23 found
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  1.  19
    Social Intelligence Design in Ambient Intelligence.A. Nijholt, Oliviero Stock & Toyoaki Nishida - 2009 - AI and Society 24 (1):1-3.
  2.  18
    Interactive Perception for Amplification of Intended Behavior in Complex Noisy Environments.Yasser Mohammad & Toyoaki Nishida - 2009 - AI and Society 23 (2):167-186.
    The detection of a human’s intended behavior is one of the most important skills that a social robot should have in order to become acceptable as a part of human society, because humans are used to understand the actions of other humans in a goal-directed manner and they will expect the social robot to behave similarly. A breakthrough in this area can advance several research branches related to social intelligence such as learning by imitation and mutual adaptation. To achieve this (...)
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  3.  36
    The Multiple Faces of Social Intelligence Design.Humberto Cavallin, Renate Fruchter & Toyoaki Nishida - 2010 - AI and Society 25 (2):141-143.
  4.  17
    Mediated Communication in Action: A Social Intelligence Design Approach. [REVIEW]Renate Fruchter, Toyoaki Nishida & Duska Rosenberg - 2007 - AI and Society 22 (2):93-100.
  5.  27
    Socializing Artifacts as a Half Mirror of the Mind.Toyoaki Nishida & Ryosuke Nishida - 2007 - AI and Society 21 (4):549-566.
    In the near future, our life will normally be surrounded with fairly complicated artifacts, enabled by the autonomous robot and brain–machine interface technologies. In this paper, we argue that what we call the responsibility flaw problem and the inappropriate use problem need to be overcome in order for us to benefit from complicated artifacts. In order to solve these problems, we propose an approach to endowing artifacts with an ability of socially communicating with other agents based on the artifact-as-a-half-mirror metaphor. (...)
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  6.  7
    Enabling Situated Knowledge Management for Complex Instruments by Real-Time Reconstruction of Surface Coordinate System on a Mobile Device.Loic Merckel & Toyoaki Nishida - 2009 - AI and Society 24 (1):85-95.
    We have developed an approach to implementing a system for managing situated knowledge for complex instruments. Our aim is to develop a system that guides a user through the steps for operating complex scientific instruments. A user manual is often inadequate support for a community of users, so direct communication with an expert is often required. One reason for this is that not all of the author’s expert knowledge was included in the manual, thus limiting the contents to explicit knowledge. (...)
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  7.  16
    WOZ Experiments for Understanding Mutual Adaptation.Yong Xu, Kazuhiro Ueda, Takanori Komatsu, Takeshi Okadome, Takashi Hattori, Yasuyuki Sumi & Toyoaki Nishida - 2007 - AI and Society 23 (2):201-212.
    A robot that is easy to teach not only has to be able to adapt to humans but also has to be easily adaptable to. In order to develop a robot with mutual adaptation ability, we believe that it will be beneficial to first observe the mutual adaptation behaviors that occur in human–human communication. In this paper, we propose a human–human WOZ (Wizard-of-Oz) experiment setting that can help us to observe and understand how the mutual adaptation procedure occurs between human (...)
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  8.  18
    Incremental Learning of Gestures for Human–Robot Interaction.Shogo Okada, Yoichi Kobayashi, Satoshi Ishibashi & Toyoaki Nishida - 2010 - AI and Society 25 (2):155-168.
    For a robot to cohabit with people, it should be able to learn people’s nonverbal social behavior from experience. In this paper, we propose a novel machine learning method for recognizing gestures used in interaction and communication. Our method enables robots to learn gestures incrementally during human–robot interaction in an unsupervised manner. It allows the user to leave the number and types of gestures undefined prior to the learning. The proposed method (HB-SOINN) is based on a self-organizing incremental neural network (...)
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  9.  20
    Designing Conversational Agents: Effect of Conversational Form on Our Comprehension. [REVIEW]Koji Yamashita, Hidekazu Kubota & Toyoaki Nishida - 2005 - AI and Society 20 (2):125-137.
