Results for 'Multi-agent inquiry games'

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  1.  58
    The interrogative model of inquiry meets dynamic epistemic logics.Yacin Hamami - 2015 - Synthese 192 (6):1609-1642.
    The Interrogative Model of Inquiry and Dynamic Epistemic Logics are two central paradigms in formal epistemology. This paper is motivated by the observation of a significant complementarity between them: on the one hand, the IMI provides a framework for investigating inquiry represented as an idealized game between an Inquirer and Nature, along with an account of the interaction between questions and inferences in information-seeking processes, but is lacking a formulation in the multi-agent case; on the other (...)
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  2.  53
    Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
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  3.  15
    The brain attics: the strategic role of memory in single and multi-agent inquiry.Emmanuel J. Genot & Justine Jacot - 2020 - Synthese 197 (3):1203-1224.
    M. B. Hintikka and J. Hintikka claimed that their reconstruction of the ‘Sherlock Holmes sense of deduction’ can “serve as an explication for the link between intelligence and memory”. The claim is vindicated, first for the single-agent case, where the reconstruction captures strategies for accessing the content of a distributed and associative memory; then, for the multi-agent case, where the reconstruction captures strategies for accessing knowledge distributed in a community. Moreover, the reconstruction of the ‘Sherlock Holmes sense (...)
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  4.  16
    A Multi-Agent Approach to the Game of Go Using Genetic Algorithms.Todd Blackman & Arvin Agah - 2009 - Journal of Intelligent Systems 18 (1-2):143-169.
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  5.  17
    Exploration-exploitation in multi-agent learning: Catastrophe theory meets game theory.Stefanos Leonardos & Georgios Piliouras - 2022 - Artificial Intelligence 304 (C):103653.
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  6.  81
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  7. Introduction: Formal approaches to multi-agent systems: Special issue of best papers of FAMAS 2007.B. Dunin-Keplicz & R. Verbrugge - 2013 - Logic Journal of the IGPL 21 (3):309-310.
    Over the last decade, multi-agent systems have come to form one of the key tech- nologies for software development. The Formal Approaches to Multi-Agent Systems (FAMAS) workshop series brings together researchers from the fields of logic, theoreti- cal computer science and multi-agent systems in order to discuss formal techniques for specifying and verifying multi-agent systems. FAMAS addresses the issues of logics for multi-agent systems, formal methods for verification, for example model (...)
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  8.  11
    Massively Multi-Agent Simulations of Religion.William Sims Bainbridge - 2018 - Journal of Cognition and Culture 18 (5):565-586.
    Massively multiplayer online games are not merely electronic communication systems based on computational databases, but also include artificial intelligence that possesses complex, dynamic structure. Each visible action taken by a component of the multi-agent system appears simple, but is supported by vastly more sophisticated invisible processes. A rough outline of the typical hierarchy has four levels: interaction between two individuals, each either human or artificial, conflict between teams of agents who cooperate with fellow team members, enduring social-cultural (...)
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  9.  73
    An evolutionary game theoretic perspective on learning in multi-agent systems.Karl Tuyls, Ann Nowe, Tom Lenaerts & Bernard Manderick - 2004 - Synthese 139 (2):297 - 330.
    In this paper we revise Reinforcement Learning and adaptiveness in Multi-Agent Systems from an Evolutionary Game Theoretic perspective. More precisely we show there is a triangular relation between the fields of Multi-Agent Systems, Reinforcement Learning and Evolutionary Game Theory. We illustrate how these new insights can contribute to a better understanding of learning in MAS and to new improved learning algorithms. All three fields are introduced in a self-contained manner. Each relation is discussed in detail with (...)
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  10.  61
    When Do Introspection Axioms Matter for Multi-Agent Epistemic Reasoning?Wesley H. Holliday, Yifeng Ding & Cedegao Zhang - 2019 - Electronic Proceedings in Theoretical Computer Science 297:121–139.
