Results for 'Logical games'

993 found
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  1.  35
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  2.  46
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article (...)
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  3.  86
    Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in (...)
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  4. The Logic Game: A Two-Player Game of Propositional Logic.Daniel J. Hicks & John Milanese - 2015 - Teaching Philosophy 38 (1):77-93.
    This paper introduces The Logic Game, a two-player strategy game designed to help students in introductory logic classes learn the truth conditions for the logical operators. The game materials can be printed using an ordinary printer on ordinary paper, takes 10-15 minutes to play, and the rules are fairly easy to learn. This paper includes a complete set of rules, a URL for a website hosting all of the game materials, and the results of a study of the effectiveness (...)
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  5. Logic games: Not just tools, but models of interaction.Johan van Benthem - unknown
    This paper is based on tutorials on 'Logic and Games' at the 7th Asian Logic Conference in Hsi-Tou, Taiwan, 1999, and until 2002 in Siena, Stuttgart, Trento, Udine, and Utrecht. We present logic games as a topic per se, giving models for dynamic interaction between agents. First, we survey some basic logic games. Then we show how their common properties raise general issues of game structure and 'game logics'. Next, we review logic games in the light (...)
     
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  6.  61
    Medieval Obligationes as Logical Games of Consistency Maintenance.C. Dutilh Novaes - 2005 - Synthese 145 (3):371-395.
    I argue that the medieval form of dialectical disputation known as obligationes can be viewed as a logical game of consistency maintenance. The game has two participants, Opponent and Respondent. Opponent puts forward a proposition P; Respondent must concede, deny or doubt, on the basis of inferential relations between P and previously accepted or denied propositions, or, in case there is none, on the basis of the common set of beliefs. Respondent loses the game if he concedes a contradictory (...)
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  7.  33
    If Logic, Game-Theoretical Semantics, and the Philosophy of Science.Ahti-Veikko Pietarinen & Gabriel Sandu - 2004 - In S. Rahman J. Symons (ed.), Logic, Epistemology, and the Unity of Science. Kluwer Academic Publisher. pp. 105--138.
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  8. Logic, game theory and social choice oisterwijk (near tilburg), the netherlands, 13-16 may 1999.W. Bossert Bosch, J. van der Craats, A. van Deemen, R. Delver, M. van Hees, M. Hild, M. Kaneko, H. Keiding, M. Monsuur & H. Moulin - 1999 - Theory and Decision 46 (106).
     
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  9.  64
    Why Play Logical Games?Mathieu Marion - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 3--26.
  10.  15
    Learning logic, logical games.Zoltan P. Dienes - 1966 - [New York]: Herder & Herder. Edited by E. W. Golding.
  11.  12
    Proof Golf: A Logic Game.Cameron D. Brewer - 2022 - Teaching Philosophy 45 (3):279-297.
    Here I describe a game that I use in my logic classes once we begin derivations. The game can help improve class dynamics, help struggling students recognizes they are not alone, open lines of communication between students, and help students of all levels prepare for exams. The game can provide struggling students with more practice with the fundamental rules of a logical system while also challenging students who excel at derivations. If students are struggling with particular rules or strategies (...)
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  12.  24
    Modelling def+easible reasoning by means of adaptive logic games.Peter Verdée - 2012 - Logic Journal of the IGPL 20 (2):417-437.
    In this article, I present a dynamic logic game for defeasible reasoning. I argue that, as far as defeasible reasoning is concerned, one should distinguish between practical and ideal rationality. Starting from the adaptive logic framework, I formalize both rationality notions by means of logic games. The presented adaptive logic games are based on (i) standard logic games on the one hand and (ii) dynamic proof procedures for adaptive logic on the other hand. The games are (...)
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  13.  98
    Deontic logic for strategic games.Allard Tamminga - 2013 - Erkenntnis 78 (1):183-200.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi-agent deontic action (...)
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  14.  50
    Roger Swyneshed’s Obligationes: A Logical Game of Inference Recognition?Catarina Dutilh Novaes - 2006 - Synthese 151 (1):125-153.
