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Paul P. Maglio [3]Paul Maglio [2]
  1. On distinguishing epistemic from pragmatic action.David Kirsh & Paul Maglio - 1994 - Cognitive Science 18 (4):513-49.
    We present data and argument to show that in Tetris - a real-time interactive video game - certain cognitive and perceptual problems are more quickly, easily, and reliably solved by performing actions in the world rather than by performing computational actions in the head alone. We have found that some translations and rotations are best understood as using the world to improve cognition. These actions are not used to implement a plan, or to implement a reaction; they are used to (...)
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  2. Perceptive Actions in Tetris.David Kirsh & Paul Maglio - 1992 - Proceedings of the AAAI Spring Symposium.
    Cognitive organisms have three rather different techniques for intelligently regulating their intake of environmental information. In order of the time needed to uncover information they are: 1. control of attention: within an image produced by a given sensor certain elements can be selected for additional processing; 2. control of gaze: the orientation and resolution (center of foveation) of the sensor can be regulated to create a new image; 3. control of activity: certain non-perceptual actions can be performed to increase the (...)
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    Epistemic action increases with skill.Paul P. Maglio & David Kirsh - 1996 - In Garrison W. Cottrell (ed.), Proceedings of the Eighteenth Annual Conference of The Cognitive Science Society. Lawrence Erlbaum. pp. 16--391.
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    Beyond embodiment: Cognition as interactive skill.Paul P. Maglio - 1997 - Behavioral and Brain Sciences 20 (4):753-754.
    The target article makes a compelling case for the idea that agents rely on the world for external memory in fast-paced perceptual tasks. As I argue, however, agents also rely on the external environment for computational hardware that helps to keep cognitive computations tractable. Hence the external world provides not only memory for computations involving perceptual system actions, but it provides domain-level actions that figure in cognitive computations as well.
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  5. Apparent motion on the World Wide Web.Teenie Matlock & Paul P. Maglio - 1996 - In Garrison W. Cottrell (ed.), Proceedings of the Eighteenth Annual Conference of The Cognitive Science Society. Lawrence Erlbaum. pp. 810.
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