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  1.  21
    ‘The interface of the future’: Mixed reality, intimate data and imagined temporalities.Marcus Carter & Ben Egliston - 2022 - Big Data and Society 9 (1).
    This article examines discourses about mixed reality as a data-rich sensing technology – specifically, engaging with discourses of time as framed by developers, engineers and in corporate PR and marketing in a range of public facing materials. We focus on four main settings in which mixed reality is imagined to be used, and in which time was a dominant discursive theme – the development of mixed reality by big tech companies, the use of mixed reality for defence, mixed reality as (...)
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  2.  42
    Improving ethical attitudes to animals with digital technologies: the case of apes and zoos.Simon Coghlan, Sarah Webber & Marcus Carter - 2021 - Ethics and Information Technology 23 (4):825-839.
    This paper examines how digital technologies might be used to improve ethical attitudes towards nonhuman animals, by exploring the case study of nonhuman apes kept in modern zoos. The paper describes and employs a socio-ethical framework for undermining anti-ape prejudice advanced by philosopher Edouard Machery which draws on classic anti-racism strategies from the social sciences. We also discuss how digital technologies might be designed and deployed to enable and enhance rather than impede the three anti-prejudice strategies of contact and interaction, (...)
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  3. Guilt in Dayz.Marcus Carter & Fraser Allison - 2018 - In Kristine Jorgensen & Faltin Karlsen (eds.), Transgression in games and play. Cambridge, MA: The MIT Press.
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