Results for 'Sequential game'

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  1. Modeling economic systems as locally-constructive sequential games.Leigh Tesfatsion - 2017 - Journal of Economic Methodology 24 (4):1-26.
    Real-world economies are open-ended dynamic systems consisting of heterogeneous interacting participants. Human participants are decision-makers who strategically take into account the past actions and potential future actions of other participants. All participants are forced to be locally constructive, meaning their actions at any given time must be based on their local states; and participant actions at any given time affect future local states. Taken together, these essential properties imply real-world economies are locally-constructive sequential games. This paper discusses a modeling (...)
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  2.  69
    Modelling imitation with sequential games.Andrew M. Colman - 1998 - Behavioral and Brain Sciences 21 (5):686-687.
    A significant increase in the probability of an action resulting from observing that action performed by another agent cannot, on its own, provide persuasive evidence of imitation. Simple models of social influence based on two-person sequential games suggest that both imitation and pseudo-imitation can be explained by a process more fundamental than priming, namely, subjective utility maximization.
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  3.  37
    Staying power in sequential games.Steven J. Brams & Marek P. Hessel - 1983 - Theory and Decision 15 (3):279-302.
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  4.  46
    The sequential equal surplus division for rooted forest games and an application to sharing a river with bifurcations.Sylvain Béal, Amandine Ghintran, Eric Rémila & Philippe Solal - 2015 - Theory and Decision 79 (2):251-283.
    We introduce a new allocation rule, called the sequential equal surplus division for rooted forest TU-games. We provide two axiomatic characterizations for this allocation rule. The first one uses the classical property of component efficiency plus an edge deletion property. The second characterization uses standardness, an edge deletion property applied to specific rooted trees, a consistency property, and an amalgamation property. We also provide an extension of the sequential equal surplus division applied to the problem of sharing a (...)
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  5. Perspective-Taking and Depth of Theory-of-Mind Reasoning in Sequential-Move Games.Jun Zhang, Trey Hedden & Adrian Chia - 2012 - Cognitive Science 36 (3):560-573.
    Theory-of-mind (ToM) involves modeling an individual’s mental states to plan one’s action and to anticipate others’ actions through recursive reasoning that may be myopic (with limited recursion) or predictive (with full recursion). ToM recursion was examined using a series of two-player, sequential-move matrix games with a maximum of three steps. Participants were assigned the role of Player I, controlling the initial and the last step, or of Player II, controlling the second step. Appropriate for the assigned role, participants either (...)
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  6.  10
    Simulation of skill acquisition in sequential learning of a computer game.John Paulin Hansen, Finn Nielsen & Jans Rasmussen - 1995 - Journal of Intelligent Systems 5 (2-4):351-370.
  7.  86
    Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in proving (...)
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  8.  14
    Sequential Perception and Bounded Rationality.Louis Lévy-Garboua - 2004 - Journal des Economistes Et des Etudes Humaines 14 (1).
    Rational individuals who perceive information sequentially are confronted to cognitive dissonance and dynamic uncertainty in a way that sets a natural limit to the ex post efficiency of their choices. From the normative perspective which ignores this dynamic uncertainty, their rationality seems limited. Sequential perception is assumed in a model of Bayesian revision of the contingent preference in a repeated choice. This model predicts both the cognitive dissonance phenomenon studied by Festinger and the formation of stable habits. It also (...)
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  9. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also (...)
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  10. Modelling simultaneous games in dynamic logic.Johan van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  11.  8
    Game Theory: Nash Equilibrium.Cristina Bicchieri - 2004 - In Luciano Floridi (ed.), The Blackwell Guide to the Philosophy of Computing and Information. Oxford, UK: Blackwell. pp. 289–304.
    The prelims comprise: Strategic Interaction Nash Equilibrium Normal‐form Refinements Games in Extensive Form Extensive‐form Refinements Selection by Evolution Notes.
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  12.  12
    Games and Decision Making.Charalambos D. Aliprantis & Subir K. Chakrabarti - 2010 - Oxford University Press USA.
