Results for 'Skyrms–Lewis sender–receiver games'

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  1. Evolutionary dynamics of Lewis signaling games: signaling systems vs. partial pooling.Simon Huttegger, Brian Skyrms, Rory Smead & Kevin Zollman - 2010 - Synthese 172 (1):177-191.
    Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without mutation.
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  2. Toward a formal analysis of deceptive signaling.Don Fallis & Peter J. Lewis - 2019 - Synthese 196 (6):2279-2303.
    Deception has long been an important topic in philosophy. However, the traditional analysis of the concept, which requires that a deceiver intentionally cause her victim to have a false belief, rules out the possibility of much deception in the animal kingdom. Cognitively unsophisticated species, such as fireflies and butterflies, have simply evolved to mislead potential predators and/or prey. To capture such cases of “functional deception,” several researchers Machiavellian intelligence II, Cambridge University Press, Cambridge, pp 112–143, 1997; Searcy and Nowicki, The (...)
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  3.  30
    On the Evolution of Compositional Language.Jeffrey A. Barrett, Calvin Cochran & Brian Skyrms - 2020 - Philosophy of Science 87 (5):910-920.
    We present here a hierarchical model for the evolution of compositional language. The model has the structure of a two-sender/one-receiver Lewis signaling game augmented with executive agents who m...
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  4.  92
    On salience and signaling in sender–receiver games: partial pooling, learning, and focal points.Travis LaCroix - 2020 - Synthese 197 (4):1725-1747.
    I introduce an extension of the Lewis-Skyrms signaling game, analysed from a dynamical perspective via simple reinforcement learning. In Lewis’ (Convention, Blackwell, Oxford, 1969) conception of a signaling game, salience is offered as an explanation for how individuals may come to agree upon a linguistic convention. Skyrms (Signals: evolution, learning & information, Oxford University Press, Oxford, 2010a) offers a dynamic explanation of how signaling conventions might arise presupposing no salience whatsoever. The extension of the atomic signaling game examined here—which I (...)
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  5.  95
    Signals: Evolution, Learning, and Information.Brian Skyrms - 2010 - Oxford, GB: Oxford University Press.
    Brian Skyrms offers a fascinating demonstration of how fundamental signals are to our world. He uses various scientific tools to investigate how meaning and communication develop. Signals operate in networks of senders and receivers at all levels of life, transmitting and processing information. That is how humans and animals think and interact.
  6.  30
    Inventing new signals.Jason McKenzie Alexander, Brian Skyrms & Sandy L. Zabell - 2012 - Dynamic Games and Applications 2 (1):129-145.
    Amodel for inventing newsignals is introduced in the context of sender–receiver games with reinforcement learning. If the invention parameter is set to zero, it reduces to basic Roth–Erev learning applied to acts rather than strategies, as in Argiento et al. (Stoch. Process. Appl. 119:373–390, 2009). If every act is uniformly reinforced in every state it reduces to the Chinese Restaurant Process—also known as the Hoppe–Pólya urn—applied to each act. The dynamics can move players from one signaling game to (...)
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  7.  51
    Learning to signal: Analysis of a micro-level reinforcement model.Brian Skyrms, Raffaele Argiento, Robin Pemantle & and Stanislav Volkov - manuscript
    We consider the following signaling game. Nature plays first from the set {1, 2}. Player 1 (the Sender) sees this and plays from the set {A, B}. Player 2 (the Receiver) sees only Player 1’s play and plays from the set {1, 2}. Both players win if Player 2’s play equals Nature’s play and lose otherwise. Players are told whether they have won or lost, and the game is repeated. An urn scheme for learning coordination in this game is as (...)
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  8. Deception in Sender–Receiver Games.Manolo Martínez - 2015 - Erkenntnis 80 (1):215-227.
    Godfrey-Smith advocates for linking deception in sender-receiver games to the existence of undermining signals. I present games in which deceptive signals can be arbitrarily frequent, without this undermining information transfer between sender and receiver.
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  9.  39
    Precis of Evolution of the Social ContractEvolution of the Social Contract.Brian Skyrms - 1999 - Philosophy and Phenomenological Research 59 (1):217.
    Evolution of the social contract uses evolutionary game theory and evolutionary dynamics to analyze the sorts of interactions that are important to the social contract. The discussion is at a level that accommodates cultural as well as biological evolution. Various chapters deal with central issues in bargaining, commitment, mutual aid, property, and communication by means of simple game-theoretic models. These include Nash Bargaining, Ultimatum Bargaining, Prisoner's Dilemma, Chicken (or Hawk-Dove), and Sender-Receiver Signaling Games. Evolutionary models provide better explanations of (...)
