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  1.  82
    Exploring Creativity in the Design Process: A Systems-semiotic Perspective.Argyris Arnellos, Thomas Spyrou & Ioannis Darzentas - 2007 - Cybernetics and Human Knowing 14 (1):37-64.
    This paper attempts to establish a systems-semiotic framework explaining creativity in the design process, where the design process is considered to have as its basis the cognitive process. The design process is considered as the interaction between two or more cognitive systems resulting in a purposeful and ongoing transformation of their already complex representational structures and the production of newer ones, in order to fulfill an ill-defined goal. Creativity is considered as the result of an emergence of organizational complexity in (...)
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  2.  61
    Modelling Aesthetic Judgment: An Interactive-semiotic Perspective.Ioannis Xenakis, Argyris Arnellos, Thomas Spyrou & John Darzentas - 2012 - Cybernetics and Human Knowing 19 (3).
    Aesthetic experience, as a cognitive activity is a fundamental part of the interaction process in which an agent attempts to interpret his/her environment in order to support the fundamental process of decision making. Proposing a four-level interactive model, we underline and indicate the functions that provide the operations of aesthetic experience and, by extension, of aesthetic judgment. Particularly in this paper, we suggest an integration of the fundamental Peircean semiotic parameters and their related levels of semiotic organization with the proposed (...)
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  3. Naturalising the Design Process: Autonomy and Interaction as Core Features.Argyris Arnellos, Thomas Spyrou & Ioannis Darzentas - 2010 - In Marcin Młlkowski & Konrad Talmont-Kaminski (eds.), Beyond Description. Naturalism and Normativity. College Publications.