    In [Dutilh Novaes, Medieval-obligations as logical Games of Consistency maintenance, synthese, (2004)], I proposed a reconstruction of Walter Burley’s theory of obligationes, based on the idea that Burley’s theory of obligationes could be seen as a logical game of consistency maintenance. In the present paper, I intend to test the game hypothesis on another important theory of obligationes, namely Roger Swyneshed’s theory. In his treatise on obligationes [edited by P.V. Spade, cf. Spade History and philosophy of Logic (...)
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  15.  79
    Roger Swyneshed’s Obligationes: A Logical Game of Inference Recognition?Catarina Dutilh Novaes - 2006 - Synthese 151 (1):125 - 153.
    In [Dutilh Novaes, Medieval-obligations as logical Games of Consistency maintenance, synthese, (2004)], I proposed a reconstruction of Walter Burley’s theory of obligationes, based on the idea that Burley’s theory of obligationes could be seen as a logical game of consistency maintenance. In the present paper, I intend to test the game hypothesis on another important theory of obligationes, namely Roger Swyneshed’s theory. In his treatise on obligationes [edited by P.V. Spade, cf. Spade History and philosophy of Logic (...)
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  16.  57
    Independence-friendly logic: a game-theoretic approach.Allen L. Mann - 2011 - New York: Cambridge University Press. Edited by Gabriel Sandu & Merlijn Sevenster.
    A systematic introduction suitable for readers who have little familiarity with logic. Provides numerous examples and complete proofs.
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  17.  17
    When is an exercise in logic also a logic game?David Kary & Sheldon Wein - unknown
    This paper looks to Bernard Suits’s analysis of games and game playing for at least a partial answer to the question in its title. It applies Suits’s analysis to Sudoku, a popular logic puzzle, and to Ana-lytical Reasoning, a question type in standardized assessments. The purpose is both to test Suits’s analysis in a novel domain and to give educators and test developers useful insight into the relationship between logic exercises and games.
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  18.  6
    Reasoning: games, cognition, logic.Mariusz Urbański, Tomasz Skura & Paweł Łupkowski (eds.) - 2020 - [London]: College Publications.
    This volume contains papers presented at the Poznań Reasoning Week multi-conference held in Poznań in September 11-15, 2018. PRW aims at bringing together experts whose research offers a broad range of perspectives on systematic analyses of reasoning processes and their formal modelling. The 2018 edition consisted of three conferences, which addressed the following topics: (i) games in reasoning research, (ii) the interplay of logic and cognition, and (iii) refutation systems. The papers collected in this volume address all these topics.
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  19.  6
    The Necessary and the Possible. The First of Three Talks on `The Logic Game.'.A. N. Prior & D. O. Pitches - 1958 - Journal of Symbolic Logic 23 (3):347-348.
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  20. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  21. VALIDITY: A Learning Game Approach to Mathematical Logic.Steven James Bartlett - 1973 - Hartford, CT: Lebon Press. Edited by E. J. Lemmon.
    The first learning game to be developed to help students to develop and hone skills in constructing proofs in both the propositional and first-order predicate calculi. It comprises an autotelic (self-motivating) learning approach to assist students in developing skills and strategies of proof in the propositional and predicate calculus. The text of VALIDITY consists of a general introduction that describes earlier studies made of autotelic learning games, paying particular attention to work done at the Law School of Yale University, (...)
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  22.  57
    Logic in Games.Johan Van Benthem - 2014 - MIT Press.
    A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.
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  23. The game of the name: introducing logic, language, and mind.Gregory McCulloch - 1989 - New York: Oxford University Press.
    This introduction to modern work in analytic philosophy uses the example of the proper name to give a clear explanation of the logical theories of Gottlob Frege, and explain the application of his ideas to ordinary language. McCulloch then shows how meaning is rooted in the philosophy of mind and the question of intentionality, and looks at the ways in which thought can be "about" individual material objects.
