9 found
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  1.  44
    Information foraging.Peter Pirolli & Stuart Card - 1999 - Psychological Review 106 (4):643-675.
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  2.  42
    The structure of Design Problem Spaces.Vinod Goel & Peter Pirolli - 1992 - Cognitive Science 16 (3):395-429.
    It is proposed that there are important generalizations about problem solving in design activity that reach across specific disciplines. A framework for the study of design is presented that (a) characterizes design as a radial category and fleshes out the task environment of the prototypical cases; (b) takes the task environment seriously; (c) shows that this task environment occurs in design tasks, but does not occur in every nondesign task; (d) explicates the impact of this task environment on the design (...)
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  3.  13
    Rational analyses of information foraging on the web.Peter Pirolli - 2005 - Cognitive Science 29 (3):343-373.
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  4.  19
    The structure of Design Problem Spaces.Vinod Goel & Peter Pirolli - 1992 - Cognitive Science 16 (3):395-429.
    It is proposed that there are important generalizations about problem solving in design activity that reach across specific disciplines. A framework for the study of design is presented that (a) characterizes design as a radial category and fleshes out the task environment of the prototypical cases; (b) takes the task environment seriously; (c) shows that this task environment occurs in design tasks, but does not occur in every nondesign task; (d) explicates the impact of this task environment on the design (...)
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  5. Soccer Science and the Bayes Community: Exploring the Cognitive Implications of Modern Scientific Communication.Jeff Shrager, Dorrit Billman, Gregorio Convertino, J. P. Massar & Peter Pirolli - 2010 - Topics in Cognitive Science 2 (1):53-72.
    Science is a form of distributed analysis involving both individual work that produces new knowledge and collaborative work to exchange information with the larger community. There are many particular ways in which individual and community can interact in science, and it is difficult to assess how efficient these are, and what the best way might be to support them. This paper reports on a series of experiments in this area and a prototype implementation using a research platform called CACHE. CACHE (...)
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  6.  12
    Toward a Psychology of Deep Reinforcement Learning Agents Using a Cognitive Architecture.Konstantinos Mitsopoulos, Sterling Somers, Joel Schooler, Christian Lebiere, Peter Pirolli & Robert Thomson - 2022 - Topics in Cognitive Science 14 (4):756-779.
    We argue that cognitive models can provide a common ground between human users and deep reinforcement learning (Deep RL) algorithms for purposes of explainable artificial intelligence (AI). Casting both the human and learner as cognitive models provides common mechanisms to compare and understand their underlying decision-making processes. This common grounding allows us to identify divergences and explain the learner's behavior in human understandable terms. We present novel salience techniques that highlight the most relevant features in each model's decision-making, as well (...)
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  7.  23
    A theory of the measurement of knowledge content, access, and learning.Peter Pirolli & Mark Wilson - 1998 - Psychological Review 105 (1):58-82.
  8.  4
    Mind Bugs: The origins of procedural misconceptions.Peter Pirolli - 1991 - Artificial Intelligence 52 (3):329-340.
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  9.  42
    Reinforcement Learning and Counterfactual Reasoning Explain Adaptive Behavior in a Changing Environment.Yunfeng Zhang, Jaehyon Paik & Peter Pirolli - 2015 - Topics in Cognitive Science 7 (2):368-381.
    Animals routinely adapt to changes in the environment in order to survive. Though reinforcement learning may play a role in such adaptation, it is not clear that it is the only mechanism involved, as it is not well suited to producing rapid, relatively immediate changes in strategies in response to environmental changes. This research proposes that counterfactual reasoning might be an additional mechanism that facilitates change detection. An experiment is conducted in which a task state changes over time and the (...)
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