Order:
  1.  65
    Virtual competitions and the gamer’s dilemma.Karim Nader - 2020 - Ethics and Information Technology 22 (3):239-245.
    This paper expands Rami Ali’s dissolution of the gamer’s dilemma (Ethics Inf Technol 17:267-274, 2015). Morgan Luck’s gamer’s dilemma (Ethics Inf Technol 11(1):31-36, 2009) rests on our having diverging intuition when considering virtual murder and virtual child molestation in video games. Virtual murder is seemingly permissible, when virtual child molestation is not and there is no obvious morally relevant difference between the two. Ali argues that virtual murder and virtual child molestation are equally permissible/impermissible when considered under different modes of (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  2. Decay happens: the role of active forgetting in memory.Oliver Hardt, Karim Nader & Lynn Nadel - 2013 - Trends in Cognitive Sciences 17 (3):111-120.
    Although the biological bases of forgetting remain obscure, the consensus among cognitive psychologists emphasizes interference processes, rejecting decay in accounting for memory loss. In contrast to this view, recent advances in understanding the neurobiology of long-term memory maintenance lead us to propose that a brain-wide well-regulated decay process, occurring mostly during sleep, systematically removes selected memories. Down-regulation of this decay process can increase the life expectancy of a memory and may eventually prevent its loss. Memory interference usually occurs during certain (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   9 citations  
  3.  23
    Public understanding of artificial intelligence through entertainment media.Karim Nader, Paul Toprac, Suzanne Scott & Samuel Baker - forthcoming - AI and Society:1-14.
    Artificial intelligence is becoming part of our everyday experience and is expected to be ever more integrated into ordinary life for many years to come. Thus, it is important for those in product development, research, and public policy to understand how the public’s perception of AI is shaped. In this study, we conducted focus groups and an online survey to determine the knowledge of AI held by the American public, and to judge whether entertainment media is a major influence on (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  4.  74
    Dating through the filters.Karim Nader - 2020 - Social Philosophy and Policy 37 (2):237-248.
    In this essay, I explore ethical considerations that might arise from the use of collaborative filtering algorithms on dating apps. Collaborative filtering algorithms can predict the preferences of a target user by looking at the past behavior of similar users. By recommending products through this process, they can influence the news we read, the movies we watch, and more. They are extremely powerful and effective on platforms like Amazon and Google. Recommender systems on dating apps are likely to group people (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  5.  16
    Video Game Fictions: A Dual-Work View.Karim Nader - 2022 - Journal of the Philosophy of Games 4 (1).
    Video games fictions are interactive: some of the content is set by the game designer and some is set by the player. However, philosophers disagree over how this interaction is reflected within the fictional content of video games. First, I will show that games and playthroughs are two distinct works of fiction with their associated fictional content. Second, I argue that players engage with both fictional works when playing a video game. They imagine the fictional truths associated with the game (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  6. Virtual fictional actions.Karim Nader - forthcoming - Journal of Aesthetics and Art Criticism.
    Virtual fictionalism is the view that virtual reality is a kind of fiction. We imagine that what we see and hear in virtual reality is real, although it is not. The problem with this view is that there are real moral concerns with our use of virtual reality, from violent video games to cases of virtual groping on social platforms. If what we do in virtual reality is just make-believe, the fictionalist cannot explain the real moral harms of our virtual (...)
     
    Export citation  
     
    Bookmark