Results for 'Mastermind game'

993 found
Order:
  1.  80
    An Analytic Tableaux Model for Deductive Mastermind Empirically Tested with a Massively Used Online Learning System.Nina Gierasimczuk, Han L. J. van der Maas & Maartje E. J. Raijmakers - 2013 - Journal of Logic, Language and Information 22 (3):297-314.
    The paper is concerned with the psychological relevance of a logical model for deductive reasoning. We propose a new way to analyze logical reasoning in a deductive version of the Mastermind game implemented within a popular Dutch online educational learning system (Math Garden). Our main goal is to derive predictions about the difficulty of Deductive Mastermind tasks. By means of a logical analysis we derive the number of steps needed for solving these tasks (a proxy for working (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  2. Yet another mastermind strategy. Kooi, Barteld - unknown
    Over the years a lot of easily computable strategies for the game mastermind have been proposed. One of the obvious strategies, guess that code that has the most possible answers, has been lacking. It is discussed in this paper.
    No categories
     
    Export citation  
     
    Bookmark   3 citations  
  3.  6
    Infinite Wordle and the mastermind numbers.Joel David Hamkins - forthcoming - Mathematical Logic Quarterly.
    I consider the natural infinitary variations of the games Wordle and Mastermind, as well as their game‐theoretic variations Absurdle and Madstermind, considering these games with infinitely long words and infinite color sequences and allowing transfinite game play. For each game, a secret codeword is hidden, which the codebreaker attempts to discover by making a series of guesses and receiving feedback as to their accuracy. In Wordle with words of any size from a finite alphabet of n (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  4.  35
    Conditional reasoning processes in a logical deduction game.John B. Best - 2001 - Thinking and Reasoning 7 (3):235 – 254.
    Two experiments examined the role of conditional reasoning in the logical deduction game, Mastermind . An analysis suggested that Modus Tollens (MT) reasoning could be used to determine the code structure, for example, in determining if any of the colours in the code are repeated. Consistent with this analysis, Experiment 1 showed that only MT errors are correlated with the number of hypotheses advanced in Mastermind . A subsequent analysis showed that conditional reasoning such as Affirming the (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  5. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
    No categories
     
    Export citation  
     
    Bookmark  
  6.  28
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  7. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
    Export citation  
     
    Bookmark  
  8.  35
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark   27 citations  
  9. Gender at Work.Ann Game & Rosemary Pringle - 1984
    No categories
     
    Export citation  
     
    Bookmark   20 citations  
  10.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   5 citations  
  11.  25
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  12.  17
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  13.  15
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14.  11
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  15.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  16. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: Key Contemporary Thinkers. Berg. pp. 159.
     
    Export citation  
     
    Bookmark  
  17.  44
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  18. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Springer.
    No categories
     
    Export citation  
     
    Bookmark  
  19. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
    Export citation  
     
    Bookmark   1 citation  
  20.  16
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from symmetry (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  21.  59
    Deleuze’s Dick.Russell Ford - 2005 - Philosophy and Rhetoric 38 (1):41-71.
    Introduction: Another Diction The hack. The salesman. The fired cop. The drifter. The betrayed criminal. Each of these constitutes a novel literary invention; each gives a new sense to the investigative character. They are not modifications of the classical model, stamped with the rational imprimatur of Sherlock Holmes, C. Auguste Dupin, or Joseph Rouletabille – there is no line of filiation from these to Vachss’s Burke, Pelecanos’s Nick Stefanos, or Himes’s Coffin Ed Johnson and Grave Digger Jones. Even Lacan’s powerful (...)
    Direct download (9 more)  
     