    The early literature on epistemic logic in philosophy focused on reasoning about the knowledge or belief of a single agent, especially on controversies about "introspection axioms" such as the 4 and 5 axioms. By contrast, the later literature on epistemic logic in computer science and game theory has focused on multi-agent epistemic reasoning, with the single-agent 4 and 5 axioms largely taken for granted. In the relevant multi-agent scenarios, it is often important to reason (...)
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  11. Comparing semantics of logics for multi-agent systems.Valentin Goranko & Wojciech Jamroga - 2004 - Synthese 139 (2):241 - 280.
    We draw parallels between several closely related logics that combine — in different proportions — elements of game theory, computation tree logics, and epistemic logics to reason about agents and their abilities. These are: the coalition game logics CL and ECL introduced by Pauly 2000, the alternating-time temporal logic ATL developed by Alur, Henzinger and Kupferman between 1997 and 2002, and the alternating-time temporal epistemic logic ATEL by van der Hoek and Wooldridge (2002). In particular, we establish some subsumption and (...)
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  12. Knowledge and planning in an action-based multi-agent framework: A case study.Oliver Schulte - unknown
    The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue. We find that the situation calculus, with suitable extensions, supplies a unified representation of (1) the interaction protocol, or structure of the game, (2) the dynamics of the knowledge and common knowledge of the agents, and (3) principles of strategic planning.
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  13. Individual action and collective function: From sociology to multi-agent learning.Ron Sun - manuscript
    Co-learning of multiple agents has been studied in co-learning settings, and how do they help, or many different disciplines under various guises. For hamper, learning and cooperation? example, the issue has been tackled by distributed • How do we characterize the process and the artificial intelligence, parallel and distributed com- dynamics of co-learning, conceptually, mathe- puting, cognitive psychology, social psychology, matically, or computationally? game theory (and other areas of mathematical econ- • how do social structures and relations interact omics), sociology, (...)
     
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  14.  27
    A Multi-stage Game Model Of Morals By Agreement.Joseph Heath - 1996 - Dialogue 35 (3):529-552.
    If there is one aspect of David Gauthier's program for a contractualist morality that has been most sceptically received, it is his view that instrumentally rational agents would choose to adopt a disposition that would in turn constrain their future choices. Instead of remaining “straightforward maximizers” caught in a suboptimal state of nature, they would become “constrained maximizers” who could avoid prisoner's dilemmas by engaging in conditional co-operation. Apart from the fact that Gauthier's entirely prescriptive orientation leads him to omit (...)
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  15.  14
    Agent-based Modelling and Simulation in the Social and Human Sciences.Denis Phan & Frédéric Amblard (eds.) - 2007 - Oxford: The Bardwell Press.
    This volume brings together contributions from leading researchers in the field of agent-based modelling and simulation. This approach has grown out of some recent and innovative ideas in the social sciences, computer sciences, life sciences, physics and game theory. It is proving helpful in understanding complexity in many domains. The opportunities it offers to explore the experimental approach to social and human behaviour is proving of theoretical and empirical value across a wide range of fields. With contributions from researchers (...)
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  16. Deontic logic for strategic games.Allard Tamminga - 2013 - Erkenntnis 78 (1):183-200.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi- (...) deontic action logic and a class of consequentialist models to interpret the formulas of the language. Second, we define a transformation that converts any strategic game into a consequentialist model. Third, we show that an outcome a* is a Nash equilibrium of a strategic game if and only if a conjunction of certain conditional permissions is true in the consequentialist model that results from the transformation of that strategic game. (shrink)
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  17.  25
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We (...)
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  18.  24
    On religious practices as multi-scale active inference: Certainties emerging from recurrent interactions within and across individuals and groups.Inês Hipólito & Casper Hesp - 2023 - In Robert Vinten (ed.), Wittgenstein and the Cognitive Science of Religion: Interpreting Human Nature and the Mind. London: Bloomsbury Academic. pp. 179-198.