    We have developed a broadcasting agent system, public opinion channel (POC) caster, which generates understandable conversational form from text-based documents. The POC caster circulates the opinions of community members by using conversational form in a broadcasting system on the Internet. We evaluated its transformation rules in two experiments. In experiment 1, we examined our transformation rules for conversational form in relation to sentence length. Twenty-four participants listened to two types of sentence (long sentences and short sentences) with conversational form or (...)
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  10.  20
    Toward Combining Autonomy and Interactivity for Social Robots.Yasser Mohammad & Toyoaki Nishida - 2009 - AI and Society 24 (1):35-49.
    The success of social robots in achieving natural coexistence with humans depends on both their level of autonomy and their interactive abilities. Although a lot of robotic architectures have been suggested and many researchers have focused on human–robot interaction, a robotic architecture that can effectively combine interactivity and autonomy is still unavailable. This paper contributes to the research efforts toward this architecture in the following ways. First a theoretical analysis is provided that leads to the notion of co-evolution between the (...)
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  11.  17
    Analyzing Concerns of People From Weblog Articles.Tomohiro Fukuhara, Toshihiro Murayama & Toyoaki Nishida - 2007 - AI and Society 22 (2):253-263.
    A system for analyzing concerns of people from Weblog articles is proposed. The system called KANSHIN analyzes concerns of people by collecting Japanese, Chinese, and Korean Weblog articles. Users can find concerns of people in each language. Users can also compare differences of concerns between Japanese, Chinese, and Korean language communities. We describe several analysis results: (1) patterns of social concerns, (2) change of focuses on a problem along with the time, (3) differences of concerns on a problem between Japanese, (...)
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  12.  16
    Multi-Interfaces Approach to Situated Knowledge Management for Complex Instruments: First Step Toward Industrial Deployment. [REVIEW]Loic Merckel & Toyoaki Nishida - 2010 - AI and Society 25 (2):211-223.
    This paper presents an approach to managing knowledge specific to a particular location for complex instruments. The goal is to improve the knowledge communication between experts and end-users of scientific instruments. We propose a computational framework that integrates augmented reality and augmented virtuality as interface for manipulating knowledge. The augmented virtuality-based interface can be produced and distributed without extra costs. It allows knowledge dissemination at a larger scale. The prominent feature of our model is that the knowledge representation is independent (...)
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  13.  30
    Situated and Embodied Interactions for Symbiotic and Inclusive Societies.Osamu Katai, Toyoaki Nishida & Renate Fruchter - 2011 - AI and Society 26 (3):193-196.
  14.  29
    Toward Incorporating Emotions with Rationality Into a Communicative Virtual Agent.Andrey Kiselev, Benjamin Alexander Hacker, Thomas Wankerl, Niyaz Abdikeev & Toyoaki Nishida - 2011 - AI and Society 26 (3):275-289.
    This paper addresses the problem of human–computer interactions when the computer can interpret and express a kind of human-like behavior, offering natural communication. A conceptual framework for incorporating emotions with rationality is proposed. A model of affective social interactions is described. The model utilizes the SAIBA framework, which distinguishes among several stages of processing of information. The SAIBA framework is extended, and a model is realized in human behavior detection, human behavior interpretation, intention planning, attention tracking behavior planning, and behavior (...)
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  15.  30
    Enculturating Human–Computer Interaction.Matthias Rehm, Yukiko Nakano, Elisabeth André & Toyoaki Nishida - 2009 - AI and Society 24 (3):209-211.
  16.  28
    Emotional Empathy Transition Patterns From Human Brain Responses in Interactive Communication Situations.Tomasz M. Rutkowski, Andrzej Cichocki, Danilo P. Mandic & Toyoaki Nishida - 2011 - AI and Society 26 (3):301-315.
    The paper reports our research aiming at utilization of human interactive communication modeling principles in application to a novel interaction paradigm designed for brain–computer/machine-interfacing (BCI/BMI) technologies as well as for socially aware intelligent environments or communication support systems. Automatic procedures for human affective responses or emotional states estimation are still a hot topic of contemporary research. We propose to utilize human brain and bodily physiological responses for affective/emotional as well as communicative interactivity estimation, which potentially could be used in the (...)
