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  1.  21
    Rat Running the G20: Collective Intelligence for Navigating the Disrupted City.Carlos Estrada-Grajales, Peta Mitchell, Marcus Foth & Christine Satchell - 2018 - AI and Society 33 (1):133-146.
  2.  51
    Participation, Animation, Design: A Tripartite Approach to Urban Community Networking. [REVIEW]Marcus Foth - 2010 - AI and Society 25 (3):335-343.
    Theories of networked individualism and forms of urban alienation challenge the continued purpose and relevance of conventional community tools in urban neighbourhood. However, the majority of urban residents surveyed in this research still believe that there are people living in their immediate neighbourhood who may share their interests or who are at least personally compatible, but they do not know them. Web-based community networking systems have the potential to facilitate intra-neighbourhood interaction and support community-building efforts. Community networking studies have shown (...)
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  3.  11
    Creativity and Design to Articulate Difference in the Conflicted City: Collective Intelligence in Bogota’s Grassroots Organisations.Leonardo Parra-Agudelo, Jaz Hee-Jeong Choi, Marcus Foth & Carlos Estrada - 2018 - AI and Society 33 (1):147-158.
    This paper presents a critical reflection on insights into the ongoing endeavours for community engagement by Ayara and MAL; two urban grassroot organisations in Bogota, Colombia, where a long history of internal conflicts has resulted in diverse human right violations. The paper presents examples of the grassroots organisations’ unique methods of engagement that promotes building collective intelligence from the bottom–up through creative collaboration and design processes, leading to rebuilding social fabrics that support the common good for the people of Bogota.
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  4.  19
    DoGood: Examining Gamification, Civic Engagement, and Collective Intelligence.Sebastian Rehm, Marcus Foth & Peta Mitchell - 2018 - AI and Society 33 (1):27-37.
    The mobile internet provides new and easier ways for people to organise themselves, raise issues, take action, and interact with their city. However, lack of information or motivation often prevents citizens from regularly contributing to the common good. In this paper, we present DoGood, a mobile app that aims at motivating citizens to join civic activities in their local community. Our study asks to what extent gamification can motivate users to participate in civic activities. The term civic activity is not (...)
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