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  10.  48
    Animal deception and the content of signals.Don Fallis & Peter J. Lewis - 2021 - Studies in History and Philosophy of Science Part A 87 (C):114-124.
    In cases of animal mimicry, the receiver of the signal learns the truth that he is either dealing with the real thing or with a mimic. Thus, despite being a prototypical example of animal deception, mimicry does not seem to qualify as deception on the traditional definition, since the receiver is not actually misled. We offer a new account of propositional content in sender-receiver games that explains how the receiver is misled by mimicry. We show that previous accounts of (...)
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  11.  49
    The Evolution of Simple Rule-Following.Jeffrey A. Barrett - 2013 - Biological Theory 8 (2):142-150.
    We are concerned here with explaining how successful rule-following behavior might evolve and how an old evolved rule might come to be successfully used in a new context. Such rule-following behavior is illustrated in the transitive judgments of pinyon and scrub-jays (Bond et al., Anim Behav 65:479–487, 2003). We begin by considering how successful transitive rule-following behavior might evolve in the context of Skyrms–Lewis sender–receiver games (Lewis, Convention. Harvard University Press, Cambridge, 1969; Skyrms, Philos Sci 75:489–500, 2006). (...)
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  12.  52
    On the Coevolution of Basic Arithmetic Language and Knowledge.Jeffrey A. Barrett - 2013 - Erkenntnis 78 (5):1025-1036.
    Skyrms-Lewis sender-receiver games with invention allow one to model how a simple mathematical language might be invented and become meaningful as its use coevolves with the basic arithmetic competence of primitive mathematical inquirers. Such models provide sufficient conditions for the invention and evolution of a very basic sort of arithmetic language and practice, and, in doing so, provide insight into the nature of a correspondingly basic sort of mathematical knowledge in an evolutionary context. Given traditional philosophical reflections concerning the (...)
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  13. Dynamic partitioning and the conventionality of kinds.Jeffrey A. Barrett - 2007 - Philosophy of Science 74 (4):527-546.
    Lewis sender‐receiver games illustrate how a meaningful term language might evolve from initially meaningless random signals (Lewis 1969; Skyrms 2006). Here we consider how a meaningful language with a primitive grammar might evolve in a somewhat more subtle sort of game. The evolution of such a language involves the co‐evolution of partitions of the physical world into what may seem, at least from the perspective of someone using the language, to correspond to canonical natural kinds. While the evolved language (...)
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  14.  96
    Sender-Receiver Systems within and between Organisms.Peter Godfrey-Smith - 2014 - Philosophy of Science 81 (5):866-878.
    Drawing on models of communication due to Lewis and Skyrms, I contrast sender-receiver systems as they appear within and between organisms, and as they function in the bridging of space and time. Within the organism, memory can be seen as the sending of messages over time, communication between stages as opposed to spatial parts. Psychological memory and genetic memory are compared with respect to their relations to a sender-receiver model. Some puzzles about “genetic information” can be resolved by seeing the (...)
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  15. The Evolution of Coding in Signaling Games.Jeffrey A. Barrett - 2009 - Theory and Decision 67 (2):223-237.
    Signaling games with reinforcement learning have been used to model the evolution of term languages (Lewis 1969, Convention. Cambridge, MA: Harvard University Press; Skyrms 2006, “Signals” Presidential Address. Philosophy of Science Association for PSA). In this article, syntactic games, extensions of David Lewis’s original sender–receiver game, are used to illustrate how a language that exploits available syntactic structure might evolve to code for states of the world. The evolution of a language occurs in the context of available (...)
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  16.  22
    On the Coevolution of Theory and Language and the Nature of Successful Inquiry.Jeffrey A. Barrett - 2014 - Erkenntnis 79 (Suppl 4):821-834.
    Insofar as empirical inquiry involves the coevolution of descriptive language and theoretical commitments, a satisfactory model of empirical knowledge should describe the coordinated evolution of both language and theory. But since we do not know what conceptual resources we might need to express our future theories or to provide our best future faithful descriptions of the world, we do not now know even what the space of future descriptive options might be. One strategy for addressing this shifting-resource problem is to (...)
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  17.  57
    On the Coevolution of Theory and Language and the Nature of Successful Inquiry.Jeffrey A. Barrett - 2014 - Erkenntnis 79 (S4):1-14.