    Games and Decision Making, Second Edition, is a unique blend of decision theory and game theory. From classical optimization to modern game theory, authors Charalambos D. Aliprantis and Subir K. Chakrabarti show the importance of mathematical knowledge in understanding and analyzing issues in decision making. Through an imaginative selection of topics, Aliprantis and Chakrabarti treat decision and game theory as part of one body of knowledge. They move from problems involving the individual decision-maker to progressively more complex (...)
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  13. Game Theory.Giacomo Bonanno - 2018 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This is a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics. The book is richly illustrated with approximately 400 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each (...)
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  14.  32
    Game of the truel.Xiaopeng Xu - 2012 - Synthese 185 (S1):19-25.
    This note examines when the worst shot should aim his first shot into the air in a game of the truel presented by Singh (Fermat's Enigma: the epic quest to solve the world's greatest mathematical problem. Walker and Company, New York, 1987) in his popular book on Fermat's Last Theorem. It also analyzes a variant of the game. Finally, it considers the possibility of the situation in which the worst and better shots are both willing to reverse the (...)
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  15.  41
    An experiential, game-theoretic pedagogy for sustainability ethics.Jathan Sadowski, Thomas P. Seager, Evan Selinger, Susan G. Spierre & Kyle P. Whyte - 2013 - Science and Engineering Ethics 19 (3):1323-1339.
    The wicked problems that constitute sustainability require students to learn a different set of ethical skills than is ordinarily required by professional ethics. The focus for sustainability ethics must be redirected towards: (1) reasoning rather than rules, and (2) groups rather than individuals. This need for a different skill set presents several pedagogical challenges to traditional programs of ethics education that emphasize abstraction and reflection at the expense of experimentation and experience. This paper describes a novel pedagogy of sustainability ethics (...)
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  16.  72
    Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  17.  11
    Modelling simultaneous games in dynamic logic.Johan Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  18. Representing Von neumann–morgenstern games in the situation calculus.Oliver Schulte - unknown
    Sequential von Neumann–Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. We show that sequential VM games with countably many actions and continuous utility functions have a sound and complete axiomatization in the situation calculus. This axiomatization allows us to represent game-theoretic reasoning and solution concepts such as Nash equilibrium. We discuss the application of various concepts from VM game theory to the theory (...)
     
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  19.  31
    Do (un)certainty appraisal tendencies reverse the influence of emotions on risk taking in sequential tasks?Virginie Bagneux, Thierry Bollon & Cécile Dantzer - 2012 - Cognition and Emotion 26 (3):568-576.
    According to the Appraisal-Tendency Framework (Han, Lerner, & Keltner, 2007), certainty-associated emotions increase risk taking compared with uncertainty-associated emotions. To date, this general effect has only been shown in static judgement and decision-making paradigms; therefore, the present study tested the effect of certainty on risk taking in a sequential decision-making task. We hypothesised that the effect would be reversed due to the kind of processing involved, as certainty is considered to encourage heuristic processing that takes into account the emotional (...)
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  20.  29
    Knowledge, Time, and Paradox: Introducing Sequential Epistemic Logic.Wesley Holliday - 2018 - In Hans van Ditmarsch & Gabriel Sandu (eds.), Jaakko Hintikka on Knowledge and Game Theoretical Semantics. Cham, Switzerland: Springer. pp. 363-394.
    Epistemic logic in the tradition of Hintikka provides, as one of its many applications, a toolkit for the precise analysis of certain epistemological problems. In recent years, dynamic epistemic logic has expanded this toolkit. Dynamic epistemic logic has been used in analyses of well-known epistemic “paradoxes”, such as the Paradox of the Surprise Examination and Fitch’s Paradox of Knowability, and related epistemic phenomena, such as what Hintikka called the “anti-performatory effect” of Moorean announcements. In this paper, we explore a variation (...)
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  21.  8
    Progressive stopping heuristics that excel in individual and competitive sequential search.Amnon Rapoport, Darryl A. Seale & Leonidas Spiliopoulos - 2022 - Theory and Decision 94 (1):135-165.