    This chapter takes inspiration from Wittgenstein’s thinking to formulate a non-reductive toolbox for the study of religion associated with generative modelling, specifically as applied in complex adaptive systems theory. It converges on a communal perspective on religion as multiscale active inference that contrasts starkly with common ‘straw person’ perspectives on religion that reduce it to ‘erroneous’ theorising generated by the brain. In contrast, we argue, religious practices at the enculturated level of description involve implicit and explicit meanings, experienced both individually (...)
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  19.  70
    Learning with neighbours: Emergence of convention in a society of learning agents.Roland Mühlenbernd - 2011 - Synthese 183 (S1):87-109.
    I present a game-theoretical multi-agent system to simulate the evolutionary process responsible for the pragmatic phenomenon division of pragmatic labour (DOPL), a linguistic convention emerging from evolutionary forces. Each agent is positioned on a toroid lattice and communicates via signaling games , where the choice of an interlocutor depends on the Manhattan distance between them. In this framework I compare two learning dynamics: reinforcement learning (RL) and belief learning (BL). An agent’s experiences from previous plays (...)
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  20.  17
    Agent Based Modelling and Simulations in the Human and Social Siences.Denis Phan & Phan Amblard (eds.) - 2007 - Oxford: The Bardwell Press.
    This book brings together contributions from leading researchers in the field of agent-based modelling and simulation. This approach has grown out of some recent and innovative ideas in the social sciences, computer sciences, life sciences, physics and game theory. It is proving helpful in understanding complexity in many domains. The opportunities it offers to explore the experimental approach to social and human behaviour is proving of theoretical and empirical value across a wide range of fields. With contributions from researchers (...)
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  21. Modeling prejudice reduction: Spatialized game theory and the contact hypothesis.Patrick Grim, Evan Selinger, William Braynen, Robert Rosenberger, Randy Au, Nancy Louie & John Connolly - 2005 - Public Affairs Quarterly 19 (2):95-125.
    We apply spatialized game theory and multi-agent computational modeling as philosophical tools: (1) for assessing the primary social psychological hypothesis regarding prejudice reduction, and (2) for pursuing a deeper understanding of the basic mechanisms of prejudice reduction.
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  22.  48
    Knowledge condition games.Sieuwert van Otterloo, Wiebe Van Der Hoek & Michael Wooldridge - 2006 - Journal of Logic, Language and Information 15 (4):425-452.
    Understanding the flow of knowledge in multi-agent protocols is essential when proving the correctness or security of such protocols. Current logical approaches, often based on model checking, are well suited for modeling knowledge in systems where agents do not act strategically. Things become more complicated in strategic settings. In this paper we show that such situations can be understood as a special type of game – a knowledge condition game – in which a coalition “wins” if it is (...)
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  23. Representing Von neumann–morgenstern games in the situation calculus.Oliver Schulte - unknown
    Sequential von Neumann–Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. We show that sequential VM games with countably many actions and continuous utility functions have a sound and complete axiomatization in the situation calculus. This axiomatization allows us to represent game-theoretic reasoning and solution concepts such as Nash equilibrium. We discuss the application of various concepts from VM game theory to the theory (...)
     
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  24.  7
    Knowledge Condition Games.Sieuwert Otterloo, Wiebe Hoek & Michael Wooldridge - 2006 - Journal of Logic, Language and Information 15 (4):425-452.
    Understanding the flow of knowledge in multi-agent protocols is essential when proving the correctness or security of such protocols. Current logical approaches, often based on model checking, are well suited for modeling knowledge in systems where agents do not act strategically. Things become more complicated in strategic settings. In this paper we show that such situations can be understood as a special type of game – a knowledge condition game – in which a coalition “wins” if it is (...)
