical Future of Interaction Design.David Kirsh - 2013 - ACM Transactions on Computer-Human Interaction 20 (1):30.
    The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interac-tion and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive – tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (...)
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  5.  12
    Inventing the Medium: Principles of Interaction Design as a Cultural Practice.Janet H. Murray - 2011 - MIT Press.
    Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and (...)
    No categories
    Direct download  
     
    Export citation  
     
    My bibliography  
  6.  18
    Technology, Crisis, and Interaction Design: A Conversation with Bruce Sterling, Donald Norman, and Derrick de Kerckhove.Lorenzo Imbesi, Bruce Sterling, Donald Norman & Derrick de Kerckhove - 2010 - Mediatropes 2 (2):128-135.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  7.  10
    Multi-Agent Simulation Based on Interaction Design.Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe & Reiko Hishiyama - 2003 - Transactions of the Japanese Society for Artificial Intelligence 18:278-285.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  8.  8
    Knowledge Interaction Design for Creative Knowledge Work.Kumiyo Nakakoji & Yasuhiro Yamamoto - 2004 - Transactions of the Japanese Society for Artificial Intelligence 19:154-165.
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  9.  14
    Brain Current Interface: Intentional Metaphor for Interaction Design.Maria Tjader-Knight - 2012 - Technoetic Arts 9 (2-3):113-120.
  10.  4
    Itsme: Interaction Design Innovating Workstations.Giorgio De Michelis, Marco Loregian & Claudio Moderini - 2009 - Knowledge, Technology & Policy 22 (1):71-78.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  11.  3
    Value‐Centred Interaction Design Methods.John Knight - 2008 - Journal of Information, Communication and Ethics in Society 6 (4):334-348.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  12. The Foundations of Interaction Design.Gilian Crampton Smith (ed.) - 2005
    No categories
     
    Export citation  
     
    My bibliography  
  13. Sonic Interaction Design.Karmen Franinovic & Stefania Serafin (eds.) - 2013 - MIT Press.
    This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience.
    Direct download  
     
    Export citation  
     
    My bibliography  
  14. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
    No categories
     