    We study the performance of heuristics relative to the performance of optimal solutions in the rich domain of sequential search, where the decision to stop the search depends only on the applicant’s relative rank. Considering multiple variants of the secretary problem, that vary from one another in their formulation and method of solution, we find that descriptive heuristics perform well only when the optimal solution prescribes a single threshold value. We show that a computational heuristic originally proposed as an (...)
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  22.  11
    A network ridesharing experiment with sequential choice of transportation mode.Vincent Mak, Darryl A. Seale, Eyran J. Gisches, Amnon Rapoport, Meng Cheng, Myounghee Moon & Rui Yang - 2018 - Theory and Decision 85 (3-4):407-433.
    Within the last decade, there has been a dramatic bloom in ridesharing businesses along with the emergence of new enabling technologies. A central issue in ridesharing, which is also important in the general domain of cost-sharing in economics and computer science, is that the sharing of cost implies positive externalities and hence coordination problems for the network users. We investigate these problems experimentally in the present study. In particular, we focus on how sequential observability of transportation mode choices can (...)
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  23. Social norms and the traditional deterrence game.Lisa Carlson & Raymond Dacey - 2010 - Synthese 176 (1):105-123.
    Bicchieri (The grammar of society: The nature and dynamics of norms, 2006, xi) presents a formal analysis of norms that answers the questions of "when, how, and to what degree" norms affect human behavior in the play of games. The purpose of this paper is to apply a variation of the Bicchieri norms analysis to generate a model of norms-based play of the traditional deterrence game (Zagare and Kilgour, Int Stud Q 37: 1-27, 1993; Morrow, Game theory for (...)
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  24. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  25.  29
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  26. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  27.  39
    Cycles versus equilibrium in evolutionary games.Thomas W. L. Norman - 2010 - Theory and Decision 69 (2):167-182.
    Mixed-strategy equilibria are typically rather unstable in evolutionary game theory. “Monocyclic” games, such as Rock–Paper–Scissors, have only mixed equilibria, some of which are “stable” in the sense that sequential best replies lead to them; yet, even these games are prone to stable cycles under discrete-time simultaneous best replies, giving an unusual equilibrium-selection problem. This article analyzes such games in a random-utility setting where changing strategies is costly, and the speed of the dynamic is, thus, endogenous. The stochastically stable (...)
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  28. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  29.  35
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  30. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  31.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  32.  27
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  33.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  34.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  35.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  36.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  37.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  38. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Springer.
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  39. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
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  40.  17
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from symmetry (...)
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  41.  9
    Bounded rationality for relaxing best response and mutual consistency: the quantal hierarchy model of decision making.Benjamin Patrick Evans & Mikhail Prokopenko - 2023 - Theory and Decision 96 (1):71-111.
    While game theory has been transformative for decision making, the assumptions made can be overly restrictive in certain instances. In this work, we investigate some of the underlying assumptions of rationality, such as mutual consistency and best response, and consider ways to relax these assumptions using concepts from level-k reasoning and quantal response equilibrium (QRE) respectively. Specifically, we propose an information-theoretic two-parameter model called the quantal hierarchy model, which can relax both mutual consistency and best response while still approximating (...)
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  42.  7
    Universal Algorithmic Intelligence: A Mathematical Top-Down Approach.Marcus Hutter - 2007 - In Ben Goertzel & Cassio Pennachin (eds.), Artificial General Intelligence. Springer Verlag. pp. 227-290.
    Sequential decision theory formally solves the problem of rational agents in uncertain worlds if the true environmental prior probability distribution is known. Solomonoff's theory of universal induction formally solves the problem of sequence prediction for unknown prior distribution. We combine both ideas and get a parameter-free theory of universal Artificial Intelligence. We give strong arguments that the resulting AIXI model is the most intelligent unbiased agent possible. We outline how the AIXI model can formally solve a number of problem (...)
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  43.  90
    Quantity competition, endogenous motives and behavioral heterogeneity.Alessandra Chirco, Caterina Colombo & Marcella Scrimitore - 2013 - Theory and Decision 74 (1):55-74.