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  25.  13
    From Games to Graphs: Evolving Networks in Cultural Evolution.Karim Baraghith - 2023 - In Agathe du Crest, Martina Valković, André Ariew, Hugh Desmond, Philippe Huneman & Thomas A. C. Reydon (eds.), Evolutionary Thinking Across Disciplines: Problems and Perspectives in Generalized Darwinism. Springer Verlag. pp. 2147483647-2147483647.
    What is it that evolves in cultural evolution? This is a question easily posed but not so easily answered. According to common interpretations of cultural evolutionary theory, it is not strictly agents that change over time or proliferate during cultural transmission, but their socially transmitted behavior, what they communicate or acquire via social learning – in short: their interactions. This means that we have to put these cultural interactions into an evolutionary setting and show how they evolve within cultural populations, (...)
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  26.  18
    Formal Modelling and Verification of Probabilistic Resource Bounded Agents.Hoang Nga Nguyen & Abdur Rakib - 2023 - Journal of Logic, Language and Information 32 (5):829-859.
    Many problems in Multi-Agent Systems (MASs) research are formulated in terms of the abilities of a coalition of agents. Existing approaches to reasoning about coalitional ability are usually focused on games or transition systems, which are described in terms of states and actions. Such approaches however often neglect a key feature of multi-agent systems, namely that the actions of the agents require resources. In this paper, we describe a logic for reasoning about coalitional ability under (...)
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  27.  34
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this (...)
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  28.  91
    A Dialogical, MultiAgent Account of the Normativity of Logic.Catarina Dutilh Novaes - 2015 - Dialectica 69 (4):587-609.
    The paper argues that much of the difficulty with making progress on the issue of the normativity of logic for thought, as discussed in the literature, stems from a misapprehension of what logic is normative for. The claim is that, rather than mono-agent mental processes, logic in fact comprises norms for quite specific situations of multi-agent dialogical interactions, in particular special forms of debates. This reconceptualization is inspired by historical developments in logic and mathematics, in particular the (...)
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  29.  37
    Knowledge and Inquiry: Essays on Jaakko Hintikka’s Epistemology and Philosophy of Science.Matti Sintonen (ed.) - 1997 - Brill | Rodopi.
    Contents: Matti SINTONEN: From the Science of Logic to the Logic of Science. I: HISTORICAL PERSPECTIVES. Zev BECHLER: Hintikka on Plenitude in Aristotle. Marja-Liisa KAKKURI-KNUUTTILA: What Can the Sciences of Man Learn from Aristotle? Martin KUSCH: Theories of Questions in German-Speaking Philosophy Around the Turn of the Century. Nils-Eric SAHLIN: 'HE IS NO GOOD FOR MY WORK': On the Philosophical Relations between Ramsey and Wittgenstein. II: FORMAL TOOLS: INDUCTION, OBSERVATION AND IDENTIFIABILITY. Theo A.F. KUIPERS: The Carnap-Hintikka Programme in Inductive Logic. (...)
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  30. Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both represent (...)
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  31.  35
    A multi-agent legal recommender system.Lucas Drumond & Rosario Girardi - 2008 - Artificial Intelligence and Law 16 (2):175-207.
    Infonorma is a multi-agent system that provides its users with recommendations of legal normative instruments they might be interested in. The Filter agent of Infonorma classifies normative instruments represented as Semantic Web documents into legal branches and performs content-based similarity analysis. This agent, as well as the entire Infonorma system, was modeled under the guidelines of MAAEM, a software development methodology for multi-agent application engineering. This article describes the Infonorma requirements specification, the architectural design (...)
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  32.  19
    A Paraconsistent Multi-agent Framework for Dealing with Normative Conflicts.Mathieu Beirlaen & Christian Straßer - 2011 - In Joao Leite, Paolo Torroni, Thomas Agotnes, Guido Boella & Leon van der Torre (eds.), Computational Logic in Multi-Agent Systems. CLIMA 2011. Lecture Notes in Computer Science, vol 6814. Springer. pp. 312–329.