    Insofar as empirical inquiry involves the coevolution of descriptive language and theoretical commitments, a satisfactory model of empirical knowledge should describe the coordinated evolution of both language and theory. But since we do not know what conceptual resources we might need to express our future theories or to provide our best future faithful descriptions of the world, we do not now know even what the space of future descriptive options might be. One strategy for addressing this shifting-resource problem is to (...)
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  18.  53
    Learning to Signal in a Dynamic World.J. McKenzie Alexander - 2014 - British Journal for the Philosophy of Science 65 (4):797-820.
    Sender–receiver games, first introduced by David Lewis ([1969]), have received increased attention in recent years as a formal model for the emergence of communication. Skyrms ([2010]) showed that simple models of reinforcement learning often succeed in forming efficient, albeit not necessarily minimal, signalling systems for a large family of games. Later, Alexander et al. ([2012]) showed that reinforcement learning, combined with forgetting, frequently produced both efficient and minimal signalling systems. In this article, I define a ‘dynamic’ (...) game in which the state–action pairs are not held constant over time and show that neither of these two models of learning learn to signal in this environment. However, a model of reinforcement learning with discounting of the past does learn to signal; it also gives rise to the phenomenon of linguistic drift. 1 Introduction2 Dynamic Signalling Games with Reinforcement Learning2.1 Introducing new states2.2 Swapping state–action pairs3 Discounting the Past3.1 Learning to signal in a dynamic world3.2 An unexpected outcome: linguistic drift4 ConclusionAppendix: A Markov Chain Analysis. (shrink)
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  19.  77
    Evolution of signaling systems with multiple senders and receivers.Brian Skyrms - manuscript
    To coordinate action, information must be transmitted, processed, and utilized to make decisions. Transmission of information requires the existence of a signaling system in which the signals that are exchanged are coordinated with the appropriate content. Signaling systems in nature range from quorum signaling in bacteria [Schauder and Bassler, Kaiser ], through the dance of the bees [Dyer and Seeley ], birdcalls [Hailman, Ficken, and Ficken, Gyger, Marler and Pickert, Evans, Evans, and Marler, Charrier and Sturdy ], and alarm calls (...)
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  20.  86
    Probe and Adjust in Information Transfer Games.Simon M. Huttegger, Brian Skyrms & Kevin J. S. Zollman - 2014 - Erkenntnis 79 (S4):1-19.
    We study a low-rationality learning dynamics called probe and adjust. Our emphasis is on its properties in games of information transfer such as the Lewis signaling game or the Bala-Goyal network game. These games fall into the class of weakly better reply games, in which, starting from any action profile, there is a weakly better reply path to a strict Nash equilibrium. We prove that probe and adjust will be close to strict Nash equilibria in this class (...)
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  21.  63
    Communication and representation understood as sender–receiver coordination.Ronald J. Planer & Peter Godfrey-Smith - 2021 - Mind and Language 36 (5):750-770.
    Modeling work by Brian Skyrms and others in recent years has transformed the theoretical role of David Lewis's 1969 model of signaling. The latter can now be understood as a minimal model of communication in all its forms. In this article, we explain how the Lewis model has been generalized, and consider how it and its variants contribute to ongoing debates in several areas. Specifically, we consider connections between the models and four topics: The role of common interest in communication, (...)
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  22.  75
    Learning to Take Turns.Peter Vanderschraaf & Brian Skyrms - 2003 - Erkenntnis 59 (3):311-347.
    Learning to take turns in repeated game situations is a robust phenomenon in both laboratory experiments and in everyday life. Nevertheless, it has received little attention in recent studies of learning dynamics in games. We investigate the simplest and most obvious extension of fictitious play to a learning rule that can recognize patterns, and show how players using this rule can spontaneously learn to take turns.
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  23.  23
    Bayesian Subjunctive Conditionals for Games and Decisions.Brian Skyrms - 1998 - Vienna Circle Institute Yearbook 5:161-172.
    The theory of rational decision has always been implicitly involved with subjunctive and counterfactual conditionals. “If I were to do A, this would happen; if I were to do B that would happen. ” When I have done A, I use the counterfactual: “If I had done B, the outcome would have been worse. ” Counterfactuals are handled so smoothly in decision theory and game theory that they are hardly ever explicitly discussed except in cases where they cause problems. For (...)