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  24. Game Logic - An Overview.Marc Pauly & Rohit Parikh - 2003 - Studia Logica 75 (2):165-182.
    Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.
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  25.  81
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  26. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of (...)
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  27.  52
    Games and full completeness for multiplicative linear logic.Abramsky Samson & Jagadeesan Radha - 1994 - Journal of Symbolic Logic 59 (2):543-574.
    We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. Our semantics incorporates (...)
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  28.  30
    Games and Cardinalities in Inquisitive First-Order Logic.Gianluca Grilletti & Ivano Ciardelli - 2023 - Review of Symbolic Logic 16 (1):241-267.
    Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the inquisitive setting. That is, we study what (...)
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  29.  41
    A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
    We present a game semantics in the style of Lorenzen for Girard's linear logic . Lorenzen suggested that the meaning of a proposition should be specified by telling how to conduct a debate between a proponent P who asserts and an opponent O who denies . Thus propositions are interpreted as games, connectives as operations on games, and validity as existence of a winning strategy for P. We propose that the connectives of linear logic can be naturally interpreted (...)
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  30.  40
    Epistemic Logic and the Theory of Games and Decisions.M. Bacharach, Louis André Gerard-Varet, Philippe Mongin & H. S. Shin (eds.) - 1997 - Dordrecht: Springer.
    This collection of papers in epistemic logic is oriented towards applications to game theory and individual decision theory. Most of these papers were presented at the inaugural conference of the LOFT (Logic for the Theory and Games and Decisions) conference series, which took place in 1994 in Marseille. Among the notions dealt with are those of common knowledge and common belief, infinite hierarchies of beliefs and belief spaces, logical omniscience, positive and negative introspection, backward induction and rationalizable equilibria (...)
  31.  24
    Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.
  32. The Logic of Joint Ability in Two-Player Tacit Games.Peter Hawke - 2017 - Review of Symbolic Logic 10 (3):481-508.
    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where agents move (...)
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  33.  67
    Games as formal tools versus games as explanations in logic and science.Ahti-Veikko Pietarinen - 2003 - Foundations of Science 8 (4):317-364.
    This paper addresses the theoretical notion of a game as it arisesacross scientific inquiries, exploring its uses as a technical andformal asset in logic and science versus an explanatory mechanism. Whilegames comprise a widely used method in a broad intellectual realm(including, but not limited to, philosophy, logic, mathematics,cognitive science, artificial intelligence, computation, linguistics,physics, economics), each discipline advocates its own methodology and aunified understanding is lacking. In the first part of this paper, anumber of game theories in formal studies are critically (...)
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  34.  3
    Games, Logic, and Constructive Sets.Grigori Mints & Reinhard Muskens (eds.) - 2003 - Center for the Study of Language and Inf.
    Mathematical game theory has been embraced by a variety of scholars: social scientists, biologists, linguists, and now, increasingly, logicians. This volume illustrates the recent advances of game theory in the field. Logicians benefit from things like game theory's ability to explain informational independence between connectives; meanwhile, game theorists have even begun to benefit from logical epistemic analyses of game states. In concert with such pioneering work, this volume also present surprising developments in classical fields, including first-order logic and set (...)
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  35. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference logic (cf. Hansson [10]) studies (...)
     
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  36.  62
    Semantic games with chance moves revisited: from IF logic to partial logic.Xuefeng Wen & Shier Ju - 2013 - Synthese 190 (9):1605-1620.
    We associate the semantic game with chance moves conceived by Blinov with Blamey’s partial logic. We give some equivalent alternatives to the semantic game, some of which are with a third player, borrowing the idea of introducing the pseudo-player called Nature in game theory. We observe that IF propositional logic proposed by Sandu and Pietarinen can be equivalently translated to partial logic, which implies that imperfect information may not be necessary for IF propositional logic. We also indicate that some independent (...)
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  37.  35
    Game logic and its applications II.Mamoru Kaneko & Takashi Nagashima - 1997 - Studia Logica 58 (2):273-303.