  33. Liasing using a multi-agent system.Maxime Morge - 2010 - In Bernard Reber & Claire Brossaud (eds.), Digital cognitive technologies: epistemology and the knowledge economy. Hoboken, NJ: Wiley. pp. 331--341.
     
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  34.  10
    Efficient multi-agent epistemic planning: Teaching planners about nested belief.Christian Muise, Vaishak Belle, Paolo Felli, Sheila McIlraith, Tim Miller, Adrian R. Pearce & Liz Sonenberg - 2022 - Artificial Intelligence 302 (C):103605.
  35.  13
    Multi-agent path finding with mutex propagation.Han Zhang, Jiaoyang Li, Pavel Surynek, T. K. Satish Kumar & Sven Koenig - 2022 - Artificial Intelligence 311 (C):103766.
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  36. Multi-Agent Belief Revision with Linked Plausibilities.Jan van Eijck - unknown
    In [11] it is shown how propositional dynamic logic (PDL) can be interpreted as a logic of belief revision that extends the logic of communication and change (LCC) given in [7]. This new version of epistemic/doxastic PDL does not impose any constraints on the basic relations and because of this it does not suffer from the drawback of LCC that these constraints may get lost under updates that are admitted by the system. Here, we will impose one constraint, namely that (...)
     
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  37. A multi-agent based framework for the simulation of human and social behaviors during emergency evacuations.Xiaoshan Pan, Charles S. Han, Ken Dauber & Kincho H. Law - 2007 - AI and Society 22 (2):113-132.
    Many computational tools for the simulation and design of emergency evacuation and egress are now available. However, due to the scarcity of human and social behavioral data, these computational tools rely on assumptions that have been found inconsistent or unrealistic. This paper presents a multi-agent based framework for simulating human and social behavior during emergency evacuation. A prototype system has been developed, which is able to demonstrate some emergent behaviors, such as competitive, queuing, and herding behaviors. For illustration, (...)
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  38. Multi-Agent Reinforcement Learning: Weighting and Partitioning.Ron Sun & Todd Peterson - unknown
    This paper addresses weighting and partitioning in complex reinforcement learning tasks, with the aim of facilitating learning. The paper presents some ideas regarding weighting of multiple agents and extends them into partitioning an input/state space into multiple regions with di erential weighting in these regions, to exploit di erential characteristics of regions and di erential characteristics of agents to reduce the learning complexity of agents (and their function approximators) and thus to facilitate the learning overall. It analyzes, in reinforcement learning (...)
     
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  39. The facilitator as self-liberator and enabler: ethical responsibility in communities of philosophical inquiry.Arie Kizel - 2021 - Childhood and Philosophy 17:1-20.
    From its inception, philosophy for/with children (P4wC) has sought to promote philosophical discussion with children based on the latter’s own questions and a pedagogic method designed to encourage critical, creative, and caring thinking. Communities of inquiry can be plagued by power struggles prompted by diverse identities, however. These not always being highlighted in the literature or P4wC discourse, this article proposes a two-stage model for facilitators as part of their ethical responsibility. In the first phase, they should free themselves (...)
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  40.  11
    If multi-agent learning is the answer, what is the question?Yoav Shoham, Rob Powers & Trond Grenager - 2007 - Artificial Intelligence 171 (7):365-377.
  41.  6
    Multi-agent Conformant Planning with Distributed Knowledge.Yanjun Li - 2021 - In Sujata Ghosh & Thomas Icard (eds.), Logic, Rationality, and Interaction: 8th International Workshop, Lori 2021, Xi’an, China, October 16–18, 2021, Proceedings. Springer Verlag. pp. 128-140.
    In this paper, we study the evolution of knowledge in multi-agent conformant planning over transition systems. We propose a dynamic epistemic logical framework with modalities of distributed knowledge to handle the epistemic reasoning in such scenarios, and we reduce a problem of multi-agent conformant planning to a model checking problem. We prove that multi-agent conformant planning is Pspace-complete on the size of the dynamic epistemic model.