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  24. Numerical simulations of the Lewis signaling game: Learning strategies, pooling equilibria, and the evolution of grammar.Jeffrey A. Barrett - unknown
    David Lewis (1969) introduced sender-receiver games as a way of investigating how meaningful language might evolve from initially random signals. In this report I investigate the conditions under which Lewis signaling games evolve to perfect signaling systems under various learning dynamics. While the 2-state/2- term Lewis signaling game with basic urn learning always approaches a signaling system, I will show that with more than two states suboptimal pooling equilibria can evolve. Inhomogeneous state distributions increase the likelihood of pooling (...)
     
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  25.  70
    Responsiveness and Robustness in the David Lewis Signaling Game.Carl Brusse & Justin Bruner - 2017 - Philosophy of Science 84 (5):1068-1079.
    We consider modifications to the standard David Lewis signaling game and relax a number of unrealistic implicit assumptions that are often built into the framework. In particular, we motivate and explore various asymmetries that exist between the sender and receiver roles. We find that endowing receivers with a more realistic set of responses significantly decreases the likelihood of signaling, while allowing for unequal selection pressure often has the opposite effect. We argue that the results of this article can also help (...)
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  26. The Meaning of Biological Signals.Marc Artiga, Jonathan Birch & Manolo Martínez - 2020 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 84:101348.
    We introduce the virtual special issue on content in signalling systems. The issue explores the uses and limits of ideas from evolutionary game theory and information theory for explaining the content of biological signals. We explain the basic idea of the Lewis-Skyrms sender-receiver framework, and we highlight three key themes of the issue: (i) the challenge of accounting for deception, misinformation and false content, (ii) the relevance of partial or total common interest to the evolution of meaningful signals, and (iii) (...)
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  27.  56
    Skyrms on the Possibility of Universal Deception.Don Fallis - 2015 - Philosophical Studies 172 (2):375-397.
    In the Groundwork, Immanuel Kant famously argued that it would be self-defeating for everyone to follow a maxim of lying whenever it is to his or her advantage. In his recent book Signals, Brian Skyrms claims that Kant was wrong about the impossibility of universal deception. Skyrms argues that there are Lewisian signaling games in which the sender always sends a signal that deceives the receiver. I show here that these purportedly deceptive signals simply fail to make the receiver (...)
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  28.  85
    Talking to neighbors: The evolution of regional meaning.Kevin J. S. Zollman - 2005 - Philosophy of Science 72 (1):69-85.
    In seeking to explain the evolution of social cooperation, many scholars are using increasingly complex game-theoretic models. These complexities often model readily observable features of human and animal populations. In the case of previous games analyzed in the literature, these modifications have had radical effects on the stability and efficiency properties of the models. We will analyze the effect of adding spatial structure to two communication games: the Lewis Sender-Receiver game and a modified Stag Hunt game. For the (...)
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  29.  55
    Communication and Structured Correlation.Elliott Wagner - 2009 - Erkenntnis 71 (3):377-393.
    Philosophers and social scientists have recently turned to Lewis sender–receiver games to provide an account of how lexical terms can acquire meaning through an evolutionary process. However, the evolution of meaning is contingent on both the particular sender–receiver game played and the choice of evolutionary dynamic. In this paper I explore some differences between models that presume an infinitely large and randomly mixed population and models in which a finite number of agents communicate with their neighbors in (...)
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  30. Common Interest and Signaling Games: A Dynamic Analysis.Manolo Martínez & Peter Godfrey-Smith - 2016 - Philosophy of Science 83 (3):371-392.
    We present a dynamic model of the evolution of communication in a Lewis signaling game while systematically varying the degree of common interest between sender and receiver. We show that the level of common interest between sender and receiver is strongly predictive of the amount of information transferred between them. We also discuss a set of rare but interesting cases in which common interest is almost entirely absent, yet substantial information transfer persists in a *cheap talk* regime, and offer a (...)
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  31. Social deliberation: Nash, Bayes, and the partial vindication of Gabriele Tarde.J. McKenzie Alexander - 2009 - Episteme 6 (2):164-184.
    At the very end of the 19th century, Gabriele Tarde wrote that all society was a product of imitation and innovation. This view regarding the development of society has, to a large extent, fallen out of favour, and especially so in those areas where the rational actor model looms large. I argue that this is unfortunate, as models of imitative learning, in some cases, agree better with what people actually do than more sophisticated models of learning. In this paper, I (...)