    Export citation  
     
    My bibliography  
  15. Interaction Design for Constraints Selection in Interactive Constrained Clustering.Seiji Yamada, Junki Mizukami & Masayuki Okabe - 2014 - Transactions of the Japanese Society for Artificial Intelligence 29 (2):259-267.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  16.  57
    The Role of Cognitive Modeling for User Interface Design Representations: An Epistemological Analysis of Knowledge Engineering in the Context of Human-Computer Interaction[REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in a first (...)
    Direct download (11 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  17.  8
    Mental Models of Robots Among Senior Citizens: An Interview Study of Interaction Expectations and Design Implications.Justin Walden, Eun Hwa Jung, S. Shyam Sundar & Ariel Celeste Johnson - 2015 - Interaction Studies 16 (1):68-88.
    An emerging topic in robot design and scholarly research is socially assistive robots for senior citizens. Compared to robots in other sectors, SARs can augment their assistive-utilitarian functions by offering social, emotional, and cognitive support to seniors. This study draws upon interviews with 45 senior citizens to understand this group’s expectations for human-robot interactions and their anticipated needs for robots. Our grounded theory analysis suggests that senior citizens expect robots to meet three types of needs: physical, informational, and interactional. (...)
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  18.  11
    Improving Hri Design by Applying Systemic Interaction Analysis (Sina).Manja Lohse, Marc Hanheide, Karola Pitsch, Katharina J. Rohlfing & Gerhard Sagerer - 2009 - Interaction Studies 10 (3):298-323.
  19.  7
    Improving HRI Design by Applying Systemic Interaction Analysis.Manja Lohse, Marc Hanheide, Karola Pitsch, Katharina J. Rohlfing & Gerhard Sagerer - 2009 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 10 (3):298-323.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  20.  2
    Mental Models of Robots Among Senior Citizens: An Interview Study of Interaction Expectations and Design Implications.Justin Walden, Eun Hwa Jung, S. Shyam Sundar & Ariel Celeste Johnson - 2015 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 16 (1):68-88.
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  21. Naturalising the Design Process: Autonomy and Interaction as Core Features.Argyris Arnellos, Thomas Spyrou & Ioannis Darzentas - 2010 - In Marcin Miłkowski Konrad Talmont-Kaminski (ed.), Beyond Description: Naturalism and Normativity. College Publications.
  22.  15
    Interacting with Artificial Life: A‐Volve: Linking Human Design and Interaction to the Virtual World.Christa Sommerer & Laurent Mignonneau - 1997 - Complexity 2 (6):13-21.
  23.  4
    On Cooperative Behavior in Distributed Teams: The Influence of Organizational Design, Media Richness, Social Interaction, and Interaction Adaptation.Dorthe D. Håkonsson, Børge Obel, Jacob K. Eskildsen & Richard M. Burton - 2016 - Frontiers in Psychology 7.
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  24. Multiple-Variable Design for Experiments Involving Interaction of Behavior.R. S. Crutchfield & E. C. Tolman - 1940 - Psychological Review 47 (1):38-42.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  25. Electromechanical Design of Self-Similar Inspired Surface Electrodes for Human-Machine Interaction.YongAn Huang, Wentao Dong, Chen Zhu & Lin Xiao - 2018 - Complexity 2018:1-14.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  26. Interacting with Artificial Life: A-Volve: Linking Human Design and Interaction to the Virtual World.Christa Sommerer & Laurent Mignonneau - 1997 - Complexity 2 (6):13-21.
  27. Design and Implementation of a Multimodal Interaction Description Language Based on Data Modeling.Daisuke Takegoshi & Masahiro Araki - 2013 - Transactions of the Japanese Society for Artificial Intelligence 28 (3):261-266.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  28.  11
    La Sparizione Del Design. Parte I: Less is More.Andrea Mecacci & Lorenzo Marras - 2014 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 7 (1):141-151.
    Since the late Eighties, technological change and transition from analog to digital, led to a challenging of the classical categories of modernist design. With the development of Human Computer Interaction and its impact on theories of Functionalist Design, it has begun a process of interrogation – initially in a cognitive sense and then in the more properly aesthetic sense – which, through theories and practices increasingly dependent on computerization , brings modernist theories about functionality to shift their (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  29.  66
    Integrating Ethics in Design Through the Value-Sensitive Design Approach.Mary Cummings - 2006 - Science and Engineering Ethics 12 (4):701-715.
    The Accreditation Board of Engineering and Technology (ABET) has declared that to achieve accredited status, “engineering programs must demonstrate that their graduates have an understanding of professional and ethical responsibility.” Many engineering professors struggle to integrate this required ethics instruction in technical classes and projects because of the lack of a formalized ethics-in-design approach. However, one methodology developed in human-computer interaction research, the Value-Sensitive Design approach, can serve as an engineering education tool which bridges the gap between (...)
    Direct download (6 more)  
     