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  42.  4
    Orchestrating Multi-Agent Knowledge Ecosystems: The Role of Makerspaces.Jia-Lu Shi & Guo-Hong Chen - 2022 - Frontiers in Psychology 13.
    In the knowledge economy, the process of knowledge sharing and creation for value co-creation frequently emerge in a multi-agent and multi-level system. It's important to consider the roles, functions, and possible interactive knowledge-based activities of key actors for ecological development. Makerspace as an initial stage of incubated platform plays the central and crucial roles of resource orchestrators and platform supporter. Less literature analyses the knowledge ecosystem embedded by makerspaces and considers the interactive process of civil society and (...)
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  43.  92
    Multi-agent Justification Logic: communication and evidence elimination. [REVIEW]Bryan Renne - 2012 - Synthese 185 (S1):43-82.
    This paper presents a logic combining Dynamic Epistemic Logic, a framework for reasoning about multi-agent communication, with a new multi-agent version of Justification Logic, a framework for reasoning about evidence and justification. This novel combination incorporates a new kind of multi-agent evidence elimination that cleanly meshes with the multi-agent communications from Dynamic Epistemic Logic, resulting in a system for reasoning about multi-agent communication and evidence elimination for groups of interacting rational (...)
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  44. Multi-Agent Belief Revision with Linked Preferences.Jan van Eijck - unknown
    In this paper we forge a connection between dynamic epistemic logics of belief revision on one hand and studies of collective judgement and multi-agent preference change on the other. Belief revision in the spirit of dynamic epistemic logic uses updating with relational substitutions to change the beliefs of individual agents. Collective judgement in social choice theory studies the collective outcomes of individual belief changes. We start out from the logic of communication and change (LCC), which is basically epistemic (...)
     
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  45.  4
    Multi-Agent Task Allocation for Robot Soccer.Khashayar R. Baghaei & Arvin Agah - 2007 - Journal of Intelligent Systems 16 (3):207-240.
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  46. Computational Logic in Multi-Agent Systems. CLIMA 2011. Lecture Notes in Computer Science, vol 6814.Joao Leite, Paolo Torroni, Thomas Agotnes, Guido Boella & Leon van der Torre (eds.) - 2011 - Springer.
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  47.  41
    Safe multi-agent reinforcement learning for multi-robot control.Shangding Gu, Jakub Grudzien Kuba, Yuanpei Chen, Yali Du, Long Yang, Alois Knoll & Yaodong Yang - 2023 - Artificial Intelligence 319 (C):103905.
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  48.  24
    Modeling Multi-Agent Self-Organization through the Lens of Higher Order Attractor Dynamics.Jonathan E. Butner, Travis J. Wiltshire & A. K. Munion - 2017 - Frontiers in Psychology 8.
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  49.  11
    Multi-agent Logics for Reasoning About Higher-Order Upper and Lower Probabilities.Dragan Doder, Nenad Savić & Zoran Ognjanović - 2020 - Journal of Logic, Language and Information 29 (1):77-107.
    We present a propositional and a first-order logic for reasoning about higher-order upper and lower probabilities. We provide sound and complete axiomatizations for the logics and we prove decidability in the propositional case. Furthermore, we show that the introduced logics generalize some existing probability logics.
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  50.  8
    Multi-agent Logics for Reasoning About Higher-Order Upper and Lower Probabilities.Dragan Doder, Nenad Savić & Zoran Ognjanović - 2020 - Journal of Logic, Language and Information 29 (1):77-107.
    We present a propositional and a first-order logic for reasoning about higher-order upper and lower probabilities. We provide sound and complete axiomatizations for the logics and we prove decidability in the propositional case. Furthermore, we show that the introduced logics generalize some existing probability logics.
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