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  32. Essays on Communication.Shawn Simpson - 2021 - Dissertation, The Graduate Center, the City University of New York
    One of the central issues of contemporary philosophy and biology is the nature of communication. Early accounts of communication tended to focus on just one side of the communicative divide – the speaker side or the receiver side – and took as their starting point the case of human language. Animal communication, historically, was largely treated as a special case. Now things are different. Now it appears we might have a model that makes sense of sign use in both the (...)
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  33.  33
    Ken Binmore’s Natural Justice.Brian Skyrms - 2006 - Analyse & Kritik 28 (1):99-101.
    I raise a few questions about key points in the argument of Natural Justice. 1. The pivotal role assigned to the theory of indefinitely repeated games appears to be both implausible and unnecessary. 2. The evolutionary foundations of the Nash bargaining solution are not completely secure, and its role in the account of interpersonal comparisons of utility is questionable. 3. Free renegotiation behind the veil of ignorance appears neither to have an evolutionary rationale nor to be a brute fact (...)
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  34. Evolution of the Social Contract.Brian Skyrms - 1996 - New York: Cambridge University Press.
    In this pithy and highly readable book, Brian Skyrms, a recognised authority on game and decision theory, investigates traditional problems of the social contract in terms of evolutionary dynamics. Game theory is skilfully employed to offer new interpretations of a wide variety of social phenomena, including justice, mutual aid, commitment, convention and meaning. The author eschews any grand, unified theory. Rather, he presents the reader with tools drawn from evolutionary game theory for the purpose of analysing and coming to understand (...)
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  35.  4
    Logique sans peine.Lewis Carroll - 1966 - Paris,: Hermann. Edited by Jean Gattégno & Ernest Coumet.
    Première traduction française des écrits de mathématique et de philosophie, pleins d'humour, de l'auteur d'Alice au pays des merveilles, tirés de The Game of Logic, 1887, et de Symbolic Logic, 1896.Si l'on sait en général, que Lewis Carroll fut professeur de mathématiques, on sait plus rarement qu'il fut logicien, et ce avec passion.Sommaire : La logique et les mots dans l'œuvre de Lewis CarrollLa logique symboliqueA l'adresse des débutantsLes choses et leurs attributsLes propositionsLe diagramme bi-littéralLe diagramme tri-littéralLes syllogismesLa méthode des (...)
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  36.  39
    The Dynamics of Rational Deliberation.Brian Skyrms - 1990 - Harvard University Press.
    Brian Skyrms constructs a theory of "dynamic deliberation" and uses it to investigate rational decision-making in cases of strategic interaction. This illuminating book will be of great interest to all those in many disciplines who use decision theory and game theory to study human behavior and thought. Skyrms begins by discussing the Bayesian theory of individual rational decision and the classical theory of games, which at first glance seem antithetical in the criteria used for determining action. In his effort (...)
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  37.  82
    Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  38.  9
    Pyow-Hack: Ordered Compositions in Lewis-Skyrms Signaling Games.Nathan Gabriel - forthcoming - Erkenntnis:1-20.
    This paper presents a Lewis-Skyrms signaling game that can exhibit a type of compositionality novel to the signaling game literature. The structure of the signaling game is motivated by an analogy to the alarm calls of putty-nosed monkeys (Cercopithecus nictitans). Putty-nosed monkeys display a compositional system of alarm calls with a semantics that is sensitive to the ordering of terms. This sensitivity to the ordering of terms has not been previously modeled with a Lewis-Skyrms signaling game literature. Signaling games (...)
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  39.  63
    Self-Assembling Games.Jeffrey A. Barrett & Brian Skyrms - unknown
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  40.  78
    Game theory, rationality and evolution of the social contract.Brian Skyrms - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Game theory based on rational choice is compared with game theory based on evolutionary, or other adaptive, dynamics. The Nash equilibrium concept has a central role to play in both theories, even though one makes extremely strong assumptions about cognitive capacities and common knowledge of the players, and the other does not. Nevertheless, there are also important differences between the two theories. These differences are illustrated in a number of games that model types of interaction that are key ingredients (...)
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  41. Darwin meets the logic of decision: Correlation in evolutionary game theory.Brian Skyrms - 1994 - Philosophy of Science 61 (4):503-528.
    The proper treatment of correlation in evolutionary game theory has unexpected connections with recent philosophical discussions of the theory of rational decision. The Logic of Decision (Jeffrey 1983) provides the correct framework for correlated evolutionary game theory and a variant of "ratifiability" is the appropriate generalization of "evolutionarily stable strategy". The resulting theory unifies the treatment of correlation due to kin, population viscosity, detection, signaling, reciprocal altruism, and behavior-dependent contexts. It is shown that (1) a strictly dominated strategy may be (...)