    Export citation  
     
    Bookmark  
  22.  5
    Book Review: After the Future. The Paradoxes of Postmodernism and Contemporary Russian Culture. [REVIEW]D. M. Khanin - 1996 - Philosophy and Literature 20 (2):508-511.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:After the Future. The Paradoxes of Postmodernism and Contemporary Russian CultureDmitry KhaninAfter the Future. The Paradoxes of Postmodernism and Contemporary Russian Culture, by Mikhail Epstein; translated with an introduction by Anessa Miller-Pogacar; xvi & 394 pp. Amherst: University of Massachusetts Press, 1995, $55.00 cloth, $19.95 paper.Mikhail Epstein, a renowned Soviet critic—his books in Russian include Paradoxes of the New (1988) and Faith and Image: The Religious Subconscious in (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  23.  3
    Mastermind: how to think like Sherlock Holmes.Maria Konnikova - 2013 - New York: Viking Press.
    No fictional character is more renowned for his powers of thought and observation than Sherlock Holmes. But is his extraordinary intellect merely a gift of fiction, or can we learn to cultivate these abilities ourselves, to improve our lives at work and at home? We can, says psychologist and journalist Maria Konnikova, and in Mastermind she shows us how. Beginning with the "brain attic"--Holmes's metaphor for how we store information and organize knowledge--Konnikova unpacks the mental strategies that lead to (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  24. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows something (...)
  25. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   34 citations  
  26.  8
    Video games and spatiality in Amercian studies.Dietmar Meinel (ed.) - 2022 - Boston: De Gruyter Oldenbourg.
    While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  27.  57
    Critical Gaming: Interactive History and Virtual Heritage.Erik Champion - 2015 - London: Routledge.
    Critical Gaming: Interactive History and Virtual Heritage can be seen as a collection of chapters designed to provoke thought and discussion, or it can be seen and used as separate chapters that may help class debate in courses dealing with the digital humanities, game studies (especially in the areas of serious games and game-based learning) or aspects of virtual heritage. While there are very few books in this intersecting area, the range of topics that could be investigated and (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  28.  7
    Game theory in jurisprudence.Wojciech Załuski - 2013 - Kraków: Copernicus Center Press.
    Game theory is a branch of mathematics that studies strategic interactions, i.e., interactions which involve more than one agent and in which each agent makes her/his decision while striving to predict the decisions of other agents. Game theory has been successfully applied in many areas of both the natural and social sciences, and it is the belief of this book's author that it can also be gainfully invoked in the area of legal philosophy. In this book, Wojciech Zaluski (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  29.  31
    Games and Decisions: Introduction and Critical Survey.Robert Duncan Luce & Howard Raiffa - 1957 - New York: Wiley.
    "The best book available for non-mathematicians." — Contemporary Psychology. Superb nontechnical introduction to game theory and related disciplines, primarily as applied to the social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, much more. Appendixes. Bibliography. Graphs and figures.
    Direct download  
     
    Export citation  
     
    Bookmark   214 citations  
  30.  2
    Gaming and the virtual sublime: rhetoric, awe, fear, and death in contemporary video games.Matthew Spokes - 2020 - United Kingdom: Emerald Publishing.
    Gaming and the Virtual Sublime considers the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  31.  29
    Game Theory and the Social Contract.Ken Binmore - 1994 - MIT Press.
    Binmore argues that game theory provides a systematic tool for investigating ethical matters.
    Direct download  
     
    Export citation  
     
    Bookmark   98 citations  
  32.  6
    Language Game of Private and Inner Sensation. 이재숭 - 2016 - Journal of the New Korean Philosophical Association 84:337-357.
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  33.  4
    Metagames: games about games.Agata Waszkiewicz - 2024 - New York: Routledge.
    Metagames: Games About Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player's role is in play, and to raise more profound topics such as those describing experiences of people (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  34. Game-Play in Fiction: a Critical Paradigm.Sura P. Rath - 1986 - Diogenes 34 (136):128-141.
    Toward the end of Light in August, in the climactic scene in Chapter 1 where the authorities of justice pursue the elusive Joe Christmas through the streets of Jefferson, William Faulkner introduces a new character, Percy Grimm, a twenty-five-year-old captain in the State National Guard who has relentlessly acquired the rank of a special deputy for the search. As the town closes for the weekend, Grimm keeps vigil at a downtown store where other townsfolk have begun a poker game (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  35. Matter's Mastermind: the Model-Making Brain: Model as Analogy.Roland Fischer - 1981 - Diogenes 29 (116):18-39.
    Innovative understanding or explanation stems almost exclusively from analogical reasoning. Induction systematizes the familiar; deduction casts it into formal relationship. Reasoning by analogy brings to bear on the familiar a new perspective derived from another realm of inquiry. Models are fruits from the tree of analogical knowledge.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  36.  8
    Faust the Technological Mastermind.J. M. van der Laan - 2001 - Bulletin of Science, Technology and Society 21 (1):7-13.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  37.  31
    Charles Sanders Peirce, A Mastermind of (Legal) Arguments.Vadim Verenich - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):31-55.
    In this article, we try to trace the relationship between semiotics and theory of legal reasoning using Peirce’s idea that all reasoning must be necessarily in signs: every act of reasoning/argumentation is a sign process, leading to “the growth of knowledge. The broad scope and universal character of Peirce’s sign theory of reasoning allows us to look for new conciliatory paradigms, which must be presented in terms of possible synthesis between the traditional approaches to argumentation. These traditional approaches are strongly (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  38. Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   66 citations  
  39.  53
    Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
    Direct download (13 more)  
     