    The article shows that strategic quantity competition can be characterized by behavioral heterogeneity, once competing firms are allowed in a pre-market stage to optimally choose the behavioral rule they will follow in their strategic choice of quantities. In particular, partitions of the population of identical firms in which some of them are profit maximizers while others follow an alternative criterion, turn out to be deviation-proof equilibria both in simultaneous and sequential game structures. Our findings that in a strategic (...)
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  44.  30
    Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example of such (...)
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  45.  74
    Faithful description and the incommensurability of evolved languages.Jeffrey A. Barrett - 2010 - Philosophical Studies 147 (1):123 - 137.
    Skyrms-Lewis signaling games illustrate how meaningful language may evolve from initially meaningless random signals (Lewis, Convention 1969; Skyrms 2008). Here we will consider how incommensurable languages might evolve in the context of signaling games. We will also consider the types of incommensurability exhibited between evolved languages in such games. We will find that sequentially evolved languages may be strongly incommensurable while still allowing for increasingly faithful descriptions of the world.
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  46. Words versus actions as a means to influence cooperation in social dilemma situations.Ganna Pogrebna, David H. Krantz, Christian Schade & Claudia Keser - 2011 - Theory and Decision 71 (4):473-502.
    We use a sequential voluntary contribution game to compare the relative impact of a first-mover’s non-binding announcement versus binding commitment on cooperation. We find that a non-binding announcement and a binding commitment increase individual contributions to a similar extent. Since announced contributions systematically exceed commitments, in sessions with a non-binding announcement, second-movers tend to contribute more to the group activity than in sessions with a binding commitment. Yet, second-movers appear to be more motivated towards achieving a social optimum (...)
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  47.  13
    Constructing Expertise: Surmounting Performance Plateaus by Tasks, by Tools, and by Techniques.Wayne D. Gray & Sounak Banerjee - 2021 - Topics in Cognitive Science 13 (4):610-665.
    Acquiring expertise in a task is often thought of as an automatic process that follows inevitably with practice according to the log‐log law (aka: power law) of learning. However, as Ericsson, Chase, and Faloon (1980) showed, this is not true for digit‐span experts and, as we show, it is certainly not true for Tetris players at any level of expertise. Although some people may simply “twitch” faster than others, the limit to Tetris expertise is not raw keypress time but the (...)
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  48.  69
    The evolution, appropriation, and composition of rules.Jeffrey A. Barrett - 2018 - Synthese 195 (2):623-636.
    This paper concerns how rule-following behavior might evolve in the context of a variety of Skyrms–Lewis signaling game, how such rules might subsequently evolve to be used in new contexts, and how such appropriation allows for the composition of evolved rules. We will also consider how the composition of simpler rules to form more complex rules may be significantly more efficient than evolving the complex rules directly. And we will review an example of rule following by pinyon and scrub (...)
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  49.  14
    Constructing Expertise: Surmounting Performance Plateaus by Tasks, by Tools, and by Techniques.Wayne D. Gray & Sounak Banerjee - 2021 - Topics in Cognitive Science 13 (4):610-665.
    Acquiring expertise in a task is often thought of as an automatic process that follows inevitably with practice according to the log‐log law (aka: power law) of learning. However, as Ericsson, Chase, and Faloon (1980) showed, this is not true for digit‐span experts and, as we show, it is certainly not true for Tetris players at any level of expertise. Although some people may simply “twitch” faster than others, the limit to Tetris expertise is not raw keypress time but the (...)
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  50.  50
    Belief system foundations of backward induction.Antonio Quesada - 2002 - Theory and Decision 53 (4):393-403.
    Two justifications of backward induction (BI) in generic perfect information games are formulated using Bonanno's (1992; Theory and Decision 33, 153) belief systems. The first justification concerns the BI strategy profile and is based on selecting a set of rational belief systems from which players have to choose their belief functions. The second justification concerns the BI path of play and is based on a sequential deletion of nodes that are inconsistent with the choice of rational belief functions.
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