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  17.  27
    From Observation to Simulation: Generating Culture-Specific Behavior for Interactive Systems. [REVIEW]Matthias Rehm, Yukiko Nakano, Elisabeth André, Toyoaki Nishida, Nikolaus Bee, Birgit Endrass, Michael Wissner, Afia Akhter Lipi & Hung-Hsuan Huang - 2009 - AI and Society 24 (3):267-280.
    In this article we present a parameterized model for generating multimodal behavior based on cultural heuristics. To this end, a multimodal corpus analysis of human interactions in two cultures serves as the empirical basis for the modeling endeavor. Integrating the results from this empirical study with a well-established theory of cultural dimensions, it becomes feasible to generate culture-specific multimodal behavior in embodied agents by giving evidence for the cultural background of the agent. Two sample applications are presented that make use (...)
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  18.  22
    Toward Mutual Dependency Between Empathy and Technology.Toyoaki Nishida - 2013 - AI and Society 28 (3):277-287.
    Technology explosion induced by information explosion will eventually change artifacts into intelligent autonomous agents consisting of surrogates and mediators from which humans can receive services without special training. Four potential problems might arise as a result of the paradigm shift: technology abuse, responsibility flaw, moral in crisis, and overdependence on artifacts. Although the first and second might be resolved in principle by introduction of public mediators, the rest seems beyond technical solution. Under the circumstances, a reasonable goal might be to (...)
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  19.  13
    User Perceptions of Anthropomorphic Robots as Monitoring Devices.Stuart Moran, Khaled Bachour & Toyoaki Nishida - 2015 - AI and Society 30 (1):1-21.
    The principle behind anthropomorphic robots is that the appearance and behaviours enable the pre-defined social skills that people use with each other each day to be used as a means of interaction. One of the problems with this approach is that there are many attributes of such a robot which can influence a user’s behaviour, potentially causing undesirable effects. This paper aims to identify and discuss a series of the most salient behaviour influencing factors in the literature, related to a (...)
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  20.  9
    A Two-Layered Approach to Communicative Artifacts.Yong Xu, Tatsuya Hiramatsu, Kateryna Tarasenko, Toyoaki Nishida, Yoshiyasu Ogasawara, Takashi Tajima, Makoto Hatakeyama, Masashi Okamoto & Yukiko I. Nakano - 2007 - AI and Society 22 (2):185-196.
    A key issue in social intelligence design is the realization of artifacts that can fluently communicate with people. Thus, we proposed a two-layered approach to enhance a robot’s capacity of involvement and engagement. The upper layer flexibly controls social interaction by dynamic Bayesian networks (DBN) representing social interaction patterns. The lower layer improves the robustness of the system by detecting rhythmic and repetitive gestures. We designed a listener robot that can follow and record humans’ explanation on how to assemble and/or (...)
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  21.  8
    Building Empathic Agents? Comment on “Computational Modelling of Culture and Affect” by Aylett and Paiva.Toyoaki Nishida - 2012 - Emotion Review 4 (3):269-270.
    This comment discusses work by Aylett and Paiva (2012) which describes a synthetic approach to building a virtual world inhabited by synthetic characters where the user can experience subjective culture, that is, the experience of social reality, and learn how to empathetically communicate with people in other cultures. It provides a computational theory for integrating recent findings on emotion and cultural sensitivities into an interactive drama played by interacting characters with varying personalities. The FAtiMA-PSI, the implementation of their theory, has (...)
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  22.  1
    Learning Where to Look.Yasser F. O. Mohammad & Toyoaki Nishida - 2013 - Interaction Studiesinteraction Studies Social Behaviour and Communication in Biological and Artificial Systems 14 (3):419-450.
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  23. Extraction of Questions Behind Messages.Naohiro Matsumura, Daisuke Kawahara, Masashi Okamoto, Sadao Kurohashi & Toyoaki Nishida - 2007 - Transactions of the Japanese Society for Artificial Intelligence 22:93-102.
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