    Export citation  
     
    Bookmark   12 citations  
  40.  13
    Gaming the system: deconstructing video games, games studies, and virtual worlds.David J. Gunkel - 2018 - Bloomington, Indiana: Indiana University Press.
    Terra nova 2.0 -- The real problem -- Social contract 2.0 -- In the face of others -- Open-ended conclusions.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  41.  18
    Long games and σ-projective sets.Juan P. Aguilera, Sandra Müller & Philipp Schlicht - 2021 - Annals of Pure and Applied Logic 172 (4):102939.
    We prove a number of results on the determinacy of σ-projective sets of reals, i.e., those belonging to the smallest pointclass containing the open sets and closed under complements, countable unions, and projections. We first prove the equivalence between σ-projective determinacy and the determinacy of certain classes of games of variable length <ω^2 (Theorem 2.4). We then give an elementary proof of the determinacy of σ-projective sets from optimal large-cardinal hypotheses (Theorem 4.4). Finally, we show how to generalize the proof (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  42. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   7 citations  
  43.  7
    Situational game design.Brian Upton - 2018 - Boca Raton, FL: Taylor & Francis, CRC Press.
    Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  44. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark   76 citations  
  45. Video Games as Self‐Involving Interactive Fictions.Jon Robson & Aaron Meskin - 2012 - Journal of Aesthetics and Art Criticism 74 (2):165-177.
    This article explores the nature and theoretical import of a hitherto neglected class of fictions which we term ‘self-involving interactive fictions’. SIIFs are interactive fictions, but they differ from standard examples of interactive fictions by being, in some important sense, about those who consume them. In order to better understand the nature of SIIFs, and the ways in which they differ from other fictions, we focus primarily on the most prominent example of the category: video-game fictions. We argue that (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   27 citations  
  46.  18
    Games theory and philosophical disagreements.J. Wayne Smith - 1983 - Philosophical Papers 12 (2):12-27.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  47.  5
    Reasoning: games, cognition, logic.Mariusz Urbański, Tomasz Skura & Paweł Łupkowski (eds.) - 2020 - [London]: College Publications.
    This volume contains papers presented at the Poznań Reasoning Week multi-conference held in Poznań in September 11-15, 2018. PRW aims at bringing together experts whose research offers a broad range of perspectives on systematic analyses of reasoning processes and their formal modelling. The 2018 edition consisted of three conferences, which addressed the following topics: (i) games in reasoning research, (ii) the interplay of logic and cognition, and (iii) refutation systems. The papers collected in this volume address all these topics.
    Direct download  
     
    Export citation  
     
    Bookmark  
  48. Business Ethics: Game Theory.Garrett Pendergraft - 2023 - In Lakshmi B. Nair (ed.), Sage Business Foundations.
    Game theory involves deliberating about what to do in light of what other people are likely to do. One of the central frameworks of game theory is the prisoner’s dilemma, in which participants who make rational choices end up in suboptimal outcomes. Using the prisoner’s dilemma to model competition between firms sets the stage for a new and promising approach to business ethics: the market failures approach.
    Direct download  
     
    Export citation  
     
    Bookmark  
  49.  3
    Language Games in The Expanse.Andrew Magrath - 2021-10-12 - In Jeffery L. Nicholas (ed.), The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so often breaks down. In (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  50.  4
    Games through Fiction.Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 86–109.
    This chapter contains sections titled: The Nature of Gaming What Are the Rules of This Game? Playing, Cheating, Fragging, and Griefing.
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
1 — 50 / 993