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Mary Flanagan [3]Morgan Flanagan [1]M. Flanagan [1]Marta Morris Flanagan [1]
  1.  76
    Embodying values in technology: Theory and practice.Mary Flanagan, Daniel Howe & Helen Nissenbaum - 2008 - In M. J. van den Joven & J. Weckert (eds.), Information Technology and Moral Philosophy. Cambridge University Press. pp. 322--353.
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  2. Embodying Values in Design: Theory and Practice.M. Flanagan, D. Howe & H. Nissenbaum - 2008 - In M. J. van den Joven & J. Weckert (eds.), Information Technology and Moral Philosophy. Cambridge University Press. pp. 322--353.
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  3.  72
    Making games for social change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
    This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle school girls. The essay addresses larger issues such as the cultural importance of computer games, the difficulty in categorizing a diverse user group such as “girls,” and the ways in which one could design game goals to promote diverse play and learning styles. Through such alternate design strategies, both media makers and students can incorporate (...)
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  4. Reload rethinking women + cyberculture.Mary Flanagan & Austin Booth - 2003 - Utopian Studies 14 (1):191-192.