    Export citation  
     
    My bibliography   9 citations  
  30.  16
    A Pilgrim's Progress: From Cognitive Science to Cooperative Design[REVIEW]Liam J. Bannon - 1989 - AI and Society 4 (4):259-275.
    This paper provides a glimpse of some different theoretical frameworks and empirical methods in the author's search for theories and practices that might improve the utility and usability of computer artifacts. The essay touches on some problematic aspects of currently accepted theories and techniques in the cognitive sciences, especially in their application to the field of human-computer interaction, and mentions some alternative conceptions based on a cultural-historical approach. The intent is to widen the nature of the debate about appropriate (...)
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  31.  50
    Exploring Sociality and Engagement in Play Through Game-Control Distribution.Marco C. Rozendaal, Bram A. L. Braat & Stephan A. G. Wensveen - 2010 - AI and Society 25 (2):193-201.
    This study explores how distributing the controls of a video game among multiple players affects the sociality and engagement experienced in game play. A video game was developed in which the distribution of game controls among the players could be varied, thereby affecting the abilities of the individual players to control the game. An experiment was set up in which eight groups of three players were asked to play the video game while the distribution of the game controls was increased (...)
    Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  32.  6
    User-Centred Design of Communication Environments and Systems for Disabled People.Margherita Pillan & Fiammetta Costa - 2009 - Knowledge, Technology & Policy 22 (4):265-273.
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  33.  1
    Inspirational Patterns for Embodied Interaction.Jonas Löwgren - 2007 - Knowledge, Technology & Policy 20 (3):165-177.
    Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  34.  21
    Unseen and Unaware: Implications of Recent Research on Failures of Visual Awareness for Human-Computer Interface Design.D. Alexander Varakin, Daniel T. Levin & Roger Fidler - 2004 - Human-Computer Interaction 19 (4):389-422.
  35.  34
    The Design and Evaluation of Interactive Systems with Perceived Social Intelligence: Five Challenges. [REVIEW]William Green & Boris de Ruyter - 2010 - AI and Society 25 (2):203-210.
    This paper reflects on discussions within the Social Intelligence for Tele-healthcare (SIFT) project. The SIFT project aims to establish a model of social intelligence, to support the user-centred design of social intelligence in interactive systems. The conceptual background of social intelligence for the SIFT project is presented. Five challenges identified for the design of socially aware interactions are described, and their implications are discussed.
    Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  36.  17
    Technology to Facilitate Ethical Action: A Proposed Design[REVIEW]Douglas H. Wightman, Lucas G. Jurkovic & Yolande E. Chan - 2005 - AI and Society 19 (3):250-264.
    As emerging technologies support new ways in which people relate, ethical discourse is important to help guide designers of new technologies. This article endeavors to do just that by presenting an ethical analysis and design of technology intended to gather and act upon information on behalf of its users. The article elaborates on socio-technological factors that affect the development of technology to support ethical action. Research and practice implications are outlined.
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  37.  16
    From Participatory Design to Participating Problem Solving: Enhancing System Adaptability Through User Modelling. [REVIEW]Zhengxin Chen - 1993 - AI and Society 7 (3):238-247.
    The issue on the role of users in knowledge-based systems can be investigated from two aspects: the design aspect and the functionality aspect. Participatory design is an important approach for the first aspect while system adaptability supported by user modelling is crucial to the second aspect. In the article, we discuss the second aspect. We view a knowledge-based computer system as the partner of users' problem-solving process, and we argue that the system functionality can be enhanced by adapting (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  38.  11
    La Sparizione Del Design. Parte III: More is Less.Lorenzo Marras & Andrea Mecacci - 2014 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 7 (1):177-199.
    Computing has become ubiquitous and organic. The “new” human ecosystem is increasingly composed of "intelligent" objects. Since the Nineties there has been a constant application of the practice of disappearance of everyday objects. The daily experience changes, since the objects we use, in their disappearance and imperceptibility, do not divide us from the Life-World. At the same time, the designer is called to rewrite and amplify human experience, and design reflects a different conception of the aesthetic, which must be (...)
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  39.  8
    Why Research-Oriented Design Isn’T Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline.Daniel Fallman - 2007 - Knowledge, Technology & Policy 20 (3):193-200.
    Direct download (4 more)  
     
    Export citation  
     
    My bibliography   2 citations  
  40.  8
    Interactive Effects of Preparatory Intervals, Stimulus Intensity, and Experimental Design on Reaction Time.George Kellas, Alfred A. Baumeister & Stephen J. Wilcox - 1969 - Journal of Experimental Psychology 80 (2p1):311.
  41.  3
    Searching for Salient Aspects of Resonant Interaction.Caroline Hummels - 2007 - Knowledge, Technology & Policy 20 (1):19-29.
  42.  33
    S-Conart: An Interaction Method That Facilitates Concept Articulation in Shopping Online. [REVIEW]Hiroko Shoji & Koichi Hori - 2005 - AI and Society 19 (1):65-83.
    This study addresses building an interactive system that effectively prompts customers to make their decision while shopping online. It is especially targeted at purchasing as concept articulation where customers initially have a vague concept of what they want and then gradually clarify it in the course of interaction, which has not been covered by traditional online shopping systems. This paper proposes information presentation methods to effectively facilitate customers in their concept articulation process, and the framework for interaction (...) to enable the methods. Specifically, this study builds a system called S-Conart that facilitates purchasing as concept articulation through support for customer’s conception with spatial-arrangement style information presentation and for their conviction with scene information presentation, and then makes a set of evaluation experiments with the system to verify that the approach used in building the system is effective in facilitating the purchasing as concept articulation. (shrink)
    Direct download (5 more)  
     
    Export citation  
     
    My bibliography  
  43.  9
    La Sparizione Del Design. Parte II: Less is Less.Lorenzo Marras & Andrea Mecacci - 2014 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 7 (1):153-175.
    The evolution of Interaction Design could be read as a radicalization of the dogma of modern functionalism, Less is More, and a "rediscovery" of certain theories of Minimal Art. This radicalization is reflected in the same evolution that has taken place since the early Nineties within the Human-Computer Interaction, with the gradual replacement of User Experience as a major category of interaction design. Designing the interactive experience becomes more important than Usability. But if the experience (...)
    Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  44. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus (...)
    Direct download  
    Translate
     