    This paper provides a Genzten style formulation of the game logic framework GLm (0 m ), and proves the cut-elimination theorem for GLm. As its application, we prove the term existence theorem for GL used in Part I.
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  38. Logic and the epistemic foundations of game theory: special issue.Michael O. L. Bacharach & Philippe Mongin - 1994 - Theory and Decision 37 (1):1-6.
    An introduction to the special issue on epistemic logic and the foundations of game theory edited by Michael Bacharach and Philippe Mongin. Contributors are Michael Bacharach, Robert Stalnaker, Salvatore Modica and Aldo Rustichini, Luc Lismont and Philippe Mongin, and Hyun-Song Shin and Timothy Williamson.
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  39.  33
    Symbolic Logic and the Game of Logic.Lewis Carroll - 2014 - Literary Licensing, LLC.
    This Is A New Release Of The Original 1897 Edition.
  40.  60
    Game logic and its applications I.Mamoru Kaneko & Takashi Nagashima - 1996 - Studia Logica 57 (2-3):325 - 354.
    This paper provides a logic framework for investigations of game theoretical problems. We adopt an infinitary extension of classical predicate logic as the base logic of the framework. The reason for an infinitary extension is to express the common knowledge concept explicitly. Depending upon the choice of axioms on the knowledge operators, there is a hierarchy of logics. The limit case is an infinitary predicate extension of modal propositional logic KD4, and is of special interest in applications. In Part I, (...)
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  41.  34
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this (...)
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  42.  6
    The Game of Logic.Lewis Carroll - 2012 - London, England: Macmillan.
    This anthology is a thorough introduction to classic literature for those who have not yet experienced these literary masterworks. For those who have known and loved these works in the past, this is an invitation to reunite with old friends in a fresh new format. From Shakespeare's finesse to Oscar Wilde's wit, this unique collection brings together works as diverse and influential as The Pilgrim's Progress and Othello. As an anthology that invites readers to immerse themselves in the masterpieces of (...)
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  43.  83
    Dialogue Games for Many-Valued Logics — an Overview.C. G. Fermüller - 2008 - Studia Logica 90 (1):43-68.
    An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison game for infinite-valued Gödel logic.
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  44.  19
    Background logic, critical thinking, and irrational language games.Richard Paul - 1985 - Informal Logic 7 (1).
    Background Logic, Critical Thinking, and Irrational Language Games.
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  45.  75
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. (...)
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  46.  40
    Logics for Qualitative Coalitional Games.Thomas Agotnes, Wiebe van der Hoek & Michael Wooldridge - 2009 - Logic Journal of the IGPL 17 (3):299-321.
    Qualitative Coalitional Games are a variant of coalitional games in which an agent's desires are represented as goals that are either satisfied or unsatisfied, and each choice available to a coalition is a set of goals, which would be jointly satisfied if the coalition made that choice. A coalition in a QCG will typically form in order to bring about a set of goals that will satisfy all members of the coalition. Our goal in this paper is to (...)
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  47.  81
    The Logical Incompatibility Thesis and Rules: A Reconsideration of Formalism as an Account of Games.William J. Morgan - 1987 - Journal of the Philosophy of Sport 14 (1):1-20.
  48.  23
    Game description language and dynamic epistemic logic compared.Thorsten Engesser, Robert Mattmüller, Bernhard Nebel & Michael Thielscher - 2021 - Artificial Intelligence 292 (C):103433.
  49.  57
    Game theoretical semantics for some non-classical logics.Can Başkent - 2016 - Journal of Applied Non-Classical Logics 26 (3):208-239.
    Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest’s Logic of Paradox, Dunn’s First-Degree Entailment, Routleys’ Relevant Logics, McCall’s Connexive Logic and Belnap’s four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene’s K3 and S5. We underline how non-classical logics require different verification games and (...)
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  50.  70
    Game logic is strong enough for parity games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205 - 219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal -calculus alternation hierarchy. Moreover, we can conclude that model checking for the -calculus is efficiently solvable iff this is possible for Game Logic.
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