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  42. The flow of information in signaling games.Brian Skyrms - 2010 - Philosophical Studies 147 (1):155 - 165.
    Both the quantity of information and the informational content of a signal are defined in the context of signaling games. Informational content is a generalization of standard philosophical notions of propositional content. It is shown how signals that initially carry no information may spontaneously acquire informational content by evolutionary or learning dynamics. It is shown how information can flow through signaling chains or signaling networks.
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  43. Self-Assembling Networks.Jeffrey A. Barrett, Brian Skyrms & Aydin Mohseni - 2019 - British Journal for the Philosophy of Science 70 (1):1-25.
    We consider how an epistemic network might self-assemble from the ritualization of the individual decisions of simple heterogeneous agents. In such evolved social networks, inquirers may be significantly more successful than they could be investigating nature on their own. The evolved network may also dramatically lower the epistemic risk faced by even the most talented inquirers. We consider networks that self-assemble in the context of both perfect and imperfect communication and compare the behaviour of inquirers in each. This provides a (...)
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  44.  33
    Symbolic Logic and the Game of Logic.Lewis Carroll - 2014 - Literary Licensing, LLC.
    This Is A New Release Of The Original 1897 Edition.
  45.  6
    The Game of Logic.Lewis Carroll - 2012 - London, England: Macmillan.
    This anthology is a thorough introduction to classic literature for those who have not yet experienced these literary masterworks. For those who have known and loved these works in the past, this is an invitation to reunite with old friends in a fresh new format. From Shakespeare's finesse to Oscar Wilde's wit, this unique collection brings together works as diverse and influential as The Pilgrim's Progress and Othello. As an anthology that invites readers to immerse themselves in the masterpieces of (...)
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  46.  36
    Chaos and the Explanatory Significance of Equilibrium: Strange Attractors in Evolutionary Game Dynamics.Brian Skyrms - 1992 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1992:374-394.
    This paper discusses the explanatory significance of the equilibrium concept in the context of an example of extremely complicated dynamical behavior. In particular, numerical evidence is presented for the existence of chaotic dynamics on a "strange attractor" in the evolutionary game dynamics introduced by Taylor and Jonker [also known as the "replicator dynamics"]. This phenomenon is present already in four strategy evolutionary games where the dynamics takes place in a simplex in three dimensional space-the lowest number of dimensions in (...)
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  47.  56
    Chaos in game dynamics.Brian Skyrms - 1992 - Journal of Logic, Language and Information 1 (2):111-130.
    Two examples demonstrate the possibility of extremely complicated non-convergent behavior in evolutionary game dynamics. For the Taylor-Jonker flow, the stable orbits for three strategies were investigated by Zeeman. Chaos does not occur with three strategies. This papers presents numerical evidence that chaotic dynamics on a strange attractor does occur with four strategies. Thus phenomenon is closely related to known examples of complicated behavior in Lotka-Volterra ecological models.
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  48.  20
    The Dynamics of Norms.Cristina Bicchieri, Richard Jeffrey & Brian Skyrms (eds.) - 1996 - Cambridge University Press.
    In the social sciences norms are sometimes taken to play a key explanatory role. Yet norms differ from group to group, from society to society, and from species to species. How are norms formed and how do they change? This 'state-of-the-art' collection of essays presents some of the best contemporary research into the dynamic processes underlying the formation, maintenance, metamorphosis and dissolution of norms. The volume combines formal modelling with more traditional analysis, and considers biological and cultural evolution, individual learning, (...)
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  49.  12
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider (...)
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  50.  65
    Evolutionary considerations in the framing of social norms.Brian Skyrms & Kevin J. S. Zollman - 2010 - Politics, Philosophy and Economics 9 (3):265-273.
    In this article, we aim to illustrate evolutionary explanations for the emergence of framing effects, discussed in detail in Cristina Bicchieri’s The Grammar of Society . We show how framing effects might evolve which coalesce two economically distinct interactions into a single one, leading to apparently irrational behavior in each individual interaction. Here we consider the now well-known example of the ultimatum game, and show how this ‘irrational’ behavior might result from a single norm which governs behavior in multiple (...). We also show how framing effects might result in radically different play in strategically identical situations. We consider the Hawk-Dove game (the game of chicken) and also the Nash bargaining game. Here arbitrary tags or signals might result in one party doing better than another. (shrink)
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