     
    Export citation  
     
    My bibliography   29 citations  
  45.  78
    Metacognition, Distributed Cognition and Visual Design.David Kirsh - 2005 - In Peter Gardenfors, Petter Johansson & N. J. Mahwah (eds.), Cognition, education, and communication technology. Erlbaum Associates. pp. 147--180.
    Metacognition is associated with planning, monitoring, evaluating and repairing performance Designers of elearning systems can improve the quality of their environments by explicitly structuring the visual and interactive display of learning contexts to facilitate metacognition. Typically page layout, navigational appearance, visual and interactivity design are not viewed as major factors in metacognition. This is because metacognition tends to be interpreted as a process in the head, rather than an interactive one. It is argued here, that cognition and metacognition are (...)
    Direct download  
     
    Export citation  
     
    My bibliography   4 citations  
  46.  33
    Knowledge in Co-Action: Social Intelligence in Collaborative Design Activity. [REVIEW]Satinder P. Gill & Jan Borchers - 2004 - AI and Society 18 (1):86-86.
    Skilled cooperative action means being able to understand the communicative situation and know how and when to respond appropriately for the purpose at hand. This skill is of the performance of knowledge in co-action and is a form of social intelligence for sustainable interaction. Social intelligence, here, denotes the ability of actors and agents to manage their relationships with each other. Within an environment we have people, tools, artefacts and technologies that we engage with. Let us consider all of (...)
    Direct download (7 more)  
     
    Export citation  
     
    My bibliography   3 citations  
  47.  13
    Reflections on Participatory Design.Karamjit S. Gill - 1989 - AI and Society 3 (4):297-314.
    The human-centred debate in Britain focuses on the idea of human-machine symbiosis, and the “Dialogue” debate in Scandinavia focuses on the deep understanding of human communication, through a process of inner reflection. Both of these debates provide a framework for the participatory design of AI systems.The emergence of “social Europe” creates the desirability for a sharing of social and cultural knowledge and resources among the citizens of Europe. This raises the possibility of exploiting the potential of new technology for (...)
    Direct download (3 more)  
     
    Export citation  
     
    My bibliography   4 citations  
  48.  16
    Interaction Effects and Subgroup Analyses in Clinical Trials: More Than Meets the Eye?Nick Sevdalis & Rosamond Jacklin - 2008 - Journal of Evaluation in Clinical Practice 14 (5):919-922.
    In clinical trials, it is common practice to follow up significant interactions between the factors under investigation with subgroup analyses. Such analyses pose at least two analytical and interpretational challenges. The first challenge is that performing multiple subgroup analyses increases the likelihood of obtaining spuriously significant results. This has been acknowledged and relevant guidance exists in the medical literature. The second challenge is that the effects that are obtained at the level of subgroup are composite. This has yet to be (...)
    Direct download (6 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  49.  58
    “Walk on the Sun”: An Interactive Image Sonification Exhibit. [REVIEW]Marty Quinn - 2012 - AI and Society 27 (2):303-305.
    “Walk on the Sun” is an interactive experience of image as music. As explorers move across images that are data projected onto the floor, their movements are visually tracked and used to select pixels in the images which they immediately hear as musical pitches played by various instruments. The sonification design maps color to one of 9 instruments, brightness to one of 50 pitches, and location in the image to panning position, creating 57,600 differentiable musical events. This high resolution (...)
    Direct download (5 more)  
     
    Export citation  
     
    My bibliography  
  50.  24
    Participation, Animation, Design: A Tripartite Approach to Urban Community Networking. [REVIEW]Marcus Foth - 2010 - AI and Society 25 (3):335-343.
    Theories of networked individualism and forms of urban alienation challenge the continued purpose and relevance of conventional community tools in urban neighbourhood. However, the majority of urban residents surveyed in this research still believe that there are people living in their immediate neighbourhood who may share their interests or who are at least personally compatible, but they do not know them. Web-based community networking systems have the potential to facilitate intra-neighbourhood interaction and support community-building efforts. Community networking studies have (...)
    Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
1 — 50 / 1000